I don't know the recipe for success, but I know that the recipe for failure is trying to please everyone.
Forum stupidity at its finest:
Allatar - EU Aszune | Allatar - D3 Career
It's the same with Star Wars. When Lucas oversaw the original trilogy he was younger and angrier. With prequel trilogy, he had grown older and mellowed out. It can be seen in the way people tell stories.
I GM a lot and my style were a lot more openly edgy than it's today.
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I think Tiablo would be a better portmanteau. Titty-Diablo just reeds of intellectual bankruptcy.
I still don't understand why the Player Character betrayed him. If I remember it right, we go to were the Black Soulstone is, Zoltun Kulle goes something like "Wait, something isn't right! It's not supposed to do this!" and suddenly we fight him.
To me it basically said that we ignore that it did something not expected and that we don't even know if he will honor the deal to give it to us, but because he didn't give it to us NOW we kill him because he already fulfilled his purpose.
My only real issue with D3's story was actually during the gameplay. Turning the bad guys in the second half of the game into talking heads constantly taunting you etc did a lot of damage to any sense of mystery for me. Diablo in D2 was a lot more menacing when you only saw him in a couple cutscenes and his boss fight. If he'd been constantly shouting at you throughout act IV of D2 it would have been pretty meh I think when you actually confront him.
The actual storybeats I think were fine. Just scrap the idea of villains as talking heads in D4 please Blizzard.
I agree. I think the story telling would have benefitted from a more indirect, showing-only-if-you-look approach, similar to Diablo 1 and Dark Souls. This is there in D3 in the form of the lore books and events, some of which are very difficult to find, but I feel it would have been more in keeping with the tone if this had been applied also to more major aspects of plot development.
I found D3 to be quite good. D1 and D2 were unplayable for me - complete garbage. People are different I guess.
Hi
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Just immature people's take what mature really is is all.
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Wouldn't say complete garbage unless you played them recently for the first time after playing D3. Both 1 and 2 were fantastic games in their day. Neither has held up IMO.
I think that's exemplified in Legion zone design as well. Look at Azsuna for example, every foot of that zone is used as a questing area with no real "breathing room." Luckily BfA zone design fixed that issue a bit, but in Legion is definitely felt like going from quest hub to quest hub with nothing in between them.
Metzen wasn't the key to Blizzard's success.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Yeah I really don't see how people could say the tone was brighter. I mean the end of the second act starts as a tremendous victory because you've killed Belial and Azmodan, only to realize that Leah is lost and Diablo has become more powerful than ever. And then act 3 starts with him absolutely wrecking Heaven, the only other faction that seemed able to contest the full might of the Hells.
Diablo 3 still had some dark moments which rival the previous games. Leah's death is the first one that comes to mind, what happened to her was so tragic and undeserved. Also the fate of Westmarch is just chilling. I mean, an entire medieval metropolis basically zombified because of the actions of a mad angel, that's like the Culling of Stratholme on steroids. The first two arcs are tame but the rest of the story had some moments which still sadden me to this day.
The Void. A force of infinite hunger. Its whispers have broken the will of dragons... and lured even the titans' own children into madness. Sages and scholars fear the Void. But we understand a truth they do not. That the Void is a power to be harnessed... to be bent by a will strong enough to command it. The Void has shaped us... changed us. But you will become its master. Wield the shadows as a weapon to save our world... and defend the Alliance!