6 new zones*
The 4 covenant zones, The Maw, and then the hub city zone which we are not sure if will ONLY be a city or if it will have its own zone as well.
6 new zones*
The 4 covenant zones, The Maw, and then the hub city zone which we are not sure if will ONLY be a city or if it will have its own zone as well.
#GarroshDidNothingWrong #TeamLightboundGarrosh
#EXMVP
so the timeless isle didn't have a catch up for alts two world bosses rares to kill for varying rewards a new pvp system where you could kill your own faction a pet battle dungeon and little mini games?
the broken shore also didn't have world quest and wasn't added in a patch with 12 class story lines apparently.
argus also didn't have a full story line and three mini zones full of quest rares and other things.
Nazjatar also have no events rares world bosses ect apparently.
but sure if you close your eyes and put your fingers in your ears no content has been added to the game ever
Heres my opinion, for what its worth. I am comfortable with the perceived lack of new features, but only if they follow through on some changes that i personally think would benefit the game greatly. I would like to see extensive changes to the classes, and a return to classes specializing in certain scenarios. This means "balance" will be objectively worse compared to now, but that is something i personally WANT to see. I have been very vocal in my opinion that the pursuit of 'perfect balance', driven in large part by the communities demands for it, have led to the dull and lifeless feeling many specs/classes have.
Secondly, i would love to see some pretty major changes to loot distribution and acquisition, to something closer to earlier expansions.
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Generally when discussing balance, and in particular class representation in raids / m+, i find many people make the mistake of only looking at VERY high end statistics (mythic raiding and high keys). Once you start looking at the meat and potatoes of the wow player base, class distribution becomes much broader and more inclusive.
Is there an issue? Certainly in some content, yes. Currently there is very little content for a pure ST dps spec, and mobility and utility are very highly valued in healers, and all classes.
I also think the "bad balance" thing is not really fair, because no other MMO has content even remotely as intensive as what wow offers. Nothing is tuned as tight, certainly not in a raid format. Other games have FAR superior pvp, but i wouldnt class them as an mmo. The issue with comparing wow to other mmo-s is that it really is in its own league as an overall, complete offering.
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Im not a 'lore' guy, so forgive me for not knowing, but what are the major things being retconned that concern you the most?
Last edited by arkanon; 2019-11-19 at 02:42 AM.
I believe FF14s Savage raids are abit more tuned then wows raids are.
They put the Grand Philharmonica to shame with how tuned those Savages are o.o
This is honestly the first expansion in the past 3 that FEELS like its at least going to respect my time. I don't need a bunch of bullshit, I just want a solid leveling experience and a good raid experience. That's all. Like a solid 5/10 leveling and 7/10 raid experience that doesn't require me investing ungodly amounts of time in content I have no interest in to stay on par with everyone else.
I don't mind the content spread, I just cast severe doubt on Blizzard's talent to polish and mold it into a respectable package.
Most of the games focuses are rarely a problem, it's just execution. The class design has rarely impressed in this game but it's absolutely fallen to shambles in recent years. There's next to nothing on the market that isn't drastically better in this regard.
I thought for years it had to be some conspiracy, some measure to keep people rerolling and keep subs going but now I just think the talent to even make something as basic and rote as trinity MMO class is completely beyond the current development team.
As a casual, let me provide you with a dose of reality.
I have zero interest in xmogs or mini-games inside of the main game (aka pet battles). I also abhor LFR...even as a casual, I've led raids (yes, successfully) in the past (I know for people like you, casuals are incompete morons; sorry to burst your bubble).
Questing and WQs are simple parts of any game...that isn't something special to point to.
That leaves dungeons and raids. Blizz has announced 4 leveling dungeons and 4 top level dungeons. That (and everything else about Shadowlands) is staggering laziness, and, as a result, I will not be giving them $40, $60, or $80 on top of a monthly subscription to support that level of non-effort.
One, you are completely wrong on how I perceive what a casual is, hen why I put it in quotations. So sorry to ruin your assumption. Two, I consider myself a casual. I view the casual player as someone who picks up the game and just plays.
They can raid but may not take it as serious as the progression raider, they can run mythic+ but may not be serious about being the best or reaching the highest keystone. They may not participate in any group activity and just enjoy being in the world. The only thing I find that differentiates someone who considers themselves a casual player vs one who considers themselves a hardcore player is how serious they take their in game activities.
I used to be a serious raider, pushed server firsts, spent way too much time prepping and reading on strats, or watching vids when thise became the norm in addition to spending, sometimes 5 hours a night 4-5 nights a week working on raids. After ICC I stopped, raided in our alt raid nights until we just left, made our own guild and just raided with no pressures until HoF when I stopped playing.
So yeah, there is plenty for casual players to do. I have to ask, what actually separates SL from any other expansion for you? What did you do before that you were content with doing that is not available to you in SL? You seem to not like anything other than dungeons and raiding. SL will have 8 dungeons to start and plenty of raids.
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Correct. The level squish is more for new and returning players. This is not going to change anything for current level capped characters other than getting some more abilities. For new players or returning, each level will have a reward of some sort, a new talent, spell, or whatnot. Pluse the ability to only have to do one area of content to hit current content is huge.
Yes and no at the same time.
What i mean is they are really difficult, as in extremely as you get very little telegraph time, and no telegraph at all in most cases. The tuning is also very very tight as ive seen savage more often then not, come down to seconds before enrage timer, consistently. Even seen a few where we killed the savage boss as the enrage went off, both boss and raid died at same time.
(Keep in mind, ff14 savage enrages are not OH BIG BOSS HIT HARD IT ONE SHOTS, no its big boss had enough of your crap and hits the kill all button.)