That's true. OW has on average like 9 legendary things(mostly skins) per character. With 31 characters(both numbers increasing). The droprate of legendaries is 1 in every 13.5th loot box. Let's make it easy and say: 300x13 is roughly 4000 loot boxes. Up until recently(when they added that you can get 1 lootbox every 26h if you play one ranking game in a role few want to play) that meant that you had to play like 16k-20k games to get that amount of loot boxes from level up. A game lasts like 15-20 minutes.
Yeah, you CAN get most of it in game. However, it is a REALLY long journey...
"They agree that Blizzard had to do something because if not the company would have become a free speech platform for any kind of political movement that anybody wants to take up. It was not handed perfectly, however, and that's why Blizzard apologized."
1. They didn't apologize. That vague, sniveling shit at blizzcon? Not an apology, nor even an admission of wrongdoing. They didn't even mention Blitzchung.
2. Blizzard was in hot water not too long ago for disbanding guilds with pro-LGBT+ names, yet if I turn on trade chat for any reason slurs fly in faster than the box can keep up with. You know how many times I've seen shit like the n-word, the f and t slurs, and other racial epithets in LFR? God forbid someone champion human rights though!
3. "it's a conspiracy theory and nothing more" wanting to make more money by cowtowing to the Chinese government is still censoring for the Chinese government, regardless of intent, so ????
4. They can all eat my knuckles, what a cowardly response to a question that never should have been ASKED, since they don't work for blizzard anymore. Sick of wall-sitting spineless dillweeds in the profession.
We used to get a lot of coin with duplicates which really helped with that, but people bitched about dupes and now we barely get any coin.... it's usually the players themselves that cause issues honestly.
Generally most people don't want EVERYTHING just things they play.
Candy Crush is simple and it draws in Facebook players who seek mindless games, however as a game, it is bad, because it plays into psychological human weaknesses instead of strengths. It feeds the same reward sensors as the casino machines (and, lately, retail WoW) instead of allowing the player to grow and test him/herself. There’s nothing wrong if people ocassionally want to play ‘bad’ games to just relax, but it’s important to know when you play and when you are being played.
What would be better than Brevik is someone named who left between Ghostcrawler leaving and present day if they want to do an interview that's meant to be a hit at blizzard, because they'd at least know what it would be like post Activision-blizzard creation.
Not someone who left same time as vanilla launched and spent most of his time in another studio.
How many employees stick with a job or company for 30+ years? Turn over is expected and healthy at that point dumb article
Smoking is enjoyable for those who smoke, because it screws up your sense of enjoyment, by making you addicted. You feel nervous without a smoke, then you feel better, you think that it's "good" for you, in the context of "hey i'm having such a good time smoking!", while in fact you only mask the damage it's doing to your body and mind.
Kinda like candy crush to be honest.
I'll elaborate my example:
Smoking is initially "bad" for literally anyone who tries it for the first time (before addiction kicked in) - the only reason why one can consider it being "good" (again, not in health context) is social pressure (second-hand experience, witnessing others smoking, being talked into it, wanting to be part of a group, you know the shtick)
Then thanks to how addiction works you start feeling "bad" when you don't smoke, which makes your brain think that it's "good", putting it higher and higher on priority list.
Now look at candy crush, it's initially "bad" for anyone who tries it for the first time - the reasons why one could consider it being "good" is accessibility and being tricked into playing it with flashy and colourful images. The game manipulates you, it makes you addicted to it by tricking reward system in your brain, just like smoking does.
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Too bad that you can't target what you get, that's the part where "lootboxes are bad" comes from. I don't want 3rd legendary skin on soldier 76, i haven't even played him once, but i keep getting them dropped. While on my main - Orisa, i have literally just one skin (which i bought myself) and nothing else (minus sprays). Lootboxes are awful for players, they shouldn't be in game.
Last edited by Charge me Doctor; 2019-11-26 at 07:21 AM.
Originally Posted by Urban Dictionary
I'm sure it's been mentioned, but just in case it hasn't, when they mentioned 'corporate bureaucracy' and being 'beholden to some monstrous organization', considering they left in 2003, it's more likely they are referring to Vivendi who owned Blizzard at the time than the merger with Activision.
It's almost as if you're saying what is "good" and "bad" is subjective.
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Now you're turning your example into a red herring. You used smoking as an analogy for a game not I, then you used "good" to refer to the serious health impacts it caused. Now you're talking about physiological addition, a game doesn't physiologically alter your brain chemistry to make you feel one way or another in the same way as smoking. So, your further elaborations on this are pretty much irrelevant to your argument.
This is completely unsubstantiated.
The response you're looking for is that what is "good" and "bad" is completely subjective. Just because you don't enjoy something doesn't make that thing "bad" - especially when there are huge numbers of people that do enjoy it and find it to be "good".
I think classic is a bad game. Me not liking it doesn't make it bad though.
Comic summarizes well what was wrong back then with PVE: too few mechanics. Also hints at what's wrong right now: too many mechanics.
These answers were so obvious.. I wish they asked questions about Diablo... like.. no shit the company is bigger.