Removing it just forces people who really want it to buy tokens via real money. Hence profit for Blizzard
Removing it just forces people who really want it to buy tokens via real money. Hence profit for Blizzard
So the whole OP of this thread is completely based on misconceptions. Most likely because his english is not that good.
-They never said Brutosaur was too common, they said they want it have more prestige on it. Two completely different things
-OP says blizzard is hypocrite for talking about gold inflation while introducing wod garrison and legion. Blizzard never actually talked about gold inflation until wod and legion.
-Blizzard solution to inflation wasn't expensive mounts, it was cutting down the gold sources. Source: https://wowtoken.info/
Wow token is a good overall indicator of how much money is in the market available for players. People buy wow tokens from ah and the price will go up. If people dont buy them its because its too expensive.
They said they don't want it to be too common like the Mammoth. And that implies that they fear that the current price will be very easy to achieve in the future. And the current tokenprice (very low) implies, that more gold is flushed into the economy than there is taken out, as there seems to be an oversupply so the price stays close to the bottom threshold (which i think exists).
Last edited by LordVargK; 2019-12-08 at 12:00 PM.
Not wanting something to be too common =/= something being too common
You are reading the wow token price incorrectly. Token price is down if there is lack gold in the economy, because people buy tokens from the shop and the token price goes down if there are more people buying tokens from shop compared to ingame. When people buy tokens ingame the price goes up. You can see this in August and November. August was classic release, those people with surplus of gold bought game time to play it instead of paying for it. November was Blizzcon and release of new expansion. Every time something new gets introduced in the shop people use excess ingame gold to buy blizzard balance with tokens to buy the new game.
Funnily Blizzard was toying with the idea of bringing them back purchasable for people who have elite pvp rating now and not only in the past and they were met with a big wall of NO from the pvp community.
You can blame pvpers for that, not Blizzard.
Personally I have no idea why every mythic transmog and mount is still grindable to this day, many for trivial effort, but pvpers get their special snowflake status "get it now or never".
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Completely wrong. There's no bottom threshold, tokens were worth as little as 25k in WOD, but the economy changed since then.
Second "very low" price implies that there are more people buying gold (poor in game) than people selling gold (rich in game). Oversupply comes from people who don't have gold, but have 20$ and want to have gold.
Yeah it is, while I have 36 mage towers I feel bad for my friend who took a break during entire legion, and is now sad because he missed it.
Mythic raider with a top notch skills yet a collector with over 1000 unique pets, tons of transmogs, tons of mounts.
He will never be able to get it even if he has the skills to complete these towers without any nerfs.
I've said this before, but I strongly believe the barrier should not be WHEN you play, but how well you play. Whether that play is represented in the amount of time you have available to throw at a problem, or raw skill at videogames, the barrier remains available to overcome.
I understand why Blizzard does it the way they do. Fear of Missing Out is a powerful motivator. It drives sales and subscriptions by preying on the herd/tribe mentality of human beings. A person badly wants to be part of something, and when there's an exclusive group of us vs them, haves and have-nots, those that are IN the group get a powerful feeling of superiority.
But that's divisive. Every time Blizzard does this it splits the community into smaller and smaller groups. And by removing ANY possibility of future access to those groups, it becomes non-sustainable.
It's short term, short-sighted gains at the expense of long-term health. It's probably a major contributing factor to the steady decline of WoW's player count(as far as we know, and can predict from before Blizz released sub numbers, but also estimated from twitch views and server pop addons).
But that's the state of the industry. You can see the same methods and formulas throughout the AAA scene. And they wouldn't be doing it if it didn't work.
That's because they have 2 marketing goals that are in conflict with each other: 1) attract new & returning player 2) retain current subscriber. The more they did to make it easier to jump in for new & returning players, the more current subscribers started asking themselves whether it's worth it being subbed 12 months a year, especially if they were on the more casual side and the game didn't provide them incentives to stay subbed outside of big patch launch months. So they started employing tactics to prevent people from unsubbing, especially during content droughts that were always prime candidate to take time off.
Path of Exile is employing EXACTLY the same strat. Wanna return? You can jump back in every season. But if you don't play in a season? Bam, exclusive season rewards are gone, FOREVER. It's not like Diablo where old rewards are recycled. Tbh Hearthstone employed the same strats (I'm not playing anymore so no idea if it changed). It had EXCLUSIVE card backs and hero skins you could only get during specific month / year / seasonal event.
But yeah, BFA was really heavy on "pls don't unsub" tricks, 2 promos for 6 month sub with mount, new RAF that instead of 2-3 month requires 12 for full rewards (nevermind people found ways to cheese it with 12 accounts, not sure if Blizzard predicted that, especially since they already put a cap of 4 accounts RAFed to 1), and now "limited offer" longboi.
That's outside of standard "time limited" items like the pre-BFA mounts from the pre-patch event, seasonal pvp rewards, now season 4 will have mount both for keystone master season 4 and for curve in the new raid, bet both going away with Shadowlands.
Tbh, stuff like Legion gold missions being especially buffed in 7.3 was imo one of these "tricks" to make people not unsub or miss out (a mountain of gold this time).
I brought this up in a response to...I think it was Felplague... But the only real problem is the PERMANENT removal of access to "exclusive" items. Other formats can be used to create a sense of urgency to attain the items, while not completely removing the ability to ever make further attempts. Seasonal lockouts which are a year long, for instance.
I prefer skill-based locks, but that would require Blizzard to keep the barrier of challenge up to par against a constantly shifting level of power that players have each patch. And the challenge need not always be exactly the same. Something like the Challenge Mode Dungeons in MoP were a decent barrier, but perhaps access to those same rewards could be made available through defeating a certain high-level M+ dungeon today. That sort of thing. So long as the level of difficulty is similar, it's not terribly important that it perfectly recreate it. Only that the player is required to overcome a high bar.
But given the apparent targeting of whales, and Allen Adham's stated intent to move into the mobile market(which is known to use every exploitative trick in the book), I don't see Blizzard deviating from their current formula. As long as people keep throwing money at them, they'll keep doing it.
Well back then gold had different worth, it happened before WOD ended and Legion happened, and it's mostly Legion that pushed hyper inflation (token on EU during Legion peak price was around ~400k, can't remember exact value).
Just saying 200k or so is definitely not the "price floor" for tokens, it just looks "cheap" compared to Legion because deflation happened in BFA.
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power