Originally Posted by
PalliesThrowStuff
How naive must we be when trying to justify our positions on this debate?
You can't say two things are the same when different spec's builders, spenders, and resource caps are totally different? Try CP are different from HoPo in that CPs build 5-6 total, and spend 5-6 total, while HoPo build 1 or 2, store 5, and spend 3-5? That's a very different system. A revolver isn't identical to an Assault Rifle, they fire different cartridges at different rates, dealing different damage, and hold different capacities. That controls the ENTIRE flow rate of load>unload>reload. That's not as similar as you make it seem no matter what you say. The reason CPs, HPs, maelstrom charges, whatever, all have different numbers is because those numbers are at the very core of each spec's unique rotation, those numbers are what make them unique. Even different specs/talents of Rogue have different numbers of CPs, built and spent, as well as talents to change max stored and ways to keep extra/get refunds.
Chi has unique numbers and flow rates, Runes and RP have unique numbers and flow rates per spec, Rage has different flow rates and max stored counts for each of the 4 specs that use it.