Poster doesn’t understand how most mmo runs or is just fishing for attention.
Ask us again in 5-15 years when game streaming isn't shit. The tech doesn't exist (or rather isn't in common use) to make this shit work yet.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
https://youtu.be/sE47JRXER9I
You still use elvui so no
This guy's idea is that not only does Blizzard reverse its position on cloud-based gaming but that it starts up its own cloud-based gaming service for WoW specifically. It's...not exactly the worst idea I've seen pitched on this forum but most of the US' internet structure really isn't high enough quality to support something like this and the logistics behind it are a fucking nightmare. Maybe in a decade if WoW's still around but this is just not something that'll fly in today's market.
All in all in a far off future MMOs would be a good fit for Streaming services providing ISPs got it together and everything. I think people are focusing too much on your use of Stadia specifically here, since Stadia is likely going to die long before the infrastructure it needs is supported. Who knows if WoW would be relevant then, but that genre might be.
Still, MoanaLisa has a point; your examples of Assassin's Creed (and likely Cyberpunk, but since the game isn't out yet it would be speculation) has more to do with how much more of that memory is going to be utilized by being an MMO. When you play Assassin's Creed you'll have, depending on the game or mode, up to maybe 8-20 model types of a time put into certain set pieces.
While the same is mostly true in WoW in terms of set pieces, you now have to account for every single race in the game, both genders for each race; every single beast-tamed model in the game for a Hunter afking in town, all forms of transmog that span over a decade fitted or sometimes treated differently texture wise by a unique race's needs, every single skill preloaded in advance for a Mage randomly getting bored and casting Blizzard on the dot while hopping up and down with ice floes popped with Tauren Chieftan playing in the background; every mount in the game, and whatever positions that entail such as Blood Elves sitting on carpets differently, and so on.
The issue with an MMORPG is in terms of utilized memory and why they're hungry for ram to load it all is there's an expectation from other people running around with all these options and not wanting to lag to have it all loaded at once. So locally having all these files pre-loaded and not sent across should be a significant boost. So it feels like we're very, very far away from any efficient way to do this.
Hell, if any country has any hope of giving this a legitimate shot it would probably be Japan just from them being so enclosed with a strong infrastructure. Like in America there's certainly great portions of New York, Cali and Texas that can handle it, but good luck with all the other states you have to pass through. Our infrastructure nationally is kind of pathetic due to lobbying and monopolies. Given Google's struggles with opening their own ISPs for the past decade I'm not sure why they thought this tech had any merit given current circumstances.
Culturally Japan isn't nearly as gamer-friendly as, say, Korea. (Or even China, maybe?) If the game streaming revolution were to happen anywhere, it'd be Korea. Though, honestly I think PC Bangs already fill that particular niche, so who knows?
Whatever the case, it'll be an interest next few years, I really hope we start seeing the US emerge from the stone age with its ISPs. I worked for one where the highest plan we offered in some areas was 3 MBps, which is truly mind boggling in this day and age.
Agreed. When I mentioned Japan it wasn't that I believe there's a market for it so much as I believe they have the right infrastructure for it. Its why any net-based game we get from Japan without them heavily working on the net code bombs here; they don't even have to try 'locally' in their own country but for anywhere else its packet hell. Biggest example I can think of off the top of my head is Dissidia NT. Works fine there; here its a mess.
Ok cool, nice talking to you.
now back OT
yeah most players use the default UI, a lot of them just dont download addons, and those that do dont even touch the default action bars and such some of the time, usually only downloading that one addon that their friend says they should like dbm.
stuff like this scares most people
Given that using cloud streaming services is against the ToS, the WoW team doesn't seem too interested in the concept. The game already streams itself so you can actually start playing without having to download the whole thing.
I very much doubt they would invest in "cloud streaming" for WoW at this point in the product lifecycle, but then again, who knows, it's not like they are releasing any new titles anytime soon..
Personally I wouldn't sign up for it because I have no need for the service
Cloud gaming is retarded and has no foreseeable future, not because Google or the others can't make it work on THEIR side, but because of all the other things between Google and the gamers. Unless the internet that never dies and has no lag will be invented I see no reason to rely on any cloud bullshit, especially for gaming. The only thing I see cloud useful is backup for important data, but even that is a sensitive topic because of security, as Jennifer Lawrence and her tits can explain very well...
Well, Netflix doesn't charge you 15 dollars for a movie, then let's you see it for another 10 dollars a month. So Stadia is retarded from the start. Also Netflix doesn't need 50ms latency and they also don't need ultra mega computing power to deliver 4K or whatever and they don't need to blame the developers for not providing that after false advertising such a service in the cringiest way possible.
But regarding Netflix, I can see doom looming there too. The problem is that
1) Everybody now wants a piece of the pie
2) Netflix own content is 90% complete garbage
3) No one wants to pay for 5 to 10 different streaming platforms (or at least not many)
In the end there will be a lot of streaming platforms with far less customers each. It might be profitable for companies like Disney, but I don't think Netflix can sustain it with their own garbage content, when more and more licensed content is going away.
I had no idea what Stadia is, I just checked it out and my mind got chernobyled.