I apologize if you took what I said as an insult. It was intended to hopefully draw attention to your overt bias and lack of critical thinking so that you could discuss this logically and without emotion.
I want you to tell me why I'm wrong citing insight and examples. I just fail to see how you can say they're ANYTHING but zerg content, when it's just dozens of players facerolling the content with anywhere from 0 to minimal chance of failure (FATEs -> Rare Hunts). I did do this content. I was able to successfully do it by being in the top 3 damage as a tank out of nearly 50 people, while having a full conversation on the phone and watching netflix on my other monitor. That's how trivial this content is. Everyone knows it so I don't know why you're suggesting otherwise?You thinking hunts and fate's are the same thing is just ridiculous. What do you want me to say? You find them "zerg" content, but Rare FATE's are far from "zerg" content. Hunts at max level (A and S) are far from "zerg" content. It just makes me think you never really tried this content at max level. So, what do you want me to say in face of such a comment?
FATEs are on scripted timers, just like WQs. Rare FATEs have marginally fancier models than regular FATEs and they're the furthest thing from very hard. Titan Savage is very hard, Alexander Ultimate is very hard. FATEs have never been hard. Yes standing in 7s delay telegraphs will one shot you. That doesn't make something hard. WoW world bosses suck, just like Hunts. Full stop.I have played both games at max level. I have experienced the content and FFXIV is simply more interactive, unlike what you say. Fates happen randomly in the map, they last 15 to 30m. Rare fates have amazing unique world bosses that are very hard and the community needs to work together to overcome (communities/linkshells/discords). Same for high level hunts. They have mechanics that will 1-shot people. It requires several groups of players. It's social and it's not a faceroll on keyboard moment (and has unique rewards). Can you say that WoW world bosses are that?
Explain to me in detail - how FF14 is more interactive in the open world.
MMO's are as social of an experience as you make them. Neither game is inherently more social than the other. Every single instance I join in either game is dead silent, or a maximum of hello. World maps are generally devoid of communication, and hub areas are usually filled with robust discussion (for better or worse). I mean hell, most FF14 content doesn't even hold people accountable let alone require collaboration. FF14 if anything forces discussion inward rather than outward via it's numerous private communication channels.I think this argument always comes around to the fact that WoW pretends that there are players there when these are nothing but drone players. There is not social experience, no team effort. That is what is a zerg, not an organized group of players.