That's a terrible excuse. Blizzard just suck or maybe even don't try properly at balancing. It could even be deliberate.
Classes were pruned, then they made balancing way more complicated by adding essences, az powers and all that malarkey to the mix, so the addition of a few more talents is hardly game breakingly difficult to tune
But fundamentally, class balance can be achieved despite the inclusion of new talents by merely tweaking their power until it feels right. Blizzard just plain suck at this or choose not to try very hard. That's not a good justification for not giving us fun stuff. It's a sign they need to try harder instead of making excuses.
Try harder to do...what? Because really, balance for most WoW players looks like this:
https://www.darklegacycomics.com/558
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Are you sure? There were more than a few Legendaries which would totally change rotations and were more than just optional goodies. Yeah, a casual player might get Prydaz and be disappointed but if all that player ever does is WQs, it's a lot less negatively impactful than it would be on a player in a Mythic raiding guild struggling on a boss with a tight DPS check.
I also wouldn't say "no one likes RNG systems." Plenty of lucky people love these systems. It's just that the Skinner box philosophy of modern WoW introduces far more opportunities for potential disappointment. Yet, human nature almost compels some people to keep trying for that "perfect" opportunity. It's... one of the less compelling aspects of the game but it does look like Blizzard may be moving in a slightly different direction in SL.
It's more about the principle.
I think people that are doing World quest are also fundamentally interested in improving their character, since it's at complete random which legendary you can get, that will also piss those off if they happen to receive a subpar legendary.
Minor sidenote, Dps checks are nonexistant since Legion.
The problem is once you start to implement layers of RNG (=Titanforging) or the chance for an item is so abysmal and the system which is supposed to fix this (=Bad luck protection) being basically a hidden mechanic, that's where you reach a point where most people say "no thanks".
The fact that Blizzard ditched the entire Legendary system was among other things due to the RNG factor, took them the entirety of BfA to realize that people hated the acquisition.
Discussion may be getting a bit offtrack here, but i personally just see them taking babysteps.
Systems such as Titanforging or corruption need fuck off, they're not fun and just a syndrome of the fact that gear as a progression system is failing because Blizzard started to shower people in gear.
Yeah add more things I want more thing in my spellbook I don't even bother putting on my bars fuck yeah ! !! !!
If you think new talents that would inevitably be cookie cutter and have to be rebalanced multiple times every patch would be better than the essence system I can't relate.
Character customization is much better this expansion than WoD, without any doubt in my mind.
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They homogenized everything for esports bux and they're too afraid to change anything.
Because it's unnecessary and will clutter things up all in the name of "But I demand a new talent every 10 levels!"
I highly doubt it's beyond their capability, just they realize, once again, it's not needed.If that's beyond the capability of the team to manage, fire them and hire competent designers.
That is a lot. 3 x 12 = 36 per spec x 36 specs = 1,296 different talents overall. If you accept we have 7 rows right now, that means 5 more each or 15 x 36 = 540 more talents left to create. Yes, they can be similar across specs and classes, but they'd still all have to be created, just to satiate your desire for something new every 10 levels.We're not talking about adding a lot... just 3 new choices every 10 levels (in the 120 level scheme).
Likewise, to do that, it would most likely mean stripping out core abilities, just to satisfy the demand. Do you really want to be auto attacking until level 10 where you get to finally decide between something as simple as Slam, Mortal Strike, or Devastate as your choice because "Hey, we're giving you a choice each 10 levels"?
Lastly, as I've said many times, it's just unnecessary. What exactly do you want them to add? Another on use CD? Another core rotation ability just for the sake of another button to press? Situational choices that rarely get used because they weren't needed but were given just to fulfill a quota of new ability?
That's not the semantic I'm talking about, lol. I'm not talking about personal opinion, either. Forums require a level of reading comprehension that I'd urge you to get, so you can contribute better than this.
I strongly believe an objective argument can be made towards Legiondaries, regardless of personal enjoyment of them. Like I said, I enjoyed my legendaries as well, but it doesn't mean I think they were good or healthy for the game. Lots of people grinded hopelessly in a Legion Lottery system to try and desperately get the legendaries they needed, and either got them after soul crushing grinds or even never at all. This would be slightly different (comparable to Benthic gear) if it was only a single patch affected by this, but it was the entirety of the expansion. You were either set for the whole ride or fucked depending on if you got legendaries early on and which legendaries they ended up being, and you're truly hard pressed to make an argument against that. Saying WELL I LIKED IT11111 is just an opinion that ignores any objectivity that can be applied to this situation.
You can say you like being shot in the foot because you enjoy counting all the pieces of scattered skin and bone, but if most people are finding that it's problematic for them then maybe personal opinion stops being an end-all defense, huh?
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Yes. Cataclysm was the first (and really the only) time they revamped the talent tree. I forget exactly what they did, but they overhauled speccs in general. Druids got Guardian as a fourth specc and at level 10 you actually had to choose a specc, meaning people were now officially "Sub Rogues" or "Frost Mages", rather than "Mut build Rogue" or "Mage mostly specced Frost".
Talent trees have their own issues but given a choice between the two of them, I think trees are at least more fun. It feels nice to level up and feel like you have a talent point to invest somewhere, as opposed to levels pretty much just being static white noise.
Nope, I liked them, you didn't. Matter of opinion, nothing more. There's plenty of people on here who loved Legiondaries, and plenty who hated them. There's no objective argument against them or for them. That's like saying, "There's an objective argument against the color blue because I don't like it!"
There's really not some super complex word salad that's necessary to explain that. Oh, you urge me for better reading comprehension? Ironic, coming from the person who doesn't have a firm grasp on semantics. Haha.
Or, hold on, they introduced spells in every expansion because that's what the class lacked in the previous expansion.
There comes a point where you have everything you need.
Hunters needed steady shot. Mages don't need frostfire bolt.
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yes that's exactly what they seem to want
Essences, traits, etc. It's all the same really. Honestly it just looks like your looking for an easy complaint without really thinking it through.
The class balance throughout BFA should make it clear that Blizzard is on autopilot with WoW. They're not interested in putting forth the time and effort to make the game special anymore. Just look at 8.3. Tons of recycled assets. Nyalotha is just a raid, a wasted opportunity just like Argus, Nazjatar, etc. Shadowlands will be no different. I'll still end up preordering and leveling up a mechagnome, though /shrug