Zeliek has been an undead Paladin since Vanilla times.
If Forsaken have Priests, they can have Paladins. They'd just be major masochists for invoking the light.
Zeliek has been an undead Paladin since Vanilla times.
If Forsaken have Priests, they can have Paladins. They'd just be major masochists for invoking the light.
Undead should be druids; part of them literally became one with the earth! Lol
Paladins I'll accept but druids??? No way. The undead are as anti-nature as you can get. How would they harness the powers from the source they taint with their blight juice all the time? It really makes no sense for them to be druids.
Also what connection do the undead have with the Kul Tiran that it would make it acceptable for undead to be druids? I don't get it.
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Yeah I'd like night elf paladins. Just like how the tauren use the sun as their light the night elves would use the moon for theirs.
And I mean they're priests too so why not? I feel like any race that is capable of being a priest should have the option to be a paladin too. When you think about it it doesn't really make much sense for that not to happen
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It's simply not in their culture to do so:
Paladins: The Holy Light "failed" Lordaeron once the Scourge and the crown prince - the Paladin - destroyed the kingdom, so there isn't much trust on Paladins. Only the most devout Forsaken still have enough faith to use Holy magic, after all, and those are all Priests as of now.
Druids: Their current culture borrows a bit from the Scourge, and their undead bodies and mood don't match well with Druidism.
Well, those aren't really lore conflicts. They're just cases for these class comboes being rarely seen, much like the lore of practically any race Warlock or Night Elf Mages or Gnome Priests (who actually follow the faith).
The Forsaken should't regard the Paladin class for failing Lordaeron if they regard Paladins as a viable profession amongst other races within the Horde. And as for Undead bodies not matching Druidism - If they can take herbalism and use nature magic, I don't see why it couldn't be extended to full blown Druidism. There is also the Drust style of Druidism with wicker stuff.
The Forsaken's opinions on other races pratices is irrelevant for their culture - those other races will crusade regardless.
What I pointed out weren't "lore conflicts". They are the current cultural reasons why the Forsaken don't train Druids and Paladins by default. Of course some day Blizzard can expand the lore and introduce those Race + Class combos, but until then, their culture is the biggest roadblock.
Now that Sylvanas is gone, it's a perfect opportunity to shuffle that culture a bit.
Because undead using the Light is just as retarded as undead being in tune with Nature, them being the most unnatural things possible.
Honestly there are "Rabid" or undead animal forms all over the game. If they wanted to implement some sort of twisted undead druid forms, they can easily pull it off. The justifications and the lore etc would take some effort and you know blizz wont do anything unless it is zero effort
a class become available to a race after being "general" in the society, even things like warlocks, they areforbidden but tis something well know
Forsaken society is not rly about undeads devoted and in faith of the light, regardless if there is one undead paladin.
forsaken society is not about druidism and the protection of life and nature, how do you want then to be druids? just because the drust have their druidism, that they prob pend years developing don't mean the forsaken will be able to do so, just because the animals they turn look dead
Doing away with restrictions on making your character is long overdue. Characters should have free will, and it's really just a bummer not having that basic freedom from the get-go. It's so demoralizing seeing those grey-out non-options. Really takes away the fun of making your own character when it has to be pigeon-holed into stereo-types.
Also:
Demon Hunter: Orcs, Draenei, Lightforged
Druid: Human, Dwarf, Draenei, Pandaren, Blood Elf, Orc, Mag'har
Mage: Tauren, Highmountain
Rogue: Tauren, Highmountain, Lightforged, Draenei
Monk: Lightforged, Worgen, Goblin
Shaman: Night Elf, Worgen, Blood Elf, Undead, Human
Warlock: Night Elf, Kul'Tiran, Highmountain, Zandalari, Pandaren
Priest: Orc, Highmountain
Paladin: Night Elf, Gnome, Goblin, Troll, Pandaren, Worgen, Kul'Tiran, Void Elf, Mag'har
Lore is always malleable. Blizzard has adjusted, added, retconned and reflavoured established Lore when it fit their narrative or gameplay purpose. Race/Class combos really aren't any different. You can pretty much make a case for any new combination with just a few lines of text.
Forsaken Paladins - The foundation of the Forsaken belief system was shattered when the Banshee Queen turned her back on her people. Despondent, and left with large gaps in their social and power structure, a group of zealots emerged. Claiming to be the true Champions of the Light, they demonstrate this through pain. Believing that the purifying fire of the Light that constantly hurts them allows them to burn away sin, these Paladins demand purity, purpose and penance. The constant pain of the light is a gift. Exhilarating. Addictive. There is a measure of... pleasure... that they Forsaken light wielders experience as the light burns them from the inside. Seeking to guide their less worthy brethren to a new age of Forsaken dominance, they will pay the price for glory. Gladly.
Forsaken Druids - Death is not the opposite of life, it is merely a part of it. The Rot Lords of the Forsaken are experts when it comes to the end of life. Having studied extensively with the Tauren, they have taken their teachings and... Adjusted them. Seeing the world as a place where decay is inevitable, they espouse that it is not to be feared and avoided, but rather embraced. All creatures, great and small will eventually whither and die, and these Forsaken Druids are fascinated by the process. The natural world is filled with poison, disease and sickness, and so too are the forms that these Druids take on.
Night Elf Paladins - Elune has abandoned them. Her warm glow is hollow and cold now. For a people as old as the Night Elves, this has been a jarring and shocking development. But within their ranks, are warriors that believe that Elune hasn't left. Rather, she is testing them. Wanting them to overcome. And that she has given them a warmth they did not previously know. Having witnessed the miracles that Humans and Draenei have done with the Light, these Night Elves believe that this is just another form of Elune's grace. The Lunar Dawn have taken some of the teachings from their Alliance friends, and adapted them to the worship of their goddess. Empowered by the holy light, they steadfastly defend their people, and encourage them never to lose hope. While some view them as misguided, even heretics, these Night Elf Paladins are strong in their convictions, and will spread the word of Elune's Holy Light to her people.
Apart from evident size restrictions (tauren rogues hell no) everything can work with everything if slightly changed.
Also Paladin Taurens or Blood Elves make no sense. If Blizzard was a little less lazy, it would have been enough to just rename pally taurens in sunwalkers and pally belfs in blood knights. No need to redo mechanics, simply changing spell names and icons accordingly and gg.
Well seeing how there have already been UD Paladin in lore since Vanilla so that makes the most sense followed by NE Paladin.