Originally Posted by
jakeic
Production costs decrease over time, not increase. For instance, World of Warcraft used to come with a box, a couple of CD's in a plastic case, an instruction manual, and a number of other physical items. There are no more physical items associated with the game except in some collector's edition which you pay for those physical items, yet despite this being the case the game is not any cheaper. There are other additional costs associated with the old model, such as storage of the items before sale, shipping, and the retailers cut, all which have disappeared, yet we receive no savings.
That is just one side in which games are cheaper to make, if we were to look on Blizzard's side we would see that there is still more savings yet. For example, every two years the amount of computing power you get for your money doubles, meaning that writing, drawing, rendering, compiling the game becomes much cheaper overtime. On top that the tools that are used to create the game have become far more sophisticated allowing for quicker and more robust content creation, which when combined with cheaper computing power, that is also cheaper. Also the power of workstations allow for a single person to do far more work than a Blizzard employee of the past, making each employee more productive. And on top of all these savings are the savings on the servers, the cost of which has dramatically decreased from the launch of Starcraft (which offered B.net for free) as the "cloud" industry began around the same time of the release of World of Warcraft.
Despite all these savings, the game is more expensive now than ever. Not only are there micro transactions, which functionally remove parts of the game you purchased (and continually support with a subscription fee) to sell back to you, and the a fore mentioned subscription fee, but Battle for Azeroth was $60 while including no game time, so to even play the game cost $75 at a minimum.