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    Titanforged | Class Concept

    The Titanforged
    "And they shall be my children, my instruments of justice, and in them shall live the hope of this world. Theirs will be the strength to endure all travails, to lay low the forces of wickedness, in the light of day or the blackest of nights. When victory seems unattainable, when doom throttles all hope, they shall overcome. They are my Titanforged. And they will make war."
    — Odyn, Prime Designate of Azeroth



    The Titanforged are beings of living stone and metal, forged by the servants of the Titans for the defense of Azeroth. Titanforged wield the powers of the Titans themselves - runes of order and creation, the unbreakable fortitude of living stone, and the thunderous living lightning that energizes all the Titans' children. Some Titanforged even dare to embrace the Curse of Flesh, the great contagion of the Old Gods that turns living stone and metal to flesh and blood, that they may turn the powers of corruption back against their wicked masters.


    Forged of steel and stone, harnessing powers undreamt of by mortals, the Titanforged are Azeroth's mightiest protectors

    The Lore

    After his liberation from the Halls of Valor, Odyn the All-Father returned to the great Titanforged city of Ulduar. There, he was at long last reunited with his fellow keepers, learning of all that had befallen the world during his long absence.

    Knowing that Azeroth will face even greater perils in the future, Odyn ordered the reactivation of the Forge of Wills, the mighty creation engine of Ulduar used to bring life to earth, stone, and metal, so that new defenders might be created to aid in the defense of the world.

    From the Forge of Wills have come a new generation of Titanforged - beings of living stone and metal created to be Azeroth's greatest protectors. Having been impressed by the valor of the mortals he encountered in the Broken Isles, Odyn decreed that the new Titanforged be wrought in their image.


    Races

    By Odyn's decree, Titanforged can be made in the image of the following races:

    • Human
    • Dwarf
    • Night elf
    • Draenei
    • Dark Iron dwarf
    • Orc
    • Tauren
    • Troll
    • Mag'har orc
    • Highmountain tauren
    • Zandalari troll
    • Pandaren

    Due to the various mystical energies at play within the forsaken, worgen, and lightforged draenei, it is not possible to create Titanforged in their image.

    Also, Odyn considers the races of blood elves, nightborne, void elves, goblins, gnomes, vulpera, and mechagnomes to be 'too thin and puny' to warrant the creation of Titanforged in their image. His words, not mine.


    Though some Titanforged are marked by the Curse of Flesh, they have made it an instrument of their unbreakable will

    Titanforged Class Overview

    Roles: Tank, DPS, Healing
    Resources: Titan Energy / Secondary Resource varies with specialization (see below)
    Primary Attribute: Strength (Tank/DPS) or Intellect (Healing)
    Armor Proficiency: Mail? Plate? I think they might be fine with mail, can't decide.
    Weapons: Fist Weapons, Polearms, One-handed and Two-handed Swords, Axes, and Maces

    Titanforged are a Hero Class with three specializations.

    Stonewrought Titanforged have the endurance of mountains and the durability of stone. They can weather immense damage, overcoming the most lethal and belligerent of foes through sheer hardiness and determination, and thus operate as Tanks.

    Titanforged who bear the power of storms in their living metal bodies are known as Stormborn, and when they strike it is with the force of a thunderstorm, laying waste to the foe in a cataclysmic burst of fury. Theirs is the role of Damage Dealer.

    Finally, Titanforged who bear the Curse of Flesh in order to manipulate its dark potential are known as Cursewracked. Sworn to use the shackled power of the Old Gods in defense of the world, they employ their power to grant cancerous tenacity, malignant regrowth, and adaptive evolution to themselves and their allies, taking on the role of a morbid and gruesome Healer.


    With the might of the Titans at their command, the Titanforged are indomitable champions of all Azeroth

    Heroic Appearance

    While the Titanforged reflect the image of many of the mortal races of Azeroth, they are not truly members of that race, but an entire new race unto themselves. Their bodies are made of living stone and metal, with skin made of craggy rock or plates of polished iron, and crystalline growths or sharp metal shards for hair. Runes of titanic power are carved into their skin that glow with barely restrained energy. Titanforged may use the energy within their rune-carved bodies to alter their aspect, transmuting themselves from stone to metal and back again depending on the situation.

    Titanforged who accept the Curse of Flesh are greatly changed in appearance, as the dark power of the Old Gods corrupts their form. A great degree of resistance was wrought into the Titanforged so the Curse of Flesh may be kept under their control, granting them the ability to call it forth for use in battle or banished into remission at will. While active, the Curse of Flesh afflicts Titanforged with hideous flesh-growths, pustules, and other unpleasant deformities that overtake their bodies.

    Shared Abilities

    All Titanforged share the following abilities. The names and visuals of some abilities may change depending on specialization, but they remain functionally the same.

    Odyn's Hand | Thorim's Grasp | Clutching Tendril: Slows the target. Re-casting on a target already afflicted with this ability causes the target to become stunned and increases this ability's cooldown significantly.

    Born of Earth | Born of Storms | Born of Blood: Fully replenishes the Titanforged's health over a short period of time. Cannot be used while in combat.

    Indomitable: Reduces the duration of other crowd-control abilities. Grants the Titanforged resistance to movement speed impairing abilities. Passive.

    Freya's Gift | Thorim's Call | Yogg-Saron's Whisper: Restores a slain ally to life. Cannot be used while in combat.

    Brand of Mazj | Putrid Bondage: Burns the potent Rune of Mazj into the enemy, taunting them and increasing all threat generated against them for a time.

    Invoke the Runes | Ignite | Curse of Flesh: Consumes Titan Energy to generate the Titanforged's secondary resource.

    Earthglide | Stormwalk | Fleshcrawl: Grants increased movement speed for a short time. Friendly targets the Titanforged moves through while using this ability will gain increased movement speed for a short time, while enemies will be pushed away slightly.

    Rune of Spellshatter | Withertongue: Brands the target with the Spellshatter Rune, disrupting their ability to focus magical energy. Interrupts the target's current spell-casting and locks them out of that spell school for a short time.

    Rune of Stasis | Maddening Vision: Places a large rune on the ground that pacifies all enemies in its area of effect, causing them to become non-hostile. Damage will break this effect on all nearby enemies.

    Gift of the Forge: Increases the Titanforged's primary attribute while wearing their primary armor type in all armor slots.

    Worldsense: Grants the Titanforged tracking of elemental, mechanical, and aberration-type enemies.

    Rune of Binding | Curse of Binding: Grants the Titanforged control over an elemental, mechanical, or aberration-type enemy as a temporary minion.

    Durable: Grants the Titanforged increased health and reduced falling damage.


    Stonewrought | Tank Spec


    A Stonewrought Titanforged crafted in the image of a human

    Born of the earth and stone of Azeroth, empowered for war by Prime Keeper Odyn. Stonewrought Titanforged are stalwart and resilient warriors, holding the line against any foe.

    • Primary Resource: Terra (Titan Energy)
    • Secondary Resource: Titan Runes

    Stonewrought use a form of Titan Energy called Terra to cast many of their abilities. Terra is consumed when used but will regenerate over time. Whenever a certain amount of Terra is consumed or when certain abilities are used, Titan Runes become active as a secondary resource, which are used to fuel some of the Stonewrought's most powerful abilities. A Stonewrought can have a maximum of four Titan Runes active. Titan Runes can be activated outside of combat through certain abilities, but will fall dormant over time if not utilized.

    Stonewrought Abilities

    Runesmite: Damages the target, generating threat and stacks of Runewarding.

    Runewarding: Reduces the damage taken by the Stonewrought. Consumed when damaged. Generates Terra when consumed. Runewarding stacks cannot be consumed at a rate of more than 1 every 3 seconds.

    Azeroth's Wrath: A mighty blow that strikes the primary target and one additional nearby target. Deals additional damage to targets afflicted with a Flame Rune. Activates a Titan Rune.

    Rune of War: Brands the earth underfoot with the mighty Rune of War. While standing on the Rune of War, the Stonewrought gains increased armor and takes reduced damage from all sources. Generates threat against all enemies also standing on the Rune of War.

    Rune of the Forge (Talent): Brands each nearby enemy with a Flame Rune, causing them to take damage over time. Generates threat. While on cooldown, becomes the ability Ignite Runes.

    Ignite Runes (Talent): When activated, all targets afflicted with a Flame Rune take a burst of damage and the duration of Flame Rune is reset. If a Rune of War is active it also ignites, dealing periodic damage to enemies standing on it. Requires Titan Runes.

    Grip of Stone (Talent): Causes a giant stone fist to erupt from the earth and crush the target in its grasp, stunning them for a short time.

    Tolvir's Spellskin: Removes any Magic or Curse based debuffs on the Stonewrought. Restores Terra for every debuff removed. Can only be used on self.

    Spelleater Rune: Wards the Stonewrought with a potent rune that reduces magical damage taken for a short time. Requires a Titan Rune. Enough magical damage taken will activate a Titan Rune.

    Adamant Skin: Greatly increases the Stonewrought's armor and reduces the damage they take for a short time.

    Fortitude: Reduces the Stonewrought's damage taken while active. Requires a Titan Rune to activate. Can be re-cast while on cooldown to refresh duration at the cost of additional Titan Runes.

    Avatar of Kronn (Ultimate / Talent): Transforms the Stonewrought into a mighty stone giant, filling them with the strength of Kronn. Greatly increases the Stonewrought's health and strength for a short time.

    Reorigination (Ultimate): The Stonewrought unleashes the power of the Titans' great Creation Forges, bathing the surrounding area in cosmic energy. The Stonewrought and their allies have their health slowly restored while within the field of Re-Origination and take reduced damage from all sources. Requires Titan Runes.


    A stalwart stone-skinned draenei Titanforged

    Stonewrought Talents

    Level 10 Talents
    Runemastery: Runesmite refunds a percentage of Terra expended from the previously used ability. Runewarding stacks cannot be consumed at a rate of more than 1 every 4 seconds.

    Wrath of the Titan: Azeroth's Wrath strikes an additional target.

    Grip of Stone: Grants the ability Grip of Stone (see above for details).

    Level 20 Talents
    Call to War: Increases effectiveness of Rune of War when it is first cast. This bonus progressively falls off over time until just before the Rune of War expires.
    Rune of the Forge: Grants the ability Rune of the Forge/Ignite Runes (see above for details).
    Freya's Blessing: Allows Born of Earth to be used in combat. Reduces damage taken while using.

    Level 30 Talents
    Mimiron's Insight: Invoke the Runes consumes less Terra while granting the same value towards activating a Titan Rune.
    Surf the Turf: Reduces the cooldown of Earthglide and grants the Titanforged immunity to movement reduction effects while it is active.
    Thorim's Grit: Reduces damage taken while at low health.

    Level 40 Talents
    Explosive Rune: While Rune of War is on cooldown, it may be cast again to detonate it, causing damage to all enemies standing on it and generating a great deal of threat.
    Odyn's Intimidation: Brand of Mazj reduces the damage you take from the target it afflicts for a short time.
    Might of the Earth: Whenever a Titan Rune activates, you take less damage for a short time.

    Level 50 Talents
    Tolvir's Hunger: Replaces Tolvir's Spellskin. The Titanforged consumes all negative Magic of Curse debuffs from all allies in a targeted area. Regain Terra for every debuff consumed.
    Loken's Master Rune: Spelleater Rune no longer requires a Titan Rune to activate.
    Adamant Will: Adamant Skin gains 2 charges, but slightly increases the recharge time of each charge.

    Level 60 Talents
    Breath of Eonar: Any Titan Runes that were consumed during the duration of Fortitude will be re-activated by half the typical Terra expenditure.
    Avatar of Kronn: Grants the ability Avatar of Kronn (see above for details).
    Cleansing Purge: Removes the healing aspect of Reorigination and deals damage to enemies instead.


    Cursewracked | Healing Spec


    A Cursewracked Titanforged formed in the image of a tauren

    Infested with the Void-born pollution of the Old Gods, the Curse of Flesh is harnessed into an instrument of regeneration, supporting the allies of the Titanforged in battle.

    • Primary Resource: Anima (Titan Energy)
    • Secondary Resource: Curse Pustules

    Cursewracked Titanforged fuel their abilities with Anima, the energy used by the Pantheon to create living beings of organic matter. Cursewracked naturally generated Anima over time. Whenever a Cursewracked consumes a certain amount of Anima through their abilities, they generate between 1-3 Curse Pustules, up to a maximum of 8. Curse Pustules allow the Cursewracked to enhance their Anima-based abilities, rapidly restore Anima, and use certain powerful abilities. Upon exiting combat, any Curse Pustules they have will burst, each one restoring 4% of their total health.

    Key Spec Abilities

    Rupture
    Using Rupture causes up to 3 Curse Pustules to burst, consuming the pustules to heal nearby allies and restore Anima to the Cursewracked. It will also grant the Cursewracked stacks of Empowered Anima, a buff that enhances the effect of their next healing ability, based on the number of pustules consumed in this way. Cursewracked may use Rupture multiple times to grant many stacks of Empowered Anima. Certain abilities will gain additional effects when empowered by a high enough number of stacks.

    Mutations
    The Cursewracked has two self-buffing abilities called Aggressive Mutation and Incubating Mutation. They also have a related ability called Splice Mutations, which allows them to merge one mutation of each type together into a third type, called Compound Mutations. Cursewracked may have one Aggressive Mutation buff and one Incubating Mutation buff active at the same time, as well as up to three Compound Mutations.

    However, every time Cursewracked give themselves a Compound Mutation with Splice Mutations, they have an increasing chance to be afflicted with Malignant Mutation, a debuff type that removes all other types of mutations and prevents the Cursewracked from getting new ones for a short time. Malignant Mutations may also have additional effects. The chance to be afflicted with Malignant Mutations increases 10% every time Splice Mutation, up to a maximum of 50%. This chance persists throughout combat and is reset whenever the Cursewracked gains a Malignant Mutation.

    • Aggressive Mutation grants a random buff that increases the Cursewracked's abilities in some manner.
    • Incubating Mutation grants a random buff that affects the Cursewracked's resource generating in some manner.
    • Splice Mutations merges an Aggressive Mutation and an Incubating Mutation together, removing the two and granting a single Compound Mutation. This buff will grant them the combined affects of the Aggressive and Incubating mutations that were used to generate it.

    Cursewracked Abilities

    Rupture: Consumes a Curse Pustule to restore Anima. Heals nearby allies. Grants stacks of Empowered Anima, which augment other abilities.

    Reconstruct: Restores a moderate amount of health to a single ally. Empowered (2) - Grants bonus healing based on the health of the ally. The lower their health, the greater the bonus healing.

    Benign Pathogen: Grants a burst of healing and then generates health over time to a single ally. Grants a second burst of healing upon expiration.

    Ballistospore: Heals multiple allies in an area of effect. Empowered (4) - Reduces damage they take while in the area of effect by a moderate amount.

    Plague of Plenty: Heals all allies in the Cursewracked's party for a moderate amount.

    Cancerous Vitality: Grants a massive amount of healing to a single ally. Empowered (4) - That ally cannot be reduced to lower than 10% of their total health for several seconds after being the recipient of this spell.

    Call of the Old God: Heals all allies in the Cursewracked's party for a large amount and grants them healing over time.

    Metastasize: Rapidly generates 4 Curse Pustules over a short period of time.

    Vilespawn (Talent): Produces a swarm of hideous Vilespawn creatures that will attack nearby enemies, slowing them with the stacking debuff Incubating Vilespawn. Any time Incubating Vilespawn reaches 4 stacks, it will deal a burst of damage and be removed, producing an additional Vilespawn. While on cooldown this ability can be re-cast to absorb all Vilespawn, granting Curse Pustules for each one absorbed. Vilespawn all expire when this ability's cooldown is reset.

    Aggressive Mutation: Grants the Cursewracked a random Aggressive Mutation (see Mutation table below). Limit: 1. New Aggressive Mutations will replace older ones.

    Incubating Mutation: Grants the Cursewracked a random Incubating Mutation (see Mutation table below). Limit: 1. New Incubating Mutations will replace older ones.

    Splice Mutations: Merges one Aggressive and one Incubating mutation into a single Compound Mutation, which grants the combined affects of the two merged mutations. Limit: 3. New Compound Mutations will replace older ones. Has an increasing chance to afflict the Titanforged with Maligant Mutation (see Mutation table below).

    G'huun's Bargain (Talent): Conjures an area of power around the Titanforged that increases the damage and healing of allies standing in it, but also increases the damage they take.

    Catalyst (Ultimate): Increases the haste of all allies by 30% for 40 seconds. Allies will be unable to benefit from similar abilities again for a short time.

    Crawling Chaos (Ultimate / Talent): Infuses the Curse of Flesh into the earth itself. Creates a region of writhing organic chaos, snapping jaws, and lashing tendrils underfoot that regenerates allies and damages enemies as long as they are standing in it.

    Feast of Yogg-Saron (Ultimate): Turns an ally into a maw of Yogg-Saron, granting them Feast Upon Flesh, which allows them to heal all allies for a percentage of the damage they deal. Has 3 charges. Empowered (4) - Grants the ally Empowered Feast Upon Flesh. The Titanforged gains increased healing power for every ally with Empowered Feast of Flesh.

    They Do Not Die (Passive / Talent): When the Titanforged is reduced to 0 health, they will not die normally. Instead, they immediately gain full Curse Pustules and full Anima and the debuff They Do Not Die. This debuff prevents them from regenerating Anima normally, though they can still gain Anima from Curse Pustules using Rupture, and their Anima will steadily decrease every second even if they do not use any abilities. They also require twice as much Anima expenditure as normal to generate new Curse Pustules. If their Anima drops to 0, they will die.


    An orcish Titanforged, wracked with the dark power of the Curse of Flesh

    Mutations

    Eldritch Fluids: Aggressive Mutation. Increases the Titanforged's healing power.
    Metabolic Boost: Aggressive Mutation. Increases the Titanforged's casting speed.
    Venomous Blood: Aggressive Mutation. Reduces cooldown of the Titanforged's healing abilities.
    Vorpal Touch: Aggressive Mutation. Increases the Titanforged's critical heal chance.
    Potent Infection: Aggressive Mutation. The Titanforged's single-target heals have a chance to heal for double.
    Infested Flesh: Incubating Mutation. Increases the Titanforged's Anima regeneration.
    Regenerative Pustules: Incubating Mutation. Rupturing a Curse Pustule has a chance to refund it.
    Monstrous Vitality: Incubating Mutation. Increases the rate at which Curse Pustules are generated.
    Blood of Yogg-Saron: Incubating Mutation. Using an ability has a chance to refund some of the Anima cost.
    Progressive Condition: Incubating Mutation. Increases the maximum number of possible Curse Pustules by 1.
    Tortured Flesh: Malignant Mutation. Heals the Titanforged for a percentage of their maximum health but then causes twice the amount healed in damage over time.
    Bone Spurs: Malignant Mutation. Increases the Titanforged's healing power but also increases their damage taken.
    Parasitic Flesh: Malignant Mutation. Increases the Titanforged's Anima regeneration but causes them to take periodic damage over time.

    Cursewracked Talents

    Level 10 Talents
    Adaptive Mutation: Reduces cooldown and Anima cost of Mutation-related abilities. Reduces chance for Malignant Mutations to occur.
    Writhing Mire: Replaces Clutching Tendril. Generates a mire of thrashing tendrils at the target area. The tendrils slow enemies and periodically pull them to the center of the area.
    Death Begets Life: All allies within range of the Titanforged periodically regenerate 2% of their max health.

    Level 20 Talents
    Baleful Barrier: After taking no damage in combat for a time, the Titanforged gains a shield that absorbs damage up to half of their max health or prevents 1 crowd-control effect.
    Vilespawn: Grants the ability Vilespawn (see above for details).
    Gift of Flesh: When gaining a Curse Pustule, the Titanforged gains increased healing power for their next ability.

    Level 30 Talents
    Mimiron's Insight: Curse of Flesh consumes less Anima while granting the same value towards activating Curse Pustules.
    Rotting Wake: Fleshcrawl now leaves behind a lingering trail of slime that speeds up allies and slows enemies that step in it. No longer knocks back enemies.
    Tainted Vitality: Indomitable becomes an active ability, removing crowd control effects when used.

    Level 40 Talents
    Blistering Growth: Every 3 Curse Pustules consumed spawns a Curse Blister at the Titanforged's location. Curse Blisters produce a patch of organic goo at their location that heal allies standing in it.
    They Do Not Die: Grants the ability They Do Not Die (see above for details).
    Vile Caress: Every 3 Curse Pustules consumed spawns a Caressing Tentacle that channels healing on a nearby friendly target.

    Level 50 Talents
    Hive of Horror: Critical heals spawn a Vilespawn that protects the Titanforged. When a Vilespawn expires, the Titanforged gains a Curse Pustule.
    Malignant Growth: Repeated heals on the same target increase the effectiveness of the Titanforged's healing on that target.
    Cursed Effigy: Critical heals create a duplicate of the friendly target linked to them by a life tether. The Cursed Effigy absorbs half of the damage they take. If the effigy dies it bursts and heals all nearby allies.

    Level 60 Talents
    Crawling Chaos: Grants the ability Crawling Chaos (see above for details).
    G'huun's Bargain: Grants the ability G'huun's Bargain (see above for details).
    The Creep: Causes a patch of organic matter to slowly spread underfoot as long as the Titanforged stands still. Allies standing on the creep regenerate health and gain increased movement speed.

    Stormborn | Damage Spec


    A Stormborn Titanforged, wrought in the image of a troll

    Forged of living metal to contain the furious power of Titanic Vita, the element of thunder and lightning that brings life to lifeless metal and furious death to the enemies of the Titanforged.

    • Primary Resource: Vita (Titan Energy)
    • Secondary Resource: Heat


    A Stormborn Titanforged fuels their abilities with Vita, an energy that their body naturally generates. Whenever a Stormborn consumes Vita to use an ability, they will generate Heat, a secondary resource.

    The more Heat a Titanforged has, the higher the damage they deal due to their passive ability Heated. However, if a Titanforged remains at maximum Heat for too long, they will become Overheated, which disables their Vita-fueled abilities for several seconds and drains their Heat. Titanforged can manage their Heat by using specific abilities that reduce it. Some powerful abilities require high amounts of Heat to use.

    Key Spec Abilities

    Wrath and Storm (Combat Stances)
    Stormborn Titanforged are capable of switching between two combat stances, Wrath and Storm which alter their abilities depending on which one is active.

    • Wrath - The Titanforged's abilities will become short-ranged, largely single target, and deal increased damage.
    • Storm - The Titanforged's abilities will become long ranged and have increased area-of-effect capacity, enabling them to deal damage effectively to multiple targets when at a distance.

    Stormborn Abilities

    Heated (Passive): As the Titanforged builds up Heat, they gain stacks of Heated, up to 5 stacks at maximum Heat. Heated increases the damage the Titanforged deals. If a Titanforged remains at maximum Heat for too long they will become afflicted with Overheated and rapidly lose all Heat, as well as being unable to gain stacks of Heated for a short time.

    Fusion Slash: Deals a burst of damage to the target and generates Heat.
    • Wrath - The target is afflicted with Fusion Slash, which causes them to take increased damage from further Fusion Slash strikes.
    • Storm - Strikes an additional nearby target.

    Lightning Wreathe: Surrounds the target in a crackling field of lightning, dealing damage over time. Upon expiring, a one-time secondary effect will trigger. Generates Heat.
    • Wrath - Secondary Effect: After Lightning Wreathe expires, it will do a large burst of damage to the target and have its duration reset.
    • Storm - Secondary Effect: After Lightning Wreathe expires, it will attempt to leap to another nearby target and have its damage increased by 25%.

    Storm Crash: Electrifies a target area, dealing damage to any enemies standing in it. Switching combat stances while a Storm Crash is active will also alter the current effect of the Storm Crash.
    • Wrath - Slows enemies within the Storm Crash field.
    • Storm - Increases the size of the Storm Crash field.

    Rolling Thunder: Hurls an orb of lightning at the target, causing a burst of damage that strikes additional nearby targets. Generates Heat.
    • Wrath - Deals increased damage to the initial target.
    • Storm - Spawns additional small lightning orbs that fall in an area around the target and deal damage on impact.

    Lightning Whip (Talent): Lashes the area directly in front of the Titanforged with a crackling lightning bolt. Deals a burst of damage to all targets in the area of effect and causes them to take periodic damage over time. Affects up to 3 targets. Generates Heat.
    • Wrath - Greatly increases the damage dealt and splits it between all targets, including the damage over time effect.
    • Storm - Increases the number of targets affected to 5. Increases area of effect

    Electrify (Talent): Deal rapid periodic lightning damage to a nearby enemy, affecting up to 3 targets. This effect is amplified when standing near other Titanforged, using them as nodes to increase the range of this ability and the number of targets affected.

    Emission: Deals a burst of damage to the target. Reduces Heat. The more Heat a Titanforged has when casting this ability, the more damage it deals and the more Heat is consumed.

    Scorching Discharge (Talent): Deals periodic damage to all nearby targets while channeled. Periodically reduces Heat.

    Diffusion Chain: Strikes up to 3 targets with a crackling bolt of lightning. Cannot be used on close-ranged targets. Only usable with a high level of Heat. Reduces Heat.
    • Wrath - Reduces the number of targets that can be hit to 1, but summons a Ball Lightning at the target's location. Ball Lightnings deal periodic damage to the nearest enemy.
    • Storm - Causes all targets to be afflicted with Diffusion, which causes them to deal damage to other nearby enemies periodically.

    Flicker: The Titanforged instantly teleports to the targeted area in a bolt of lightning. The further away the targeted area, the longer the spell takes to cast. If the targeted area is within 15 yards, the cast is instant. The Titanforged deals damage to all enemies upon arrival. The longer the cast, the more damage is dealt. Reduces Heat.

    Magnetize: While channeling, all enemy targets are slowed and pulled towards the Titanforged.

    Overload (Talent): Greatly increases the attack speed and damage of the Titanforged while active. Also continuously forces the generation of Heat and prevents the use of any abilities that reduce Heat. Removed when afflicted by Overheated.

    Call the Storm (Ultimate): Spawns 6 Ball Lightnings around the Titanforged. Ball Lightnings deal periodic damage to the nearest enemy. While this ability is on cooldown, it can be recast for different effects based on the Titanforged's stance. The spell effects all active Ball Lightnings, including those created by other abilities. Ball Lightnings will despawn after a short time. Their life duration can be slightly increased if they are affected by this ability's recast effect.
    • Wrath - Launches a Ball Lightning at the Titanforged's target, turning it into a projectile that causes a burst of damage and afflicts the target with Thunderwrath, increasing the damage they take from further Ball Lightning attacks of this kind. The Ball Lightning furthest from the target will be used as a projectile in this manner. Can be repeatedly cast for every active Ball Lightning. Consumes the Ball Lightning when used.
    • Storm - The Titanforged targets an area, causing all active Ball Lightnings to leap to that targeted area, spreading themselves evenly within the targeted area.

    Krolmir's Fury (Ultimate / Talent): Increases the damage and critical strike chance of the Titanforged for a short period of time and spawns a Ball Lightning at the location of the target of a critical hit. Ball Lightnings deal periodic damage to the nearest enemy.


    A tauren Titanforged, unleashing the fury of titanic Vita energy

    Stormborn Talents

    Level 10 Talents
    Thorim's Hammer: When Thorim's Grasp has its stun effect triggered, the target detonates and stuns all nearby enemies as well.
    Will o' Wisp: Rolling Thunder spawns a Ball Lightning at the target's location. Ball Lightnings deal periodic damage to the nearest enemy.
    Flashblind: Flicker will deal damage at both the departure and arrival points. Enemies damaged by Flicker will be blinded, reducing their chance to hit for a short time.

    Level 20 Talents
    Heat Resistant: Doubles the time a Titanforged can remain at maximum Heat before being afflicted with Overheated.
    Mobile Magnetism: The Titanforged can move while channeling Magnetize.
    Defibrillation: Allows Thorim's Call to be used in-combat as a battle resurrection.

    Level 30 Talents
    Mimiron's Insight: Ignition consumes less Vita while generating the same amount of Heat.
    Surf the Storm: Replaces Stormwalk. The Titanforged rushes forwards in the direction they are facing, briefly stunning any enemies and increasing the movement speed of any allies they pass through.
    Electrostatic Field: The current effect of Storm Crash will briefly carry over when changing stance. Ex.: When switching to Storm stance, the larger Storm Crash area will briefly have a slowing effect.

    Level 40 Talents
    Electrify: Grants the ability Electrify (see above for details).
    Heat Capacitance: Increases maximum Heat capacity to 120%, allowing for up to 6 stacks of Heated. Reduces the duration of Overheated.
    Scorching Discharge: Grants the ability Scorching Discharge (see above for details).

    Level 50 Talents
    Wrathful Storms: When changing stances gain Wrath and Storm, which allows an overlap of the next abilty's stance effects. When an overlap is triggered, it cannot be triggered again for a short time.
    Lightning Whip: Grants the ability Lightning Whip (see above for details).
    Superheated: Allows the Titanforged to retain the bonuses granted by stacks of Heated for a short time even after they have reduced their Heat level.

    Level 60 Talents
    Krolmir's Fury: Grants the ability Krolmir's Fury (see above for details).
    Living Lightning: The secondary effect of Lightning Wreathe occurs twice instead of once.
    Overload: Grants the ability Overload (see above for details).


    A pandaren Titanforged prepares to unleash the fury of the storm

    Other Notes

    -Making classes is not my usual effort when it comes to WoW fan work, but lately I was inspired to put together this concept.

    -A more complete overview with additional lore can be read here:
    https://wow.gamepedia.com/User:GoldenYak/Titanforged

    -I'm not by any means skilled at balancing abilities or organizing talents, so some of them may seem like they're in strange spots. This thread is more for class flavour and general themes than any effort for precise gamepaly balance.

    -I decided to do talents from 10-60 in anticipation of the leveling squish coming in Shadowlands. Plus it meant I didn't have to do as many (talents are hard).

    -Inspired by @Teriz excellent class concept threads.

    -I made the banner at the top, but all the other art is official Blizzard stuff.

    -Thanks for reading.

  2. #2
    I like the stone tank thing. Really weird how we haven't gotten anything that really uses earth and stone as a defensive mechanism.

  3. #3
    tbh, this is far better than the "dark ranger" garbage

    I also like it more than tinker and necromancer, would be an interesting class and is unique

    well done to OP

  4. #4
    They are my Titanforged. And they will make war.
    Nice 40k rip. Shame the rest of the concept doesn't hold water nor fit with the WoW aesthetic. Good try though.

  5. #5
    I am Murloc! KOUNTERPARTS's Avatar
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    Quote Originally Posted by WhoopDeeDo View Post
    Nice 40k rip. Shame the rest of the concept doesn't hold water nor fit with the WoW aesthetic. Good try though.
    Whoop dee do.

  6. #6
    Don't you feel like you're wasting your time by making these threads? I mean, there is not going to be added any classes in the next many years, and when there are going to be added a new class, it is already pretty set out what it is going to be (most likely Tinker or Necromancer (Dark Ranger is not a class)).

  7. #7
    High Overlord Cmx's Avatar
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    so much effort and energy for nothing... but i quite like it (:

  8. #8
    I am Murloc! KOUNTERPARTS's Avatar
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    Quote Originally Posted by Kaver View Post
    Don't you feel like you're wasting your time by making these threads? I mean, there is not going to be added any classes in the next many years, and when there are going to be added a new class, it is already pretty set out what it is going to be (most likely Tinker or Necromancer (Dark Ranger is not a class)).
    Spoken like a true un-imaginative and non-creative soul.


    You miss the points of fan concept threads altogether it seems.

  9. #9
    Quote Originally Posted by KOUNTERPARTS View Post
    Spoken like a true un-imaginative and non-creative soul.


    You miss the points of fan concept threads altogether it seems.
    True, guess I'm just a little bit more productive with my time (when I'm not wasting it on MMO-C - I see the ironic side of that )

  10. #10
    I am Murloc! KOUNTERPARTS's Avatar
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    Quote Originally Posted by Kaver View Post
    True, guess I'm just a little bit more productive with my time (when I'm not wasting it on MMO-C - I see the ironic side of that )
    “Time you enjoy wasting, was not wasted.”


    To each his/her own I suppose.


    Also, the amount of effort put into this concept and the end result of it being this fleshed out and thorough is arguably very productive. You writing it off as worthless because it will never be added in-game doesn't negate the end result.
    Last edited by KOUNTERPARTS; 2019-11-18 at 10:36 AM.

  11. #11
    Over 9000! Golden Yak's Avatar
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    Quote Originally Posted by Aigilas View Post
    tbh, this is far better than the "dark ranger" garbage

    I also like it more than tinker and necromancer, would be an interesting class and is unique

    well done to OP
    Thanks. I like those other class concepts too, though I think Dark Ranger might work better as a spec for some other class rather than an entire class in its own right. I wanted to try tackling a class concept that I hadn't seen before.

    Quote Originally Posted by WhoopDeeDo View Post
    Nice 40k rip. Shame the rest of the concept doesn't hold water nor fit with the WoW aesthetic. Good try though.
    'Riff'. And what do you mean by 'doesn't hold water' or fit with the aesthetic? WoW is lousy with living stone warriors and lightning giants and eldritch tentacle people, what is it you feel doesn't fit?

    Quote Originally Posted by Kaver View Post
    Don't you feel like you're wasting your time by making these threads.
    No.

    No more than anyone who plays this game or makes a piece of fanart or fanfiction or starts a thread discussing game mechanics or classes or balance is 'wasting their time' talking about or writing or drawing a thing they enjoy.

    To say nothing of playing a video game in the first place.

    Quote Originally Posted by Cmx View Post
    so much effort and energy for nothing... but i quite like it (:
    Then it wasn't for nothing.

    (And of course there's also the sublime joy of creation).

  12. #12
    Quote Originally Posted by WhoopDeeDo View Post
    Nice 40k rip. Shame the rest of the concept doesn't hold water nor fit with the WoW aesthetic. Good try though.
    It is based on titanforged from WoW.

    - - - Updated - - -

    I would like to play titanforged but with different story. I never liked that asshole Odyn. I would rather connect the class to Magni and give it only to titanic races.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  13. #13
    Void Lord Aeluron Lightsong's Avatar
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    Cool idea, I'd broaden the Titanforge's magical powers if it was me but I do like the core idea. Sort of like making a race a class(Like Dragonsworn and obviously only some class types work well like this).
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  14. #14
    Quote Originally Posted by Golden Yak View Post
    To say nothing of playing a video game in the first place.
    True, I guess I didn't consider the enjoyment in the process itself based on my own preferences. My bad

  15. #15
    Man, now I have to try and get my class to drop titanforged too!

    /s obviously, but it's the first thing I thought when I saw the post haha

  16. #16
    Over 9000! Golden Yak's Avatar
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    Quote Originally Posted by matrix123mko View Post
    I would like to play titanforged but with different story. I never liked that asshole Odyn. I would rather connect the class to Magni and give it only to titanic races.
    That could work too, I'm just really curious as to how Odyn's return to Ulduar is going to shake out, and wondering that gave rise to that being the genesis of the Titanforged.

    Though it seems like Odyn is getting some development in Shadowlands related to his ancient deal with a Shadowlands entity. That deal might wind up coming back to haunt him (haha, ghost joke). So he might not be in a position to do anything soon. I feel like Magni's had a lot of time in the spotlight thanks to Legion/BFA.

    Quote Originally Posted by Aeluron Lightsong View Post
    Cool idea, I'd broaden the Titanforge's magical powers if it was me but I do like the core idea. Sort of like making a race a class(Like Dragonsworn and obviously only some class types work well like this).
    I thought about doing just Tank/DPS and having the 'Melee' spec be Cursewracked and 'Ranged' be Stormborn, but I wanted to try making abilities from all of the holy trinity. But turning Stormborn into pure ranged would definitely involve pushing the 'magic lightning storm' angle.

    Quote Originally Posted by Onikaroshi View Post
    Man, now I have to try and get my class to drop titanforged too!

    /s obviously, but it's the first thing I thought when I saw the post haha
    I get it!

  17. #17
    Banned Teriz's Avatar
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    I'm completely stunned, honored, and humbled to be mentioned in this amazing thread. Thank you, and well done! This is a very creative and fun concept.

  18. #18
    Cool. But every spec should have one summon spell.

    Summon Eonar (resurrect up to 10 friendly players. can be used in combat)
    Summon Amanthul (tank pet for 2 minutes. aoe stun every 20 sec)
    Summon Golganneth (uses his Tidestone to transform 2 enemies into murlocs who can't fight for 30 sec. Damage will NOT break the effect.)
    Last edited by Camelboy; 2019-11-21 at 09:24 PM.

  19. #19
    Quote Originally Posted by WhoopDeeDo View Post
    Nice 40k rip. Shame the rest of the concept doesn't hold water nor fit with the WoW aesthetic. Good try though.
    Since when do you, sir, judge whether it holds water or not? The only thing that's not being held here is that mouth of yours spewing such comments.

    Quote Originally Posted by Kaver View Post
    Don't you feel like you're wasting your time by making these threads? I mean, there is not going to be added any classes in the next many years, and when there are going to be added a new class, it is already pretty set out what it is going to be (most likely Tinker or Necromancer (Dark Ranger is not a class)).
    Quote Originally Posted by Kaver View Post
    True, guess I'm just a little bit more productive with my time (when I'm not wasting it on MMO-C - I see the ironic side of that )
    Certainly wasting less time than the person who wrote these comments O_o Much productive, very imaginative, wow.

    Quote Originally Posted by Golden Yak View Post
    Thanks. I like those other class concepts too, though I think Dark Ranger might work better as a spec for some other class rather than an entire class in its own right. I wanted to try tackling a class concept that I hadn't seen before.



    'Riff'. And what do you mean by 'doesn't hold water' or fit with the aesthetic? WoW is lousy with living stone warriors and lightning giants and eldritch tentacle people, what is it you feel doesn't fit?



    No.

    No more than anyone who plays this game or makes a piece of fanart or fanfiction or starts a thread discussing game mechanics or classes or balance is 'wasting their time' talking about or writing or drawing a thing they enjoy.

    To say nothing of playing a video game in the first place.



    Then it wasn't for nothing.

    (And of course there's also the sublime joy of creation).
    I still haven't read the full thread. Very much like how much effort you've put in it (as always). Those 3 images at the top representing the 3 specs are fanart made by you, aren't they? It took me a while to realize. Also you handled these guys in such a diplomatic way. I couldn't be as nice as you.

  20. #20
    Quote Originally Posted by Shinrael View Post
    Since when do you, sir, judge whether it holds water or not? The only thing that's not being held here is that mouth of yours spewing such comments.





    Certainly wasting less time than the person who wrote these comments O_o Much productive, very imaginative, wow.



    I still haven't read the full thread. Very much like how much effort you've put in it (as always). Those 3 images at the top representing the 3 specs are fanart made by you, aren't they? It took me a while to realize. Also you handled these guys in such a diplomatic way. I couldn't be as nice as you.
    Sorry I didnt mean to offend your feelings there

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