They scrapped way too much stuff to try to make garrisons work and it was not at all worth it.
They scrapped way too much stuff to try to make garrisons work and it was not at all worth it.
Sorry for the nitpick. When people practice hyperbole I can't help but poke holes in it.
You seem to have forgotten the weather and voice chat patches. We've had major patches with less than 6.1 gave us. We've had major patches that were virtually nothing but a system no one used or hardly noticed, and the ineviatable class balances. Imagine a major patch about the new water we got in MoP.
As for the whole paying $15/month for a major patch. My standing is that you don't pay your sub for the latest patch. You pay for the game as a whole, all the content everywhere and the social aspects of it. When I hear people complain that the latest raid or dungeon or zone isn't "enough" to justify them paying a sub it honestly boggles me. Like at the end of MoP the way people were carrying on about SoO I was wondering if they'd all selectively forgotten there was more to WoW than their respective Shrine, the raid, and the space between them.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Speaking purely from a lore perspective, they tried to turn player housing into a gimmick instead of a purely cosmetic thing and THEN abandoned almost an entire patch of content which lead to not only a missing raid tier but vital story to make the expansion make sense. NOT EVERYTHING HAS TO HAVE A MECHANIC OR HAVE TIMED MISSIONS, SOME CONCEPTS ARE PURELY COSMETIC. Look at pretty much every other MMO with player housing of some kind, it doesn't factor into your primary gameplay and is purely for self-expression. It was a bad idea from the start to put soooo much resources into a system that has no business being tied to gameplay in the slightest. Another theory I've heard was that WoD and Legion were being made at the same time to the point where they could have put Legion first then WoD or WoD first then legion.
So basically they wasted resources they didn't need to on trying to make player housing a mechanic instead of just a place to chill at if you wanna RP or just have something you can customize yourself.
Slightly offtopic:
Losing that raid tier for me at least, ruined the entire narrative of WoD which was only exacerbated by the story almost changing on a dime with Grom being sold as the big bad of the expansion. The story was a fucking mess and it shows, especially with the final patch with Grom doing an entirely undeserved character flip out of nowhere because "GULDAN BAD". For a game called "World of WARcraft", everyone seems to just be holding hands and singing kumbaya even after they had been actively enslaving and murdering people months, days or even WEEKS prior. Then they tried to turn the victims (Draenei) into the oppressors while blatantly ignoring their horrific acts. MoP is probably the most cohesive expansion we've had alongside wotlk.
Originally Posted by Boomzy
There was a very clear design paradigm shift going into WoD, moving away from many core MMORPG-designs, and instead moving into more short-term burst design and more focus on "action".
It also very clearly cemented the play-the-patch mentality the game devs has been stuck in ever since.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Tbh the biggest "feature" was the belf models.
But they were somewhat behind schedule, if they released stuff from 6.2.5 or what was the patch number (mythic dungeons, timewalking etc.) as a part of 6.1 it would give players something to do outside of raids and diminish the feeling of drought. That patch (timewalking / mythic0) was a good idea, but little too late to save the xpac.
And shipyard was just horrible. Even people who liked Garrisons, I don't think they liked the tacked-on worse "garrison lite" that was shipyard.
Agreed, the game being unplayable at launch probably scared off a lot of people who traditionally buy the box, sub at the start of xpac and then hibernate until big content drop.
I know people who take time off work for xpac launches and this one, they just couldn't play. Myself I spent first 3 days doing nothing but herbing in Talador after the initial scenario, due to massive lag and garrisons not working, so unable to pick any quests as all of them started in garrisons. It was so bad they had to give an apology and 7 day free game time compensation, which they haven't since wotlk, and never afterwards either. I can only imagine how many people ragequit and uninstalled in frustration, maybe even tried a refund.
Sad part is after everything was fixed, I actually had a blast levelling in WOD, my favourite levelling experience of all xpacs. But it was all ruined by technical meltdown on the Blizzard side.
Really? Lore Issues? Thats what you think is the major drive for regular players of the game not happy with something?
Are you serious?
Garrison/HOUSING was a community feature, begged for years to the DEV team and blizzard delivered. They delivered the feature so successful, that it showed why the whole concept is stupid in the first place. Isolating players appart from each other in a MMO is not really smart.
Zero alternative gearing, Zero raid-alternative content and garrison's, the main factor the game felt dead everywhere, did a lot of harm to this MMO in the last half of the expansion. LEGION just had to do EVERYTHING different and it was allready a success story.
LEGION gave us:
=> GRIND for alternative EVERYTHING, legendarys, gearing, collectables
=> no more housing, meaningless class halls (WIN WIN)
=> M+ as the direct alternative to raiding, not only a gearprogression alternative but true PvE content alternative
LEGION was basicly the biggest FU to raiding as the only core feature of the game and another big FU to player housing from blizzard and it blow up, more regular players as ever in the history of the game and more game time spend per player. The polar opposite of WoD.
Lore issues? Get real.
Last edited by Ange; 2019-12-06 at 11:49 AM.
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Apexis gear was meant to fill that gap, but it was flawed for 2 reasons, 1 the items cost way too much for their value so it wasn't viewed as worth grinding (contrary to nethershards, argunite, mana pearls etc.), and 2 the quests to obtain apexis were generic, lazy, copy pasta afterthought with no variety, just go there fill the bar, every single one of them.
That's why everyone was so happy about world quests, they gave catch up / casual gear quickly, and they had decent variety of types. Obviously they aren't perfect, as seen with the war on WQ addons Blizzard started because they suddenly found out people are finishing their daily batch "too fast" when hopping into groups.
It had both the steepest increase and steepest decrease in subscribers. What does that say about WoD? People were excited for the new expansion, because of how it was marketed. The final product, however, was disappointing and they left again.
I know I did. But I've had that with every expansion since MoP. Cataclysm and MoP are far inferior to WotLK, but compared to the more recent expansions, they were glorious.
The reason why raids last so long is because Blizzard is lazy.
Last edited by Statix; 2019-12-06 at 11:56 AM.
Statix will suffice.
I don't think to fast was the main issue for blizzard. Questing in raids or even groups is a prohibited thing since vanilla. It gets nerfed/hotfixed pretty fast if the majority is using it. Since WQ are the main/basic content for everyone (majority), the reaction from blizzard to prohibit addon cheese was to be expected and surprised not even the addon authors that much.
Questing passivly from flying mounts was not really a good thing and the only outcry I remember with its nerf was from the boost-buying extrem casual crowd, that is not playing the game either way, so I couldnt care less.
Last edited by Ange; 2019-12-06 at 11:58 AM.
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They tuned up the raid content from Siege to WoD. More casual/mediocre guilds who had a place in Siege, in Flex and them Normal mode, had no place in WoD until HFC.
The devs never seem to be able to learn the lesson that when they exclude players, they stop playing.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
And how do you explain the cruel difficulty in mythic raiding with LEGION/BFA while player participation for every other content is peaking new records?
If raiding difficulty was significant to player activity/sub-time LEGION and BFA should have been much, much worse. But they were not. LEGION and BFA showcase how much alternative content to raiding matters and how litte the actual raid quality means for the majority of the players.
Last edited by Ange; 2019-12-06 at 12:04 PM.
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"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Remember patch 6.1?
75k is a small number in todays 150k/week/toon from WQ/paragon RAW GOLD only, with TRANSMOG missions, basicly passive farming for the most lucrative items to sell.
Since WQ's are not needing your full attention to the game and with multiboxing so widespread, you min-max your daily gold grind, while watching a single episode from your favourite show.
But it works out for blizzard. The threshold to min-max world quest is slightly above what the garrison crowd was able to do, so its not widespread, as you can see from the huge outcry because of the brutosaur removal.
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Everything went down when we recieved Twitter integration patch 6.1
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Also Garrisons were the start of WoW economy transitioning into Venezuela
Siege didn't last for 2 years. Problem with WoD was it had very little content. If you were a raider, the only time you stepped out of your garrison was to raid. rest of the time you were in there. no outdoor world content like we have in Legion and BfA. No Mythic+. If you didn't raid and just did LFR then you stayed in your garrison. If you pvp'd you were at Ashran or doing instances.... from your garrison. The content itself was fine; there just wasn't enough of it.