Page 16 of 17 FirstFirst ...
6
14
15
16
17
LastLast
  1. #301
    Elemental Lord Flutterguy's Avatar
    10+ Year Old Account
    Join Date
    Oct 2011
    Location
    Derpifornia
    Posts
    8,137
    It really sounded like they were doubling down on Torghast being interesting enough to occupy players.

  2. #302
    Quote Originally Posted by crusadernero View Post
    The tmog gear attached to deluxe edition for shadowlands? Expect more tmog gear to be sold in the store. Clearly there are enough people out there willing to pay up for whatever they put on the store, ignoring the negative effects they have on the game.
    How does Tmog have a negative effect on the game? It’s completely game neutral.

  3. #303
    Quote Originally Posted by Sondrelk View Post
    I am pretty sure it will also have:
    Levelling revamp
    Covenants
    Outdoor content
    Revamped gearing
    And various miscallaneous improvements on the base experience, like a return to fixed levelling zones without removing choice for future alts.

    Acting like Shadowlands will have nothing just because they didnt show it is disingenous and you know it.


    Edit: Forgot about The Maw, which sounds like it might be an attempt at a new form of endgame outdoor content.
    Leveling revamp is not a content because the quest stays the same, its A FIX to disjointed leveling but not a content.
    Covenants are rep farm that gives you skills and mini perks. Its not a game mode. You will be doing the same old shit to earn it.
    Revamped gearing ? WTF nothing there is innovative. Azerite gear was, and it was the best thing ever.

    I played this game for good couple of years, im not retarded to get fooled by this.

  4. #304
    Quote Originally Posted by kaminaris View Post
    , im not retarded
    IDK about this one amigo, your posts paint a different picture JS. If you have played wow for "a couple" years only you have no idea what you are saying most likely.

  5. #305
    Quote Originally Posted by Sconners88 View Post
    Imagine praising Azerite Gear.

    A system the devs themselves admitted failure on and basically abandoned. Forcing them to add a whole new system in Essences midway through the expansion.
    Yeah because I know what I am talking about.

    And nothing like that ever happened, essences system has NOTHING to do with azerite gear, it has something to do with neck lacking in having any real power.

    Azerite gear itself without AP is GENIOUS system 1000000000000000x better than tier sets ever were.

    Now use your head a bit, imagine that azerite gear has no requirement and all rings are unlockable from the start, it can be bought by currency or dropped in raids.

    That is the CORE of azerite gear. Lift requirements and it has no downsides compared to tier sets.
    Last edited by kaminaris; 2019-12-16 at 02:12 AM.

  6. #306
    Quote Originally Posted by Sconners88 View Post
    God it's hard to take people seriously on these forums.


    Essences as a system were not planned. They were a reactionary thing that was developed because Azerite failed to land as a system and failed to cover all the gaping holes left behind by Artifacts and Legendaries.

    Last time I proved you wrong you just stuck your fingers in your ears and stopped replying. Ignorance truly is bliss.
    You never proved me wrong because you have no clue what are you talking about in the first place.
    It is common here to sprout nonsese without giving any thought.

    Essences were not planed, they were added because neck itself was lacking.
    Azerite gear had requirement to unlock levels of neck because otherwise neck would be completely useless.

    So now that everyone has all rings in azerite gear - it is just what it was suppose to be from start - configurable tier sets. Available not just from raids.

    Artifacts and legendaries were a failure from the start - as is any rental power gear. Essences included.
    BUT Azerite gear as they are now should be a permanent replacement for garbage tier sets, just without any requirements.
    This way they are 1000000000 times better than tier sets.

  7. #307
    Quote Originally Posted by Steelangel View Post
    How does Tmog have a negative effect on the game? It’s completely game neutral.
    You dont get it. This is bad because instead of putting it in the actual game, being obtainable by playing the game, its just put up on the store. For each time they do it and people say "oh but its just a mount" "oh but its just tmog". Then suddenly most of the games stuff is obtainable from the cash shop.

    Its lazy to put cool sets/mounts in the store and not in the game for people to work for. It also devalues the gear/mount, no matter how cool they are. Its a lazy way of giving your playerbase stuff to obtain and each and every person who buys it is fooled into doing so. It got NOTHING to do with the game or gaming in general.

  8. #308
    Quote Originally Posted by crusadernero View Post
    You dont get it. This is bad because instead of putting it in the actual game, being obtainable by playing the game, its just put up on the store. For each time they do it and people say "oh but its just a mount" "oh but its just tmog". Then suddenly most of the games stuff is obtainable from the cash shop.
    Except that slippery slope only exists in your head. Blizzard has held quite strongly to the "only cosmetics" aspect of the store.

  9. #309
    Quote Originally Posted by huth View Post
    Except that slippery slope only exists in your head. Blizzard has held quite strongly to the "only cosmetics" aspect of the store.
    oh yeah? Why does awesome tmog gear and awesome mounts end up on the store while mounts in game are rather boring mounts when you compare? And most of them are X mount with color variations.

  10. #310
    Quote Originally Posted by crusadernero View Post
    oh yeah? Why does awesome tmog gear and awesome mounts end up on the store while mounts in game are rather boring mounts when you compare? And most of them are X mount with color variations.
    All of which are still cosmetic and very much a matter of opinion. Most don't seem to think the shop transmogs to be all that awesome.

  11. #311
    Quote Originally Posted by crusadernero View Post
    You dont get it. This is bad because instead of putting it in the actual game, being obtainable by playing the game, its just put up on the store. For each time they do it and people say "oh but its just a mount" "oh but its just tmog". Then suddenly most of the games stuff is obtainable from the cash shop.

    Its lazy to put cool sets/mounts in the store and not in the game for people to work for. It also devalues the gear/mount, no matter how cool they are. Its a lazy way of giving your playerbase stuff to obtain and each and every person who buys it is fooled into doing so. It got NOTHING to do with the game or gaming in general.
    You say this like there is nothing in the game to work for. There's a LOT of things in game to work for, and the Tmog from the Shadowlands special ed is not given freely---you have to actually work for it.

  12. #312
    Quote Originally Posted by Sconners88 View Post
    Oh sorry. I guess you have a selective memory too. When you were constantly spouting bullshit about how great the Class Design in BfA is and how the devs did such a good job. That the pruning was a great idea. Upon having interviews with Ion linked and even his own Q&A where he admitted they fucked up Class Design and went too far with pruning you just... Went all silent.
    Seems like you cannot comprehend neither spoken nor written language. So let me remind you - NOTHING like this EVER happened.
    Facts:

    1. Blizzard said they removed too much flavor spells, nobody ever admitted they "fucked up", because they did not.
    2. And exactly as I predicted, we are getting couple of old abilities back, most of them have no impact on gameplay. And definitely no impact on class design.

    Quote Originally Posted by Sconners88 View Post
    On topic. The neck and Azerite Armor are one and the same. Lacking. Pathetically lacking.
    They are completely different things.

    Quote Originally Posted by Sconners88 View Post
    Have you noticed how they've completely abandoned Azerite Armor in 8.3? They're just going to give you what they think is the "best trait" on every piece of Nyalotha gear. That's akin to basically admitting failure. Where are the exciting new traits that ALTER MY GAMEPLAY.
    Like it was up until now. Plus, 90% of tier sets did not alter your gameplay. Azerite gear is miles ahead.


    Quote Originally Posted by Sconners88 View Post
    Facts. Deal with the facts. Not your subjective opinion.
    I am dealing with facts, check simcraft APL of azerite vs old SIMC from previous raid tiers with tier sets. Fact is:
    Majority of tier sets did not change your gameplay, while majority of azerite gear does change your gameplay.

    Quote Originally Posted by Sconners88 View Post
    Customizable? Wow they're so amazing all these traits.

    I can CHOOSE where my PASSIVE damage comes from.

    Should it be from a DoT? Or should I just do slightly more damage on my Rampage hits? Or should I choose to do more AUTO ATTACK damage. What about a RNG chance to get Recklessness for 4 seconds. Something that just randomly happens during fights and I have no control over.

    https://www.wowhead.com/guides/fury-...le-for-azeroth

    Amazing design! So fucking exciting!

    I feel like I'm at a Casino playing a slot machine! RNG on RNG on RNG on RNG on RNG.
    Are you fucking joking or what? You chose one of the simplest specs in game and complain?
    Good lord you have literally no idea what are you talking about:

    Look how goddamn simple your spec is:
    https://github.com/simulationcraft/s...rior_Fury.simc

    Now check something more complex:

    https://github.com/simulationcraft/s...emonology.simc

    then search for `azerite` and stop living in some delusions.

  13. #313
    Old God Soon-TM's Avatar
    5+ Year Old Account
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    10,845
    Quote Originally Posted by huth View Post
    Except that slippery slope only exists in your head. Blizzard has held quite strongly to the "only cosmetics" aspect of the store.
    Orly? And here I was thinking that you can buy Mythic level gear from the AH with just a swipe of your credit card, aka tokens.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  14. #314
    Quote Originally Posted by Soon-TM View Post
    Orly? And here I was thinking that you can buy Mythic level gear from the AH with just a swipe of your credit card, aka tokens.
    You know full well why tokens exist, and it's not to make Blizz money. Get lost.

  15. #315
    Quote Originally Posted by huth View Post
    You know full well why tokens exist, and it's not to make Blizz money. Get lost.
    Well.. blizzard makes a $5 additional cut with every transaction. Someone pays $20 dollars for someone else to get $15 dollars of value.

  16. #316
    Quote Originally Posted by GreenJesus View Post
    Well.. blizzard makes a $5 additional cut with every transaction. Someone pays $20 dollars for someone else to get $15 dollars of value.
    You're confusing "does make money" with "created the system to make money as the primary purpose".

  17. #317
    Old God Soon-TM's Avatar
    5+ Year Old Account
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    10,845
    Quote Originally Posted by huth View Post
    You know full well why tokens exist, and it's not to make Blizz money. Get lost.
    Quote Originally Posted by huth View Post
    You're confusing "does make money" with "created the system to make money as the primary purpose".
    These two statements seem to contradict each other. Blizzard is a company, its sole purpose is to make money. EVERYTHING they do is done in order to make money. Get real.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  18. #318
    Quote Originally Posted by Spoonman View Post
    Its because the business model has changed. Since BFA WoW no longer launches as a complete expansion.

    When you buy the expansion you only get 10% of the expansion and eventualy over 2-3years you will get the rest 90%

    Their doing this to try keep people subbed but doesnt realise thats why people arent
    Well said, It really is surprising the level of ignorance the current developers have about the level of loyalty the players have left in the tank. Most are burned out to a point of apathy where they can't even get excited about the next expansion. I think Shadowlands will sell at the lowest rate of any expansion so far and will finally force Blizzard to start laying off more than just non tech support.

  19. #319
    Spam Assassin! MoanaLisa's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    Tralfamadore
    Posts
    32,405
    Quote Originally Posted by huth View Post
    You know full well why tokens exist, and it's not to make Blizz money. Get lost.
    Being fair, tokens exist for a number of very good reasons and are very helpful to some players who are either always short of gold or who would like to pay off their subscription with something other than real money. Blizzard makes a 25% profit margin on those that use the token for their subscription (minus their expenses for maintaining the system and bank fees) and that's true too.

    This sort of system has existed for years in other MMO's and not been all that controversial. I believe when they started this up they said it was based almost entirely on how EVE Online works.

    It's a choice for players and everyone should relax about Blizzard making money which, after all, is what they do as a for-profit business entity. The idea that they're supposed to put players ahead of profit was ridiculous in 2005 and is even more ridiculous in 2019. "Oh, Blizzard is making money" is a non-serious argument. If someone thinks they're making too much then don't buy a token.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  20. #320
    Quote Originally Posted by Sconners88 View Post
    Getting Kill Shot and Hammer of Wrath back doesn't alter gameplay? Getting a plethora of utility spells back doesn't alter gameplay? Maybe if all you do is stand still doing your rotation.

    Imagine claiming anything in BfA is "complex".

    Every single BiS Demonology trait is completely passive and does not alter the way you play the game. You continue your normal ass rotation whilst gaining a passive increases. Basically the same way every specs Azerite functions. Gameplay altering traits are few and far between and none of them are even close to being BiS.

    You fucking linked a Simcraft log and want me to CRTL+F all the PASSIVE PROCS you get? HAHAHAHAHAHA GAMEPLAY ALTERING INDEED.
    You don't seem to understand how to read simcraft APL (not logs). Action priority list that shows you how to (technically) perfectly play spec.
    It shows what you need to take into consideration when doing rotation.

    And yes indeed you CTRL + F for `azerite`:



    (Open in new window to see full picture)

    Any questions? I have done so for every dps spec in game when I was developing modules for my addon for the last 4 expansions (since MoP).
    And there was about 3-5 specs that had ANY change in rotation per raid tier (with tier sets).
    However azerite gave a lot of headache since there were 1-4 traits PER spec that did alter rotations.

    And you are completely wrong because explosive potential azerite trait does change your rotation significantly. Baleful invocation only changes it a little.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •