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  1. #181
    Tanks want payment because they have to deal with more shit in a dungeon than anyone else and their repair bills will be larger than everyone. Make no mistake; they have to play more seriously than anyone else in the party at all times or you wipe. Furthermore, that tank has a MUCH harder time soloing than anyone else, likely including the healer.

    TL;DR Suck it up and pay the man or twiddle your thumbs

  2. #182
    Quote Originally Posted by Atomic Punk View Post
    What's funny is you don't even need a tank for 90% of the dungeons available, but people--the same people that drop aoe on a fresh pull 0.5 seconds after it arrives--are too scared to run without a tank. They barely utilize the tank they have! No one uses CC--STILL. WHEN IT WOULD MAKE PERFECT SENSE. You can't take the retail out of the Classic player, unfortunately.
    CC is a waste of rage. I prefer it when the DPS do their job and blow a pack up the second it arrives. If charge and whirlwind aren't enough to hold the packs attention for the first few seconds then you are doing it wrong to begin with. Your job isn't to tank the priority kill targets, typically healers or mages, your job is to hold the heavy hitters while the priority targets melt.

  3. #183
    Tanking in Classic just plain sucks. It's not fun. The skillset for AoE threat is awful. No wonder very few people want to play tanks.

  4. #184
    Quote Originally Posted by Jurwi View Post
    Tanking in Classic just plain sucks. It's not fun. The skillset for AoE threat is awful. No wonder very few people want to play tanks.
    To be honest, as a tank since vanilla, i feel this way as well. Weather it is "hard" or not is not my point, but it certainly isnt enjoyable for me. I also dont enjoy every tank being able to perfectly deal with every situation, so something in the middle was enjoyable, where each tank had things they excelled at, and things they were "ok" at doing.

  5. #185
    Quote Originally Posted by RobertoLarcos View Post
    Playing a tank is quite easy

    You only have to hold aggro, interrupt and that's it
    Quite easy?
    First you need to talents in a spec that will ensure you suck at levelling, suck at pvp, suck at framing, and most likely won't get you invited to raids (only 2 tanks per 40 people = 1prot per 20 players at best assuming that everyone in the server raids)
    Then you need to deal with tanking... DPS are imbeciles who like to attack early and can't wait till you get aggro. When they steal aggro, you dont get attacked, you dont generate rage, you can't generate aggro, you end up running everywhere everypull to cast taunt on cooldown and hear your character spamming "not enough rage"/"I need more rage".
    When out of combat and at 80% health, healers often don't bother healing you because they would rather wait till you drop at 60% to cast greater healing. This causes the same problem as DPS attacking early and stealing aggro.
    Interrupt costs 10 rage which could be used to hold aggro.

  6. #186
    So I start playing a tank in vanilla, join a Deathmine run, and immediately people tell me that I am playing my class wrong, need to change talents, equipment and buffs, so we even have a chance to do this dungeon. I gently tell them that they are wrong, that I've been playing this class in Vanilla for years, and that this is my sixth DM run and I know what I am doing. They drop me to find a better tank.

    On my Priest a friend is "tanking" with his Fury-warrior through sheer dps. He pulls 6 groups in SM, uses Deathwish and Retaliation, I heal him, then we proceed to the next group. But a tank specced tank can't tank Deathmines...

    So the problem is - as usual - stupid people.

  7. #187
    Quote Originally Posted by arkanon View Post
    To be honest, as a tank since vanilla, i feel this way as well. Weather it is "hard" or not is not my point, but it certainly isnt enjoyable for me. I also dont enjoy every tank being able to perfectly deal with every situation, so something in the middle was enjoyable, where each tank had things they excelled at, and things they were "ok" at doing.
    I tanked on my warrior (60), druid (40) and shaman (50) I have been leveling by tanking dungeons since level 15... Man you'd be impressed how shaman is hands down the best tank. Rockbitter greatly increases your threat, you generate more threat with auto attack than a warrior spamming sunder armor when he has rage lol. Earth shock is another ability that generates a lot of threat, it is basically a taunt on a 6sec cooldown with 20yard range and an interrupt (wtf).
    On top of it, the talents to tank as a shaman are literally the same as those for pure 2h dps. On top of it, you cure disease/poison for your group, give them windfury, fire resist when needed, a bit of mana to your casters..
    Stoneclaw (totems that taunts) makes wonder in dungeons. All you need is to wield a good shield (rare/epic shields sell for 1-5 gold in ah because no one buys em anyway). And a good mace (no one buys em either since warriors usually get 2h or axes and rogues want swords for their specialisation or dagger).

  8. #188
    Quote Originally Posted by lummiuster View Post
    Quite easy?
    First you need to talents in a spec that will ensure you suck at levelling, suck at pvp, suck at framing,
    You don't need to spec prot to tank any 5 man content.

    Interrupt costs 10 rage which could be used to hold aggro.
    Yea never interrupt, that will end well.

  9. #189
    Quote Originally Posted by twothe View Post
    So the problem is - as usual - stupid people.
    Thats someting I dont understand.

    You choose Classic, in the knowledge that you wont meet the Mythic+2000+R.IO crowd but people who are new to the game or as casual as it gets.
    Thats the whole charm of Classic, you can be a noob, tell everyone what to do and get away with it because there is no community gating.

    Why do you call them stupid? Didnt you choose the wrong WoW version to play?
    -

  10. #190
    Quote Originally Posted by CrawlFromThePit View Post
    Why do you think every single new class has a tank spec?

    Why do you think that role is the only one that drastically changed throughout the years?

    Yes it's a giant problem in vanilla, live with it, that's the vanilla experience, wasting time searching for tanks is part of that experience.
    What a great sales pitch for classic, HEY YOU! Yes you! Do you like spending your time getting absolutely jack shit done?! YES! Well do I have the deal of a life time for you! Play wow classic, where the Journey is literally a journey! You will do so much walking that the hobbits from Lord of the Rings will get tired just looking at the amount of walking you are going to do! WOW! Want to run a dungeon! NO PROBLEM! Just start Spamming chat and get filled with 3 dps and healer in a Matter of minutes only to spend 2 hours looking for a Tank! Only to have them leave 5 minutes into the dungeon because they couldn't get a res on the item they wanted forcing your team to finish without one or quit for the evening! SO REWARDING! So join now and SHUT UP AND WAIT! World of Warcraft Classic.

    Obviously just poking fun but maybe don't try to sell the game in that fashion it does not make it sound interesting or fun

  11. #191
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    Quote Originally Posted by keyboardshinobi View Post
    What a great sales pitch for classic, HEY YOU! Yes you! Do you like spending your time getting absolutely jack shit done?! YES! Well do I have the deal of a life time for you! Play wow classic, where the Journey is literally a journey! You will do so much walking that the hobbits from Lord of the Rings will get tired just looking at the amount of walking you are going to do! WOW! Want to run a dungeon! NO PROBLEM! Just start Spamming chat and get filled with 3 dps and healer in a Matter of minutes only to spend 2 hours looking for a Tank! Only to have them leave 5 minutes into the dungeon because they couldn't get a res on the item they wanted forcing your team to finish without one or quit for the evening! SO REWARDING! So join now and SHUT UP AND WAIT! World of Warcraft Classic.

    Obviously just poking fun but maybe don't try to sell the game in that fashion it does not make it sound interesting or fun
    Well a big part of the "no change" is to remind players of the flaws in vanilla and proving that their claims that "vanilla is better than retail in every aspect" is completely wrong. It's important in life to have accurate information and to reconize the differences between reality and perspective, it's also important to respect people's tastes despite the reality of things. Just because there's big flaws in classic doesn't mean people can't enjoy it, but it also means that while you enjoy it you don't have to be blind to the flaws that are there.

    It's just like enjoying bad music, it doesn't matter if it's bad as long as you have fun, no one is forced to listen to classical masterpieces all day long, we can all enjoy a catchy pop song with meaningless lyrics and close to zero musicianship talent, so long as we don't wrongly claim that it's good music, everything is fine.

  12. #192
    Quote Originally Posted by Caperfin View Post
    Content that can be cleared as a pug is useless content?
    You know that claiming that you can ask a warlock to tank for your dungeon is plain bullshit. So if your warlock is actually tanking a group dungeon then that dungeon is clearly not worth anything to you at that point.

  13. #193
    Quote Originally Posted by Bjay View Post
    Wtf are you talking about? The need for CC has been rising exponentially ever since BC (excluding wotlk). Early Cataclysm heroics forced you to stun/interrupt/cc mobs just as much as Arcatraz/Shadowlabs/Shattered Halls with MGT being the only outlier. Then came MoP CM's which raised the bar, WoD CM's and then Legion m+ / BFA m+. You just need to be doing relevant content for CC to matter.
    cc doesnt exist in m+,unless you count interupts as cc,however I disagree with the guy you responded to,the need for cc is in my opinion a lazy mecanic,the modern way to handle trash is much more engaging and challenging than sheep and forget,but im fairly sure people who talk about classic/tbc dungeons being harder have never done a high m+ key in their lives

  14. #194
    Quote Originally Posted by CrawlFromThePit View Post
    Well a big part of the "no change" is to remind players of the flaws in vanilla and proving that their claims that "vanilla is better than retail in every aspect" is completely wrong. It's important in life to have accurate information and to reconize the differences between reality and perspective, it's also important to respect people's tastes despite the reality of things. Just because there's big flaws in classic doesn't mean people can't enjoy it, but it also means that while you enjoy it you don't have to be blind to the flaws that are there.

    It's just like enjoying bad music, it doesn't matter if it's bad as long as you have fun, no one is forced to listen to classical masterpieces all day long, we can all enjoy a catchy pop song with meaningless lyrics and close to zero musicianship talent, so long as we don't wrongly claim that it's good music, everything is fine.
    That was a well thot out defense of ones opinion on the matter of Retail V. Classic which im firmly on the side of ether way we are all fans of Warcraft so just play what you want and let people be happy. So I agree, I did Vannilla back in the day and honestly IMO if it came out with todays competition it wouldn't have lasted, but it is the corner stone that led to what we have today so I respect it, I just no longer enjoy it. I enjoy Retail, while i do have my gripes with it I enjoy it but I will not chastise those who dont and enjoy classic instead. So I would expect the same in return.

  15. #195
    Quote Originally Posted by Cede View Post
    CC is a waste of rage. I prefer it when the DPS do their job and blow a pack up the second it arrives. If charge and whirlwind aren't enough to hold the packs attention for the first few seconds then you are doing it wrong to begin with. Your job isn't to tank the priority kill targets, typically healers or mages, your job is to hold the heavy hitters while the priority targets melt.
    Some groups require much more finesse, especially with a wide level spread. When the group is at the low end of the level range for a dungeon, the dps can't always just blow it up the second it gets there because they often lack the burst damage to do so--and they can and do die. Dying/rezzing/rebuffing/mana up is a waste of time. If you're doing a max level instance where everyone can easily pull their weight? Sure. I've been on some dungeon runs where we were indeed hauling ass and blowing everything up. But that's not always the case. Sometimes you have a borderline group punching above their weight class and when that happens, the smart players are separated from the derps. All I'm sayin'.

  16. #196
    lower challenging shout's CD to 30 seconds #fuckyeachanges

  17. #197
    Tanks have always been the hardest class to find for groups, unless it’sWoTLK and tanks are so OP everyone plays one

  18. #198
    I have considered giving tanking in Classic a try. I tanked for years, from late Wrath up to the end of Pandaria. The reason I don't is because I don't remember the layout of the dungeon. I don't remember where all the pats are. I don't remember what the kill order is sometimes. People are too conditioned to expect that, along with pulling fast to get things over with (with some exceptions of course) as fast as possible. I don't know if I can deal with that again. I don't tank in retail for the same reasons, but it's worse thanks to M+ making everyone want to treat every dungeon, even normal or heroic, like a race.

  19. #199
    Quote Originally Posted by Khallid View Post
    You know that claiming that you can ask a warlock to tank for your dungeon is plain bullshit. So if your warlock is actually tanking a group dungeon then that dungeon is clearly not worth anything to you at that point.
    You drastically overestimate the difficulty of dungeons even at their introduction they were a cakewalk. I'm saying if a warlock puts in the effort (gear, rotation, etc..), he can tank dungeons.

  20. #200
    Quote Originally Posted by Mirishka View Post
    Disagree. Blizz returned to difficult 5-man content in Cata (remember the heroics at launch?) and players railed hard against them for that.
    With Wrath's baby mode dungeons "run like maniacs, AOE everything down, no brain required", Blizz didn't shoot WoW in the foot, they blew its damn legs off. They catered to bads and it's been downhill ever since, with flailing around trying to provide content for the bads and higher difficulties for the people who can handle them. The problem is they keep telling the bads they're doing nothing wrong and trying to push some weird egalitarianism.

    And you can say 'well the content has been easy for 8 years', but if you're playing Classic then you should adjust. Instead people are trying to play Classic like Retail, failing, then blaming Blizz when they should be blaming themselves for failing to adjust.
    Preach it!
    Quote Originally Posted by Alex86el View Post
    "Orc want, orc take." and "Orc dissagrees, orc kill you to win argument."
    Quote Originally Posted by Toho View Post
    The Horde is basically the guy that gets mad that the guy that they just beat the crap out of had the audacity to bleed on them.
    Why no, people don't just like Sylvie for T&A: https://www.mmo-champion.com/threads...ery-Cinematic/

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