Most likely the wisest Enhancement Shaman.
I'm sure that played a part in why they switched, but think about it. If a mythic raider is huge on min/maxing, do you think they take the ability that gets them out of stuns, slows, stationary visibility or do they take the extra AP/SP with 1% increase to pet damage, increased haste etc? Mythic raiders are proficient and do mechanics precisely. They want whatever racials are going to boost their numbers. Higher numbers whether they're 1-3% more dps is enough justification. That's why there's an imbalance between the 2 factions when it comes to hardcore raiding. Again it's just the 1% of raiders and their fans. Still doesn't justify cross faction content, a concept that has been around since the beginning.
Most likely the wisest Enhancement Shaman.
High end guilds will always have potential recruits because high end players will crowd up to join them.
It's probably one of the silliest post I've read on this forum. You should look in the mirror. And you keep lying that I said Alliance is dying, that mercenary mode is not an argument, when we have many more arguments than that. I have no problems arguing with people who actually wants to argue properly, and not turn into insults and mocking other people because they are so insecure. Just read your posts man, it's just non-argumentative posts where you just try to say that I am stupid for having an idea, an idea that is shared among quite a few others. You keep parroting the idea that mercenary mode is the only argument while you can't even answer that one single thing about mercenary mode because you don't have any argument against it.
The main argument is that cross-faction mode would open up for more options, more choices, player agency and so on. It would shorten queues and make gameplay in WoW a lot better. But the only thing you can come up with is lying for what people say, and ignoring every other point except one you can't argue against even. I thought you were tired of me dancing? It's kinda funny you accuse me for that, since you are a champion when it comes to avoiding the points.
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Yeah, High end guilds on the Horde will have no problem.
Just gonna note this as 1 of 5 good arguments for cross-faction play. If you want to hear the others again, let me know.
Last edited by Doffen; 2019-11-10 at 01:08 AM.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
It ignores such insignificant forces as time, entropy, and death
The logic is apparently "one Alliance guild per realm is more than enough", since that's pretty much what it comes down to. All the decent raiders join that one, and if it fails, that's it - your only choice at that point is to go Horde and have ten different guilds to choose from.
https://www.warcraftlogs.com/server/...etric=progress
https://www.warcraftlogs.com/server/...etric=progress
https://www.warcraftlogs.com/server/...etric=progress
Look at all the Alliance guilds man. One guild at 3 of 8. "Alliance dominated servers" Draenor-EU is 95% Horde. Tarren Mill the same. Illidan-US 97%. All three servers are in the high end of mythic raiding.
I am not sure what you know, but when it comes to mythic raiding, you got no clue. I would give up if I were you.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Oh I donno, guilds like MidwinterBut I'm sure you will find another excuse to ignore it.Have some exciting news to share: our Guild will soon be moving over to Horde! While the Alliance fan boy in me is a little sad, it's hard to argue against the logic behind such a move. The main factor involved behind this decision would be the dwindling Alliance population among the more competitive player base, which is especially beneficial when activity within the guild has died down a bit which is pretty standard during the downtime between expansions. We will be remaining on the Sargeras server for the time being. It's possible we may decide to rock the Blue again before BfA is launched if Blizzard makes Alliance more appealing leading up to the new expansion, but the current faction imbalance has become too hard to ignore, even for us, and we will embrace the new look for the foreseeable future. See ya boys on the other side!
It ignores such insignificant forces as time, entropy, and death
Well, duh. They have lower rankings than two Alliance guilds. This clearly proves that it's possible to succeed as Alliance... nevermind that both of them are Oceanic, which is exception to the rule. And that's it's still 18 Horde guilds in top 20.
Either way, such reaction is expected from random forum posters going "Rawr, it's WARCRAFT (mercenary mode is non-canon, but PvE grouping would clearly destroy lore!!!)". The fact that Ion still ignores the problem, despite being Mythic raider himself... Is there no one else on the team that raids at a decent level and actually plays Alliance? ... Wait, of course there isn't.
That's also part of the argument for cross-faction play, when it comes to Oceania, where Alliance have most of the top players. Some people here focus a lot on Alliance are a bunch of "whiners", when opening up for cross-faction PvE would help all players that wants to raid at the highest level, Horde players included.
Which is why arguing for cross-faction pve makes sense, it would only be beneficial for the player-base.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
That's because every of us are obviously more eager to communicate with people of same mindset. It's called "perception bubble". Type "pandaria garrosh poll" or "garrosh hate poll" into search engine and be free of it. (SPOILER: it's generally even with about 10% skewed towards "hate")
Yawn, 4 fucking millions of copies of WC3 that sold in month and eager anticipation of WoW inspired by WC3 says that your words hold no weight. Maybe you prefer 2934293746963960395th chaotic evil fantasy orc copypasta, but much more people enjoyed more intricate and nuanced Horde of WC3.Wc3 horde is insignificant compared to the real horde of wc1-2. Thrall is a weak leader who relies on bad writing
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Evidently from many posts in this very thread and on other WoW forums, lots of people do give a crap about artificial barriers to playing group content.
Last edited by rowaasr13; 2019-11-11 at 04:53 AM.
Garrison Mission Manager: Select best followers for BfA, Legion and WoD missions.
Instance Spec: Switch to spec suitable for your role when "dungeon ready" pops up.
LDB: WoW Token: Monitor WoW Token price changes in LDB display.
Other addons: Quest Map with Details * LFG Filter for Premade Groups * Obvious Mail Expiration.
To be honest i really want cross faction happen cuz an immature childish war for 15 years horde vs alliance are already OUTDATED AND OLD NEWS. Like, move the fuck on or something...
It was outdated and old when WoW came out considering all sides, even though they weren't really factions yet, put aside their differences to fuck up Archimonde.
They whole it would remove what makes Warcraft, Warcraft is utter BS. Considering the events at Mt. Hyjal, Black Temple, Ice Crown Citadel, SoO, all aspects in Legion, and after the events at Dazar'alor, both factions seem to have absolutely no fucking problem working with and communicating with each other
I'm not advocating for faction removal, just drop all the other restrictions, let us group up with each other and talk to each other man.
Warmode stays, faction tension stays, because Activision says so. - Ion Hazzikostas, Activision Meat Puppet
First of all, you do know WC2 won FAR more awards for GOTY right? Secondly, WC2 sold almost as many copies as WC3 and it did it in a time when not everyone had PC's so by FAR more people were playing WC2 in terms of "who has the pc?".
It also sold faster per PC ownership capita than WC3, so selling around 2 million copies in the 90's is much more impressive than 3 million copies in the 00's because the PC boom had happened and PC's were in every home during WC3's life. WC2 didn't have that luxury and still sold 2+ million copies.
Looks like there's more people who want the chaotic evil horde fantasy than you think.
Last edited by justandulas; 2019-11-11 at 12:41 PM.
The thing I'll never understand is this..
Splitting your playerbase in half with factions restrictions does two things.
1. Literally divides them and makes them unable to play with their friends.
2. Requires more development time set to faction-specific things/questlines. Imagine what wondrous things could come if they devoted time to content without having to cut it in half because they "Need to work on the Alliance equivalent questline now!"
The obvious ones are fine, but there could be so much more world content if they just designed it with EVERYONE in mind.
Keep the factions, remove the PvE restrictions. That's all.
Instanced battlegrounds can stay faction-restricted (Or just use the Mercenary Mode tech for a friend to join your faction for it).
It's not that it's core to the gameplay. It's been proven you can retain the gameplay elements but allow people to play together.
It's that Blizzard is either lazy, incompetent, or stubborn.
My money is on all of them at once.
My biggest gripe with it is that they continue to show us that major lore characters (In cinematics that probably cost them hundreds of thousands of dollars to create) are putting it aside, but they have to force the brain-dead adventurers/"heroes" to continue fighting because reasons.
Anduin walks into Orgrimmar in a CGi cinematic, and then Baine hangs out in Stormwind Keep in-game with Anduin, and you won't let us do a dungeon with our friends on the opposite faction?!