Name something you like and something you dislike about each game/generation.
Stadium 2
- Pros: You can assemble your dream team of Pokemon and jump right into battling without having to go through the laborious hassle of catching Pokemon, breeding for the right egg moves, natures, and IVs; training for the right EVs, etc. You just get to the fun part.
- Cons: Artificial difficulty. You can't customize the movesets or stats of the Pokemon, so for the harder challenges you're forced to rely on a handful of Pokemon. The enemy trainers also cheat with inflated stats and damage calculations.
Ruby/Sapphire
- Pros: Great world design. The world loops in itself, feels connected. The stretch from Mauville to Lilycove really makes you feel like you're out in the wilderness, on a journey.
- Cons: Story is pretty weak. I liked the environmental aesthetic, but the characters and actual event sequence of the plot isn't interesting.
Colosseum
- Pros: A more serious story. You play as an older character who defects from the villainous team, and sets out to set things right. The antagonists feel like a true threat. Orre feels like the wild west, a very dangerous place to be in, as opposed to the typically comfy and safe regions of the main games. The game is also feels challenging, especially towards the end of the game.
- Cons: Limited Pokemon. You can't go out into the wild and catch Pokemon, only stealing a select number of Pokemon. I suppose this makes the game difficulty easier to tune as there are fewer variables for the game designers to take into account, but it does feel disappointing.
Diamond and Peral
- Pros: a lot of old Pokemon got evolutions. Really nice to see new interpretations of Pokemon.
- Cons: The game is a slog to play through. Battles are slow, a lot of boring towns and roads. Just really slow.
Battle Revolution
- Pros: Possibly the best looking turn based 3D Pokemon Game.
- Cons: Limited Pokemon. Unless you own a Gen 4 game and import Pokemon from those games, you can only use a handful of Pokemon and can't change their stats or movesets.
Black and White
- Fantastic story. The characters are fleshed out and feel like real people, rather than caricatures. Every character ties into the story in some way; even the gym leaders aren't forgotten. Themes about the dangers of extremism. BW also manages to present this story without dropping you into 5+ minute long, unskippable cutscenes every 10 feet.
- Cons: world design is pretty bland; it's presented as one linear path. Even though all Pokemon games are linear, gen 3 went out of its way to make it feel like the world was more open than it really was by tying routes together.
X & Y
- Pros: Lumiose City feels like an actual place, with multiple restaurants and Pokemon centers. Player customization. O-powers and the DexNav are also really great features. Mega-Evolutions give new interpretations of Pokemon, which is great.
- Cons: Feels very incomplete. There isn't really a post-game; just an hour long Looker sidequest and the Battle Maison, which is barebones compared to the Battle Frontier and World Tournament.
ORAS
- Pros: Soaring feels like you are really flying over the region, rather than just opening a menu and selecting "fly". Should've become the replacement for fly going forward.
- Cons: Cutscene slog.
Sun and Moon
- Pros: The story is a step up from the usual. Alolan formes give new interpretations of Pokemon, which is great.
- Cons: Abysmal cutscene slog.