Originally Posted by
Scarnage86
A personal idea for a fun kill shot gameplay change
Kill shot (die! die! die! Mechanic)
- Kill shot
- Active under 20% target health
- CD 20 sec
- Effect: hit the target for X dmg, and grant the caster "Hunting Frenzy/killing spree(invent a name here)" buff.
- Buff: every other hunter focus spending dmg ability cost 5 focus less and reduce the CD of killshot by 0,5 sec, Stack until original kill shot target die or KS is shot to a new target (max Stack 20).
Let's see how work
Raid/dungeon Boss: Under 20% boss you cast KS, gain focus cost reduction of 5, so you cast more signature ability and less focus fill,
When you cast a second KS, buff goes 2 stack, so now, all focus spending ability cost 10 focus less, and CD of killshot is reduced by 1 sec for every cast
So, more a boss live, more you will cast KS and signature ability
At 20 stack (almost not realistic to reach) you will have all shot free and no CD KS!
PVP: is difficult to have the full potential of the stack, but that will be the tricky part (balanced part),
enemy know that you start making stack by focusing the same target with KS, so they will protect that target from going below 20% health,
a good strategy can be play with a burster and bring the enemy more time under 20% or just use 1-2 stack focus reduction cost to hit the other target and wait to target swap KS