Originally Posted by
Shakana
I can see where you're going, i know and recognize the implications but it's just a game and a good one and have so much potential, and they hide their potential into something useless and put the blame on flying as if flying was the evil thing.
I don't think that's the case, cause even one year on the ground i can tell you right now, that even those chests you're talking about and rares, were absolutely trash.
The chests contained little resources, basically nothing important, so much that i ignored all the chests, and if i opened some it's because i love opening chests, not because of what it has inside. To this day i still go after chests (Silken treasure) in Kalimdor cause it drops orb of deception and i can sell it on AH and even gave some to my friends. I see a rare on the map in bfa and i barely cared, to me it was just some stars on my minimap, they didn't drop anything appealing and they were there some minutes again after killed - that sounds more like an elite to me than a rare, the open world is obsolete. The places are beautiful to see, but it's not the flying fault this things are boring and not appealing. Everything changes when you're considered a champion instead of an adventurer, you start doing favors and "oh dear you're the best, i'm making a quite habit of this, thank you again champion", when before it was "that little cave contains some mysteries, come find it with me". All this stuff that i experienced and explored on the ground just didn't catch me much. They need to change their stuff, flying is not the problem, it's their problem.
In WotLk i didn't struggle ever to appreciate ground content or ever i felt it was a problem, i didn't play mop and people say it was one of the best expansions too, when it had just "get max level and fly".
The problem is on the content and open world magnetism to the player.