It would be interesting, obviously it would have to come with plenty of reworks. I did like GW2 style of auto-attacks where various class/weapon combinations had their auto completly different. Some were a basic cleave, others applied dots or other debuffs, some even healed. Some were monotonous while others had a 1-2-3 combo if it lasted to the 3rd consecutive attack.
At the end of the day, I am impartial as WoW currently fleshed out most specs to have some level of activity for close to an entire encounter. Rare scenarios like low haste ret palladin had any downtime.
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Haste in general just affects everything. Autos, resource regen, GCD, and HoT/DoT ticks. It may not hold as much value for every speck but it simply allows everyone to do their action sequence faster in every regard.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
That being said, it wouldn't be that hard to move their proccs and resource generation to their main filler either. Enhancement shaman; Rockbiter. Arms warriors; Slam, Demon hunters... No idea never played them.
Same goes for most specs with "AA" dependent proccs, you can move those procs somewhere else. Why do so much of a character's power have to sit on a gameplay mechanic that is more or less completely out of the hands of the player? Heck, Auto attacking could be a "special" thing too. Arms warriors dealing damage only through abilities would make sense, death's knights too, Enhancement shamans as well. The only ones where I can see "Auto Attacking" truly being a fitting element, is stuff like Rogues and Feral druids, where attacking "fast" makes sense.
The more power they put into Auto Attacking, the more they have to drag from your active abilities. It might also make Haste a little less dominant overall, maybe allowing more player choice in stats.
I would prefer that auto-attack did not exist and that they had an attack button instead that attacked once every time you press it. Auto-attack is boring as hell.
Yes, remove auto attacks, fold their damage into "builder" abilities that currently hit like wet noodles (Paladin's Crusader Strike currently does less damage per hit than an auto attack, for some stupid reason).
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
Autos not only give a lot of animation life in-between GCD abilities, but they can also be used to facilitate gameplay with mechanics like resource generation, or spec-specific procs. It's so essential and fun and core to so many specs I often wonder why ranged dps also doesn't have it. They should be able to use shoot with their staves, wands, 1h maces, or whatever else as well while casting certain spells much in the same way that hunters do now. Perhaps they can differentiate which ones need to be standing still to use their auto-attack shoot, and which classes can auto-shoot on the move to differentiate more between classes or specs. An auto-attack kind of heal for healers as well would also be pretty cool. Currently ranged magical dps and healers don't really care about the damage on their weapons, and this would also be a good way to make them care about that a little bit.
I would say the opposite actually. Abilities are affected more by other stats, auto attacks are most effected by haste because it just means more and for most specs auto attacks proc something, which again further emphasizes more.
Abilities on the other hand tend to have synergies, usually based on crit, or mastery.
If you look at early expansion stat priority vs last expansion which barely emphasized white damage, you can see the difference.
Class that emphasized other stats, switched to haste due to white damage being 2 or 3 in priority. Raw weapon damage actually made a huge difference too because of white damage. Which in legion wasn't that huge of a difference, ideal stats being more important, but now an ilvl upgrade for weapons is almost always the choice.
I like autoattacks. They are the basics of combat that makes it feel like fighting tbh.
A warrior swings his weapon and lands a hit. *Mortal Strike*, *Slam* etc are just fancy names for swing your weapon and smack someone with it.
If anything I'd want more emphasis on autoattacks. More different animations for example, more damage variety..
I'm playing an RPG, not an arcade fighting game.
Quite the contrary I feel like the 10 different versions of *do single target damage in melee to X* are what make no sense.
As if any warrior in the world (hell fantasy or not) ever thought "Okay, now I'm gonna SLAM the target and then next I'll hit him with a MORTAL STRIKE only to then hit with a COLOSSAL SMASH unlike the previous hits where I was just poking him gently.."
Autoattack has always felt very silly to me. You are a 2H character and you can auto+ability+ability+auto+ability... 5 weapon attacks in only 4.5 sec. It's even more silly on hunters, specially using bows or crossbows, how do you shoot 5 arrows with different effects in such a shot time, where's all the process of picking an arrow, placing it, aim and shoot? Yes, it's a game and what not... but it looks very ridiculous, nobody can do that with a weapon almost the same size as you.
Autoattacks should only happen on the empty times all your abilities are on CD or after a short delay after your last ability. At least to make it more aesthetical and interesting to play.
when they announced monks, they wanted to introduce them as a class without auto attacks. tbh I was kinda excited, but they scrapped it, as it did not feel right, apparently.
it would be pretty awful Swtor has no auto attacks and it makes combat feel really stiff.
I think auto attack caters for the increased movement requirement of melee classes, in an attempt to make them a similar skill level to ranged classes.
However - some ranged classes have auto attack - and that probably needs to go.
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There is a difference between realistic content and realistic actions.
We expect the latter and get bored easily by the former.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Auto attacks have always been really fucking dumb in any MMO.