I never claimed sales = quality , I just used it to prove a point that people out there do care and that tastes differ between people, you make it quite vocally clear you don't give 1 ass about indies and that is your good right but no need to beat it down for everyone.
I mean for a game developed by a small team and where it's just literally a goose running off with stuff from people as its whole gameplay arch and like 4 control buttons 100k isn't bad, I never meant to impress the biggest shot on this website with those numbers, I was just making a point not everyone hates indies as much as Video Games does so relax baby.
lol Fire Emblem just won the fan vote GOTY and ain't even nominated for the official award. Couldn't be a wider disconnect between the press and fans for this year.
I am very happy that I can play Breath of Fire 2 on my switch now. Pretty much one of my fav snes RPG's from my childhood.
Wait...but second was number 2.
Generaly BD games come with second text under and 2 games so far had those wich came as Airy Lied when finishing the main chapter for example.
Its good to see that the 1.st game composer is back tho as second game soundtrack was kinda weak a bit.
There is nothing explicitly saying it's a sequel to the OG BD or Second.
It is likely a completely new world/universe, just like with FF numerals and the reason Bravely Second wasn't called BD2.
You guys are thinking about this way too hard when it's actually a quite simple explanation lol.
DxM update 23/12/2019
Ver.1.3.0
■ Update contents
・ A new cooperative play order “Exploration Order” has been added. Click here for details
・ A new body remodeling skill "Sky Lifter" has been added. Click here for details
・ The parameters of some equipment have been adjusted.
<Open details>
・ Fixed a bug that restarted players could not move when restarting in multiplayer.
・ Fixed a bug in Multiplayer where players would start from outside the area at the start of a match.
・ Fixed a bug where accessing the play log of a disconnected guest at the timing when the disconnection of the guest was notified at the base of the multiplayer would render it inoperable.
・ Fixed a bug that boost speed increased when switching to wing shift in a specific procedure.
・ Fixed a bug where Zelcroa would perform ground motions in the air.
-Fixed a bug that could not attack the weakness of the back during Zelcroa's femto absorption attack.
・ Alongite and Dyne Slave can now be sold.
-Fixed other bugs.