Originally Posted by
SirCowdog
I guess? I don't know, I played a LONG time(years) without buying any stash tabs. Certainly it's convenient as hell once you do get them(I waited for a sale), but not exactly what I'd consider locking progression. I suppose it's a matter of perception.
I spent a lot of time in diablo 1 and 2 managing inventory, and before that Angband and Moria text dungeons doing the same. Inventory management is an aspect of the gameplay as much as anything else, in many regards.
But for the sake of honestly, I did look into POE a little bit more, since a lot of my arguments are based on personal experience and not necessarily a full look at the game as a whole. POE has used lootboxes in the past, although unless I'm mistaken they currently have cleaned that up quite a bit. And as Moanalisa pointed out, the is a LOT of potential to spend money on cosmetics. But again, I don't view this as necessarily predatory, mostly because they're not using any of the techniques you normally see in mobile games to promote purchases. The cash shop is there, but it's not in your face. Progress isn't locked behind it. There aren't special missions that psychologically manipulate you into believing they're necessary.
It's a fine line, I admit. But an important one, especially when compared to the standard methods you see in other games. To bring this back to the original topic:
It may seem like this is very similar to how WoW runs its cash shop. And in some ways it is. The difference is that WoW charges a box price every couple years on top of a monthly sub, and sells currency, and a cash shop, and character services such as race change or server xfer. If WoW was a F2P game my views would probably be different. But it's not.