15+ is below mcdonald tutorial level, that's cute. Anyway, higher keys should has additional rewards like 5-6 extra 8^)
15+ is below mcdonald tutorial level, that's cute. Anyway, higher keys should has additional rewards like 5-6 extra 8^)
This is nice and all. I just hope that with this change to m+ they also look into balancing classes around +15s.
Still a problem that everything rewarding good gear require skilled friends or grouping in general. Cant to see if the tower in shadowlands can fix this issue once and for all.
I think this is more of a social issue than a balance one, but there are/have been some outliers when it comes to class/spec strength in M+.
I think what people are forgetting is that +15s are pretty trivial... right now with full mythic raid comparable gear. Most of the population is going to struggle once the ilvl (and M+ difficultly) jumps up in 8.3 to where we're going to feel undergeared again. I suppose the nice thing about the 1-2 week reprieve before mythic raids release in a patch cycle gives the community time to gear up a bit in lower keys, as I imagine the new soft-cap in M+ prior to mythic raid release is likely going to be around a +10 key.
I'm all for the change of loot scaling up to +15, especially as a mythic raider. Currently with WF/TF on top of personal loot and ilvl-binding rules and Benthic, my experience in mythic raids when it comes to loot is... terrible. I currently only have 6 raid pieces as part of my gear, and they're my weapon/OH, two Azerite pieces, and my trinkets. Everything else is Benthic or M+, so I have a bunch of 425/440's right now because the RNG gods don't favor me in raids. Be that as it may, people with better luck in raids probably get even more frustrated than me when their weekly cache is potentially only usable if it WF/TF or gets a socket. While I'd love a completely overhaul of how loot is handled, these changes are a least a temporary remedy for the loot woes I experience constantly due to the RNG nature of drops and WF/TF (and sockets, ugh).
- - - Updated - - -
I think the proposed weekly cache changes in Shadowlands(if I'm inferring it correctly) is to adjust the issue of weekly rewards being heavily pushed towards the large group content with zero regard for individual effort. IIRC, the plan is to have your weekly cache contents depend/scale/etc. upon multiple avenues of content, be it raiding, M+, or the tower. You get bonus options if you do more content, but you don't get completely screwed if you like to do solo/small group content where there's no reward.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
And now my guild is going to force me to do a fkn +15 dungeon in order to raid no matter how I dislike that content or how useless mythic+ are to me in terms of enjoyment.
Maybe the time has come
Mate, the +15 in Season 4 will be just the same as +10 today. It's only a numbers change. You will have better gear than you have now (maybe not 1st week, but in 2 weeks you'll upgrade your ilvl easy if you raid, or you can start with +11, +12, because it will matter) => mobs in 15's will die just as fast as they die today in 10's.
Still no fix on the priest bug that's been out for a loong time, that's kinda broken. Gives you 75% of healing from spirit instead of 25%
trading among themselves?cmon dont be naive,ofc people are boosting for gold just like on retail,its not like the people playing classic are some other species of human lol,and it will only get worse over time as people gear up,they can alredy do mc in 20 or less,when the next tier comes out 10 people will be able to boost mc easily,and the demand for the next raid boosts will be extremly profitable as there arent any strong and quick catchups in classic
That’s how the game is supposed to be designed. It’s an MMO. Some solo content is okay, but you’re not supposed to get good gear from it.
Finding players at the same skill level as you is not a problem. It just requires a little bit of effort. And when you find people who are approximately as good as you and that you enjoy to play with, you can add them to your friendlist.
Having to rely on group play is not a problem. The game is designed for group play.
I disagree on skill ceiling.
Yes, if played well, it can pump out massive amounts of healing, but you spend the entire encounter just setting up to do as much healing as possible instead of healing efficiently and with forethought.
Its so bizar to me that healers are playing and using builds for padding the meters. Its by far the most inefficient healing build.
There's never enough time to do all the nothing you want
Yeah I agree with everything you are saying and I do see your point about the life span, for me tho personally after I get my weekly key I still run them just for fun with my guildies. But obviously not everyone plays like that, I think maybe a solution to the life span problem perhaps blizzard can add more rewards the higher you go so maybe a 20+ would have a cool transmog or a really high ilvl item. I would say more rewards would motivate people to run more then one a week
- - - Updated - - -
Not everyone does mythic raiding
Uhm, you do realize Classic has items in dungeons that surpass raid loot, and in some cases crafted gear is BiS til Naxx?
Besides, that's implying Mythic raiding is even hard outside of less than half of a raid's bosses.
Most Mythic raiders only raid 5-6 hours a week, it's only the world top 50-100 guilds that are hard core.
The hardest part of Mythic raiding is the Roster Boss, not the fights.
Classic full? By most accounts from the Classic community it's seeing a steep drop off, which was expected. I enjoyed Classic while I played it, but it's a very different game to BFA.
Just think of Mythic+ as BRD HoJ or Arena runs. Doing the same easy instance for days on end to "maybe" get 1 item. BRD it's the Savage Glad chain, BFA it's the socketed ring.
it's still a fkn +15. I don't like Mythic+ at all and I just feel bored when I do the weekly +10.