Welcome to the past several years in gaming. Games have microtransactions now whether they're paid or f2p games.
Some of the absolute sleaziest microtransactions in the world are in PoE for example which is a F2p game. You should see what they cost, and the lead dev admits that his goal is to get everyone to login every 13 weeks and buy something.
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Cosmetics are kinda important in Diablo IMO.
Idk how I feel about it. I understand why, but I'm not sure if it's ok. I guess that so long that the transmog doesn't have some very sick things compared to what's available in-game, it's fine.
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well that sucks. it absolutely sucks. i like my character to look nice. thats why transmog systems and such exist. its not the end of the world, but im sure as hell not happy about it.
on the other hand, if it keeps the game more updated (which honestly it probably wont make a difference) then its not a completely horrible thing. unfortunately it probably will not help keep the game more up to date.
If you want the game to get constant updates like PoE and not die with no new updates like D3:RoS it needs micro-transactions. To constantly develop the game there needs to be a constant cash flow. I really wanted them to add mtx to D3 too so taht we would get better servers and not lag when doing dense Greater Rifts as 4man party with tornado wizard, when we used to stack tornadoes on corners.
Early D3:RoS seasons were very populated, its just after no new content for a year and rampart bots everyone quit. There could have been new content and updates to deal with bots if there was mtx to fund it.
Production costs decrease over time, not increase. For instance, World of Warcraft used to come with a box, a couple of CD's in a plastic case, an instruction manual, and a number of other physical items. There are no more physical items associated with the game except in some collector's edition which you pay for those physical items, yet despite this being the case the game is not any cheaper. There are other additional costs associated with the old model, such as storage of the items before sale, shipping, and the retailers cut, all which have disappeared, yet we receive no savings.
That is just one side in which games are cheaper to make, if we were to look on Blizzard's side we would see that there is still more savings yet. For example, every two years the amount of computing power you get for your money doubles, meaning that writing, drawing, rendering, compiling the game becomes much cheaper overtime. On top that the tools that are used to create the game have become far more sophisticated allowing for quicker and more robust content creation, which when combined with cheaper computing power, that is also cheaper. Also the power of workstations allow for a single person to do far more work than a Blizzard employee of the past, making each employee more productive. And on top of all these savings are the savings on the servers, the cost of which has dramatically decreased from the launch of Starcraft (which offered B.net for free) as the "cloud" industry began around the same time of the release of World of Warcraft.
Despite all these savings, the game is more expensive now than ever. Not only are there micro transactions, which functionally remove parts of the game you purchased (and continually support with a subscription fee) to sell back to you, and the a fore mentioned subscription fee, but Battle for Azeroth was $60 while including no game time, so to even play the game cost $75 at a minimum.
Last edited by jakeic; 2019-11-08 at 07:31 PM.
Problem with cosmetic microtransactions is it attracts casual players who then feel entitled to ask to nerf everything in the game.
Blizzard managed to establish a friends and family-style bond with its players. Almost like one of those mega celebrities with their cult-like fanbase ("Belieber army", "Little Monsters" etc.).
And people don't treat their friends and family like a company, they treat them like.... well friends and family. And you support your family, right?
That's the only explanation I can come up with, because other games don't get away with double or even triple-dipping like they do (buy the game, pay the sub *and* pay for extras).
That said, wait and see. If they are double-dipping I'm out, that's for sure. But if they do MTX only in certain regions (see Asian D3) or after the main games are out for quite a while (2 years+)? Fine. I would prefer expansions only, but I wouldn't want them to poop out half-assed expacs because they have to keep the servers running.
Last edited by Malacrass; 2019-11-08 at 07:31 PM.
We're talking about costemics only. Nothing that will affect your gameplay.
People need to stop blaming companies and developers for microtransaction models.
There's a reason they use them. Because consumers like them. They pay a bunch of extra money for those features. Enough so to be worth the cost of developing that content.
If you don't like them, then . . . just don't buy them? If they're cosmetic-only, it won't negatively impact your gameplay one bit. If they aren't, maybe don't buy the game . . . at all?
The reality right now is that there's a tiny vocal minority who snarl about microtransactions, and then they buy the game anyway. That's implicit support for the MtX model, folks. If you're going to speak out with your wallet, that means not spending money with that company, period. Unless customers actually start not buying these games, companies are going to continue giving customers options that customers pay additional money for. They'd be fools not to, frankly. Their job, as a game developer/publisher, isn't to "serve a niche hardcore gaming community's desires", it's "to make as much money as possible off as many customers as possible". Any decision to appeal to a smaller niche is a decision that you want to make less money, and sure, some companies can make a living doing that, but the big AAA developers realy can't. They're going to find every path to profit they can, because that's what they exist to do.
And the only real say you get, as a customer, is in choosing whether or not to buy. If you rant and then buy it anyway, why should the company change a thing?
You do realize games, servers, multiplayer, patches, development used to exist, before microtransactions... right? Right?
It's absurd to think we live in a world where people actually defend microtransactions.
I remember buying a game and getting everything that game had to offer, and having that game supported for years and years without no further costs... yet now people want to be nickel&dimed their way, 5-20€ a skin, glow or effect at a time.
Last edited by hulkgor; 2019-11-08 at 07:39 PM.
If it's cosmetics - who cares. The same with WoW, mounts etc - who cares. Heck I'd gladly pay for some HD remakes of old Tier 1-5 gear if they were in the shop.
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There's no need to "defend" microtransactions at all.
They're a revenue model that's popularly enjoyed by both game developers and their customers. If they weren't popular with customers, then customers woudn't keep buying them, and developers wouldn't have any reason to include them in games.
Their popularity and financial success as a revenue stream defend their existence all by themselves.