That dude just doesn't know where to look, I just re-downloaded the game a few days ago after not playing since like early 2012 when they first announced they were going F2P but still weren't close to it and I have 5 bars. If I need another for some reason (I can't see why I'm using 4 bars right now and have 1 hidden and still have empty spaces) then its 200 cartel coins and the lowest cartel coin pack is 250 coins for 2.99.
Or I can subscribe and then they unlock a whole ton of crap and get coins every month as well. This game is really intended to be played with a subscription, they gated a metric crap ton of stuff behind it. You *can* just pay for the coins and get the things you want individually but you'd likely end up paying more than if you just subscribed.
I actually popped into this section to see what people were saying because I'm surprised at how well this game has held up. I had considering trying it out again as I very much enjoyed it back in the day but every time I looked it just seemed so dated. Been trying out games with a couple of my WoW guildies and we decided to give this one a go and I'm shocked at how good it still feels to play. The vanilla campaign is still one of the best leveling experiences I've had in an MMO and still holds up. Sad that this game did so poorly, I wonder how the expansion content is.
Last edited by Baconeggcheese; 2019-12-25 at 07:14 PM.
..and so he left, with terrible power in shaking hands.
When SWTOR came out, I was completely hooked on the class quest lines. Most were of good to high quality, and it set SWTOR apart. The Imperial Agent class quest line was my absolute favorite - where in the end I chose the defect option - and couldn't wait how it would proceed in the next expansion. To my utter disappointment, the next expansion ditched the class side of the game, and I was totally gutted. Instead of maximising and expanding on what set it apart from other mmo's, it conformed to them, perhaps hoping that the franchise of SW would be enough to draw players in. But I unsubbed and never played it again.
Perhaps they made the right choice. I know nothing of the real world economies of mmo's, all the class stories and voice acting didn't come cheap I reckon. But I have always wondered if there wasn't a lot more achievable. I felt that the combination of the SW franchise and the unique class quest lines (together with a focus on story and leveling and a imho pleasant absence of endgame fixation) could be huge. I guess my enthousiasm for the class quests clouds my judgement.
Has there ever been a continuation of the class quests? Or at least some sort of acceptable resolution? Would still love to pick up on those, and would sub for them in a heartbeat.
Like dende said, it is clear to everyone that knows the game that you were looking for an excuse to be dramatic.
You had to go into UI customisation and make them show and drag them around.
What you pressed was some button to buy more than the ones you already had but ignored.
Simply put, you overeacted, but it's for the best. You clearly didn't want to give it a chance.
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I disagree, but if you are level 70 you can skip to Iokath or Ossus from your ship console, where the new story begins.
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They come to a conclusion in shadow of revan. All classes get a final class quest in Rishi.
There are further mentions in Onslaught though. You can reclaim your older titles depending on your choices.
Last edited by Swnem; 2019-12-26 at 03:47 AM.
The main reason me and my guild, of about 30 people quit (Back when it was sub based for a short time),
we quit due to them shutting down the Oceanic/SEA servers to combine the population.
screwing over what ever Oceanic/SEA playerbase they had left to go join 3-400ms against pvp players in huttball and stuff who had 20-30 ms.
ruined the game for a lot of people.
if they could commit to OCE/SEA servers again, hands down a few of us would come back.
Originally Posted by Ghostcrawler
SWTOR may be bringing money to EA, but I as someone who has been a subscriber since day 0 - had to unsub this year
I didn't like where the story is headed, I'm sorry but being the supreme leader and still doing all the work is not appealing to me.
But that's not the main reason
After all this time they still haven't fixed the clunky controls!
I suffered through all the classes' storylines light and dark because it was worth it - but I couldn't force myself to enjoy the later story development because of clunky controls - so it wasn't worth the sub and I have even uninstalled the client.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Well, in order to not create the wrong expectations. There are still limits to those things, they were just increased. Like, you need to be subscribed to do operations. There is no F2P option anymore. I do believe you get a weekly number of Warzones and FP's to do as F2P. There is still a limit of bars (4 for preferable), credit limit is now 1m, the rest of the restrictions i don't know. But as i told you, F2P is an introduction to the game. What they give you for free let's you do everything till shadow of Revan without any issues. It's when you want to go further than that that you should consider subscribing. SWTOR is a subscription game. The F2P is only there to ease people in.
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I would like to know what these "clunky controls" are. The game is a tab target, keybind or mouse click mmo with asdw to move, just like every other tab target mmorpg. I think you mean something else.
Last edited by Swnem; 2019-12-26 at 10:43 PM.
So is wow, but when I play wow it's fluid and smooth. When I play SWTOR - it's clunky. It's how it makes me feel. It might not be the controls themselves, it might be animations, speeds, etc. One thing I know for sure - camera settings are wonky as fuck on my machine - I need to set the rotation speed to almost zero and then go to my mouse settings and slow it down there - so I can have an acceptable camera speed for me. Anything higher than that and it's merry-go-round per pixel.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
It's the forced animations that make it feel that way. WoW (smartly) interrupts character actions when a new one starts; a lot of MMOs make you wait until the previous animation finishes before allowing anything new. It can be maddening in some games; take GTA Online for an extreme example, when you do something like open a safe, get knocked down, or god forbid, start tumbling down a slight incline that any normal person could easily stop themselves from sliding down with minimal effort.
The fuck it isnt, 100 million a year for ten years is a shitload of money for a game in a dying franchise. As far as costs, you don't know what their expenditures are for the game. Businesses don't keep games around that don't make them money, and a residual stream like a successful mmo isn't going ANYWHERE as long as its pulling those kind of numbers.
Bioware was pushed for an early release? Yes!
Some class skills were copied from WoW? It was obvious.
EU and US players shared same forums? Yes.
They were too late to merge servers? Yes.
Legacy system brought many new players? No.
Yea truth is nonsense for blind trolls.
I find this to be a very weak complaint. What is wrong with the region forums being together? Yeah SWTOR gameplay and design is very similar to WoW from WotLK era and some skills look or are copied, but do you honestly believe WoW has not copied anything or adapted anything from it's competitors as well?
Blizzard is very good at copying different games and change them to their style and vision of gameplay for said games.
Regardless, if people want WoW they will go back to WoW and if they want something different they will just go there.
I have stopped SWTOR after finishing all vanilla content and returned this past two weeks since I received an email about the onslaught expansion and was curious to see how the game is after 7 years as I usually get very Star Warsy during the Holiday seasons. I got to say that the game looks very lively to me and seems to have found it's niche playerbase. Now to see if Bioware will still catter to it's older playerbase or try to keep the new flux of players that came because of the movie and Mandalorian series. So far I am liking the game and might keep subbed.
Edit: I do want to add here though that the game does show it's age and the movement of the characters still feel clunky and robotic. The new and preferred status could use a little more improvement as well. I think the credit cap is very restrictive for preferred and new players. 1M credits on this game nowadays is barely worth anything and is easily achievable very fast.
Last edited by Sesethi; 2019-12-29 at 11:46 AM.