"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
Classes should be balanced lorewise as perfect balance is impossible to make but it should be planned which class is strongest but the differance should still stay as it had being overall for couple of years.
I’m actually not biased, no. I’m saying “start from the beginning, as there’s no place in the canon that is particularly better or more sensible to start from”. To try and call me biased for that is like saying so someone is biased for taking their clothes off before they take a bath.
You’re biased to Arthas because you want to begin the story in the middle of the canon and make large changes to it so it can, I assume, stand as it’s own film without any future installments.
You’ve failed to convince me this is a good idea because you’ve failed to make a good argument, you’re just stating your unsupportable opinions. I’ve failed to convince you because, well, you’re biased towards it absolutely needing to be an Arthas film.
WoW forums are naturally more concerned with the story than the average movie-goer. The issue with the WoW movie is that it was released about 6 years too late. (The fact that it made a ridiculous amount of money in China was the movie's only saving grace.) It could have been on the level of a Kubrick film and it still would have failed because there simply wasn't an audience for the movie in America. Hindsight is 20/20 but like the guy you quoted pointed out, the movie had plenty of other issues which contributed to its failure, the story was only one small part of a much larger problem.
I think levelling and the associated power growth should be at the center of the experience, and I don't believe it's a good thing when the world scales to meet your increased numbers, because all that means is you get to farm around the same place forever and never feel any meaningful power growth at the end of the day.
I want enemies of quite a variety of power levels to lurk around in various zones, and when I feel like I've finally conquered the zone, I want it to keep opening up with more and more danger and more and more depth over time but in DIFFERENT PLACES each time. I don't want the zone to scale, I want the zone to have different areas accomodating people at different progress. Suramar was ****ing perfect, except it should've had more dangerous mobs the further into the campaign you got.
Now, why do I say this is an unpopular opinion? Because rescaling everything to be static means all raid difficulties but one goes out, all dungeon difficulties bar one goes out, M+ goes out, zone scaling goes out, and levelling should take a way more time and so on.
Instead, there'd be far more dungeons of far more difficulty levels. Dungeons would make more repeated use of tile sets and there should be either wings of them or they'd just straight up have 14+ bosses. There would be no need to rush through them as there would be no timers. They'd be full of quests, too.
People usually just tell me to play Classic, but I like to play games I haven't already completed, you know.
Last edited by Ishayu; 2019-12-08 at 11:44 PM.
Classes with the least amount of buttons in their rotation are more fun to me to play than those with more buttons.
"You know you that bitch when you cause all this conversation."
Cata - MoP - and even WoD were the most enjoyable expansions to me because of raids + gameplay. It feels like a distinctly different era for WoW, being in between the modern expansions and the base game + the first two.
Mortal beings able to kill Old Gods, creatures fashioned on and highly influenced by HP Lovecraft’s work, is ridiculously effing stupid.
Baine is cool.
Vash was, and still is, by far and away the best zone in this game.
Thrall needs to be brought back to the forefront.
Night Elves and Gnomes should be removed from the game entirely. All NPCs and PCs - poof, up in smoke.
LiLi Stormsnout (or whatever) needs to die a horribly painful and graphic death.
Pumpkin pie is the best of all pies.
Don’t ask me to explain my idiocy; I’m in my early 40’s and still don’t understand it myself.
popular opinion: The vanilla loginscreen has the best soundtrack of them all.
None of us really changes over time. We only become more fully what we are.
Allowing Flying without grinding supid achivement won't kill the game or the subs
Grinding stupid achivement in the middle of an expansion for flying kill the game and affect the subs
Change my mind
Hell yeah. I can't agree more I miss the good OL days log in 2-3 times a week for 2-3 hours and your done. I played so many other games back in the Raid Logging days.
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Again I can't agree more, just make it cost 3-5K to unlock flying each Xpac and Ill gladly pay. Hell Id pay 100K for it, and I barely have that much gold. I have not flown in a current Xpac since MOP.
I think the dailies in MoP were fun and varied compared to WQs in BfA.
It Was only people who couldn't control themselves that ruined dailies, which led to WoD with Apexis dailies and Apexis can burn in hell for all I care.
M+ is bad and I'd love to see it removed.
I preferred dailies like in MoP over WQs.
Vashj'ir was and still is incredible.