Problem isn't even in fact that it will be expensive:
- tl;dr - <
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(some words in russian <
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Problem is that current talent system (and they are not in classic sense of talent, it's just perks) is generally stupid
things like this <1>, <2>+<3>+<4>, <5>, <6>, <7>, <8>, controversion <9> are aftermath part of your new perk system
System worked and was justified only if there were trees <
url> and player could create something "hybrid"/universal/specific (<
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system which simply
doesn't have specializations (+ talents went full only specific),
but only classes (there is no anything in common now between two specializations of class (it's not for gameplay, but only for set of spells)), but still there is no "talent-trees", there is only perks (which aren't clear for what we even get in terms of role-play <
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Fee for "class" change in general shouldn't be charged because for the game it's forbidden to change it
Btw, talent - this is what you get from mother nature, and you have work for open (developing) it in a certain direction, and then develop it more, but ability - something that you can learn somewhere (also there wasn't any "unnecessary stats" before and even spirit and intellect give something for warriors <url>)