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  1. #41
    Legendary! Dellis0991's Avatar
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    Quote Originally Posted by Tenebra the War Criminal View Post
    Can confirm. As my void elf would say:

    "They say the Void hungers. Let's start off with a bit of nibbling."
    *grabs crucifix and chants in latin*

  2. #42
    Quote Originally Posted by Odintdk View Post
    Dear forums: Fuck off about the elves. Thanks.
    Ikr. Have only seen questions about why you like this and that, and why is it attractive. One person can not have their own choices anymore that needs to be asked why?

  3. #43
    In 2 words: Tentacle Porn.

  4. #44
    Quote Originally Posted by matrix123mko View Post
    For me they never were dark elves. Appearance aside, they feel more like wood elves.
    Oh I am aware, use to stir up quite the tirade of essays. Although they never were just that (as looking at their whole lore would quickly make anyone realise), they did feel like that, and became quite monotonous for a large part of world of Warcraft, the thing I disliked most about the DnD moulds in most fantasy games. the night elves became that in wow, being dark elves but with nature instead of arcane, good instead of evil, rather than the far more interesting diversity and complexity their original presentation and cross platform portrayals had. Saying that, Legion did a much better job of showing the breadth of the night elves than any other time in their in-game presentation.. but most people's ideas about them are pretty much cemented.

    It's exactly for that reason why WoT and 8.1 night elven archers and sentinels felt quite new to a lot of people (not those who were aware of WC3, and it is the same reason why nightborne, Moonguard and illidari to a fair amount of people often don't make them think of the kaldorei, even though they are all part of the same racial group and are merely just presentations of the full extents that race has gone in other areas outside n ature (mainly arcane and fel).. it's just that blizzard didn'tspend as much time in game showing how advanced Illidan and his night elven demon hunters were, nor how sophisticated and advanced kaldorei arcana actually always were. Classic to WotLk largely only show cased the druids - face it even the priestesses were just as absentee as the demon hunters and highborne (despite Dire Maul) and the Sentinels were little more frequent.. there was zero huntress and warden representation too.

    You wouldn't be aware of these things touching the night elves, nor of how good the night evles were at these unless you read the books, played WC3 and really focused on what the NPCs were saying in game. You had to wait till Legion to see a proper example of what the night elves were capable of with the arcane and fel, and 8.1 to see what they were capable of with void magic.

    They are archers and druids who live with treants and so on. Priests of Elune are quite interesting but they still fit.
    They all fit, to a person like me who has grown up factoring priests of elune, highborne, demon hunters - arcane and fel magic, well of eternity as all key factors and facets of the race, they fit .. but if you haven't like most fans whose race ins't the night elves, you largely would characterised by the druid and sentinel which dominates the in-game levelling experience and that would be your dominant view. To think of demon hunters, nightborne, highborne, and arcane/void wielding light Moon priests would feel weird. You just wouldn't be accustomed to it, until you were regularly and frequently shown more, or you focus read the actual material.

    (and I'm not saying read gamepedia, the night elf article there hasn't been updated to reflect everything and only focused on the WC3 and classic portrayals. It isn't wrong, but it doesn't weight it correctly nor properly give space for demon hunters, highborne, mages and the other parts. This is simply because of when it was first written and what characterises it, and most of us who played a role in the original articles stopped playing long ago, or just don' view it important enough anymore to warrant the time it would take to update all - which is why if you read the actual official content - not just summaries it will shift your perspective, like it did mine.

    Also, I wouldn't count ancient highborne as night elves. They have similar(10000 years can lead to some minor changes) biology but they are culturally different. They split, like in Tolkien, to high elves(nightborne, Shen'dralar, blood elves) and wood elves, our long vigil group.
    And this is the conclusion you will reach if you one of the "fair number of people" I was talking about.

    Yet while you may not count them as night elves in your head, that is exactly what they are. At first it seems had to reconcile with the image of the forest elf night elf classic tends to paint without paying much attention to the quest. but it is facts like this you have to accept as the what is said and intended of the race. You can't shave out the parts you don't like or you don't feel fit, you instead should use the information they provide to form or adjust your perspective, and go from there. Whe you do, you would be surprised how much easier it is to understand why groups like Demon hunters, Highborne, nightborne, moonguard are very much around alongside druids, sentinels and hunters.

    It's a bit unfair to the lore if you don't consider pre-sundering kaldorei as kaldorei, because all of tha tlore is key to understand fully the group today, and why it has all the strands it has. (and that's not including high elves as a night elf strand (because they are no longer "night based" - im o it would even be incorrect to think of them as a race of highborne because that highborne group became a different enough group of elves no longer night because the behavioural an d cultural ties to everything that represents the kaldorei are no longer there, while that isn't the case for highborne and nightborne groups. Illidari night elves are still considered such despite the cultural and behavioural severing because they still retain visible night elf appearances and as such are exactly that - just like it is silly to tell a black person "you're not behaving black" because his behaviour is different from what you have seen or perceived as black. He is black, therefore whatever he does is black, even if it is not like the black people you are use to.)
    For dark elf archetype, nagas are the best. They are fallen elves who live in darkness and plot against eachother. They worship dark god and serve ambitious queen who holds grudges against other elves. The difference is that they replaced underground with water and added fish parts to their appearance. Also, we can't call them purely evil, some of them are tragic people who were so unlucky to drown with Azshara.
    I agree here, I felt the evil dark elf were Azshara's highborne. Scant details in early lore made people like me believe that all highborne were evil dark elf archetype and they had either become monsters to reflect the evil hearts they had (i.e. naga/satyr) or the remnant that actually fought with the rest of their race, later became high elves, and the rest of the dark elf race were now lawful good wood elves.

    Ofc, as more lore came out, especially the truth about the arcane actually not being evil and understanding of how and why the kaldorei banned magic, coupled with blizzard expanding the night elven demon hunters, highborne and others fairly regularly since Dire Maul came out in 1.1 , it was clear that the highborne were still around and not all either converted to high elves, satyr or naga, and that the whole affair was deliciously complex.

    The simplicity and monotone of typical video game fantasy people groups, cultures and lands was such a buzz kill, and made Warcrafts grander world far more intriguing with nuance, surprise, inflexions of all manner. I love that kind of thing, so I got snared in this rubbish, and spent far too much time indulging and defending it.


    Prattchet gone even further and made an orc philosopher.
    Never r ead Prachett, didn't even know his world had orcs and elves etc in it. Most books I read failed badly at properly executing the exceptional and extraordinary attributes they gave to the elves. When you read Tolkein, it really stands out from most of them, Warcraft included.


    I liked how high elves made by Blizzard weren't just bland lawful good elves. I like theme of civilised races that are more Macciavellian. They are also interesting due to internal splits. My only issue is that Blizzard makes them slowly lost their uniqueness, as warlocks were replaced by paladins and now nightborne make them leave arcane market aswell.
    I'll be honest. I liked both. Thanks to Tolkein's work I could have an appreciation of a near perfect humanoid actually being around, and I never found elven details boring in his works. Although I know because they are so popularised, many find them so, but I try as often as possible not to let popularity dictate or determine or dominate my thoughts, opnions and actions.

    I was quite happy for high elves to be, and also very happy to see blood elves, and later void elves. Glad they kept high elves. Not many people realise it, because I use to spend a lot of posts on night and high elves, but what I really like is the variation and diversity. Elves in Warcraft are truly diverse, and that's what I like. They are not a one faction group, doing almost 90-100% one thing only. They actually feel like they are an entire race, rather than just a nation, a race that has many variations and qualities - high elf, blood elf, san'layn, fel elf, void elf etc. Night elves even more so because their various orders are so segregated, druids are so distinct from Elune priests, and arcane mage groups like highborne/moonguard have such different feel to them as do demon hutners - it makes them feel very mixed, throw in variations like Nightborne and Illidari, even the half elven Cenarians, with this whole night world, and they feel like a real actual world on their own continent (kalimdor & broken isles) where they have a full set of everything, different beasts, different baddies, their antagonsits are naga/satyr from their past, and ofc the Legion) it makes the setting more believable. That is what I like most.

    I don't think night elves are more intelligent than blood elves. I might be wrong but I get that perception from roles these races play. Blood elves are scholars while night elves are devouts and warriors.
    I'm talking base levels here. You see, I don't base those statements on perception or even starting stats. I got those features from the lore that states intelligence, longevity, stature/strength and the purple hue are the things greatly enhanced by the night elves being made from the well of eternity and developing by it and learning to harness it. When the highborne get exiled, they lose this enhancement features, which means intelligence, lifespan, stature and strength all dropped below night elf base levels.

    Now I just think that when the sunwell comes up, these attributes are all boosted again, but it's not like they were original, it's not like the night elf, their devolved state is just enhanced, like a human is enhanced, this is why even with the sunwell high elves aren't living 10k years or as tall or strong as night elves, and the same must go for intelligence.

    however, high elven intelligence is higher on average than Darnassian night elf intelligence (not highborne or arcane source using night elven groups/sub-races (like nightborne and illidari) or factions.. because Darnassians don't touch the arcnae (unless mages, even after the ban has been lifted) it is not a part of the druidic order lives nor the priesthood order, those who touch it (it doesn't have to be mages), have their intelligence further augmented.

    Because high elves are linked to the Sunwell and regardless of class have some basic arcane usage, which we know boost intellect further (remember the night elves pre-sundering greatly enhanced their intellect with the arcane - after the sundering, this practice would have stopped, but picked up again when the high elves became a thing and got their sunwell) meaning the darnassian night elves will still not be further augmenting their base intelligence, but high elves would, and as such would generally be more intelligent than night elves bcause of this extra augmentation to intellect that the arcane can provide if you use it, meanwhile no such extra augmentation can be manipulated to further boost lifespan or stature or strength outside the base general boost the arcane gives. Hence why I feel it is fitting that stats wise the Thalassian should have a slightly higher intellect than the Darnassian, but not than mage or demon hunter night elves who should have high intellect than thalassian mages and demon hunters,

    Much more easily shown on a graph, but hey, hope the explanation wasn't too too long.

  5. #45
    Because edgelords, I mean all consuming evil is about as edgy as it gets, next to mass genocide and showing crying children staring at the impaled corpse of their mother.
    Last edited by Donald Hellscream; 2019-12-29 at 09:58 PM.

  6. #46
    Black is sexy, don't you know?

  7. #47
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    Quote Originally Posted by matrix123mko View Post
    Old gods, tentacles, dark celestial effects, hot elves and huge amount of interesting looking eyes make the overall great effect. I loved old gods since Cataclysm.

    Aesthetics aside, I don't associate void with emptiness. For me it an interesting incarnation of evil. Dark force that corrupts minds and makes stuff more interesting.
    All this, dark powers are typically portrayed more interestingly across most genres as well.

  8. #48
    Quote Originally Posted by Pennem View Post
    All this, dark powers are typically portrayed more interestingly across most genres as well.
    Because dark force must have some motif for it's crimes, while good characters just exist and react.
    Last edited by matrix123mko; 2019-12-29 at 10:11 PM.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  9. #49
    Quote Originally Posted by Razion View Post
    Is it really much of a surprise if people like the colors and the edginess?
    It's all pretty hand-in-hand with other elements like Arthas and Illidan, I think.
    People can like brooding, revenge-fueled angst boy-band warriors pretty easily.
    They don't need much of a reason beyond it's a little out there and stylish and cool.
    Maybe one day we'll see Wrathion on the cover of an expansion box for the void toting a new hero class. Haha.
    Now that would be exciting.

    Since they made void a race of elves, I haven't been expecting a void class, although that doesn't exclude one still being possible.

    Now a dragon based class as opposed to race, now that would be interesting. I know they were thinking of an Emerald dream based class after the Stormrage book and interviews t hat followed, but that never came. And I'm fairly certain Locus Walker was a class concept, however void elves got made to solve the alliance high elf problem and seemed to nicely fit the lore - if on ly it wasn't rejected as a the obcvious cop out it was to most alliance high elf fans (even though I like them - yes traitor here).

    I wouldn't minds eeing a Wrathion based class. Still think tinker is strongest choice for a new calss, but if you ask me, Class identities/skins are the way to get many more classes in.

    Example, design a new class and give it several skin: One skin you call Tinker, one skin you call Locus Walker, one skin you call Dragon Lancer.

    The concept can go well beyond that to existing classes where you can actually have things like Moon Priestesses (available to Night/nightborne elves), Rangers (elves), Runemasters (dwarves) as class skins of existing class or specs.

    Extended further to have things like Lightforged priests having a holy offensive spec instead of shadow, because shadow is given a light skin (available to lightforged and blood elves).

    Also give lore based new class combos. Rather than somehow force humans/forsaken/elves to somehow start doing shamanism, skin the shaman class or give it an Entropist identity (human/forsaken), or Star Augur (night/nightborne elf) or Arcane elementalist skin. All races can have the demon hunter playstyle if a demon hunter skin can be the Blademaster -

    You are merely given new names, new visual & sound effects, new graphics and animations with good lore to an existing class so it looks completely differnet but is essentially the same class

    It is not a cop out of giving new classes, which is why I said the new class should have like 3 identities so it is actually available on all races but as completely different things: On Gnomes/Goblins/Mechagnomes/Vulpera it's a Tinker. On most other races it's this new Dragon Wrathion based class, on Void elves/Mag'har./orcs/Draenei and Forsaken it's a Locus Walker.

  10. #50
    I'm not sure I'd like to contribute to a thread that's just an Elf thread in disguise...

    But it's about the Void. So I feel compelled to contribute. Which already confirms I find the subject attractive. So.. At the very least the leading question suits me, eh?

    For me, the appeal lies in its nature as a force. It's not the only force out there that's evil. The others are Death and Fel.

    Death has Disgust and Instinctual Repulsion working for it.

    That's some primal things right there. But its goals are pretty clear, with it being our opposite as living. It's a threat we can understand, and get accustom to.


    Then there's Demons. The evil outsider. The dark and seductive corruption. The power, rage and destruction.

    That's compelling imagery right there. Especially because it's imagery already ingrained in our human culture through real life religion. The fallen angel.
    Demons in WoW represent our darkest sides. Overall they are a very classical threat, and bear all the features to ring that bell. Horns, claws, batwings, sharp teeth, sinful nature. It is a threat we can understand and imagine, but are trained to avoid (In so far as humans actually avoid taboos).


    Then comes the Void. Now, I'm by no means saying WoW does cosmic horror well, even for a 12+ game. But I think a picture might begin to show why it appeals more to me. This is a world destroyed by fel. The most interesting Fel world, in fact. Due to it having a Titan soul, lore importance, and floating landmasses carved out of the planet:


    Now here is a world destroyed by the Void:


    That there is a creature devouring a planet. Flesh that hungers. Whose mind is incomprehensible. In fact, gaining full understanding of the Void, is an easy way to go insane. And in such things, lies the appeal for me. Demons are evil, Old Gods are horror.

    1. Variety of form. Yes, tentacles and eyes are common. But realistically, there's no telling what this kind of corruption creates. The Void is a chaotic mutagen. If Blizzard wants to slap extra eyes onto something, or tendrils, or a stomach maw, or mouths for eyes, or a crab claw, or any other cool idea they get, they can throw that onto anything.

    2. Alien nature. Unlike the undead, and demons, which are mostly creatures with forms that make sense to us, the asymmetrical and unpredictable nature of Old God corrupted forms are clearly alien to life as we know it.

    3. Unknowable mysteries.
    Blizz could do the cosmic horror angle better. But these are still creatures whose minds we cannot know, because their minds are greater than ours, and would break it. They are a threat to our sanity. To comprehend them, we must abandon our sane way of thinking. And thus these schemers with their ominous words, remain full of mysteries, that should always have some dark plan left in store.

    4. The Darkness. Fear of the dark, and what may lurk within, is a primal fear. I can't be the only one that fears monsters lurk below the waters, when swimming in a dark lake. Or that has a tingle along their back when they have to pass through the darkness. Darkness more powerful than us, lurking just beyond the veil of shadows, will always be a thought that gets my heart to beat just a little faster.

  11. #51
    Quote Originally Posted by Shakana View Post
    You taste like jello too
    It's because of all the grape jello I eat.

  12. #52
    It appeals to edgy teens who wear eyeliner and write in their diaries about how their life is a black abyss.

  13. #53
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    I never understood the appeal of void.. when it came around we were all busy defeating another force which we believed to be very strong and it made it weak at the same time because the oo so powerfull void would consume all... like realy?? Was my first response back. For a long time the Legion aka fel was evil itself believing that was the strongest and the most evil.

    When you started playing this game back in vanilla/ bc there was no void in this shape or form, like I said th3 legion was the big bad.. So for me and probably many others it will always feel like this made up thing with no lore just to have something more evil then fel which just feels stupid imo.

    Lovecraft is cool and old golds were pretty neat, but idk since the introduction of the void in shadow priest i kinda started hating it, but thats a differnt subject.

    The void doesnt have a shape or form, its endless, all consuming, corrupting and doesnt add anything besides being the most evil power?? Sounds realy boring to me.

    Now Death is so much more interesting imo. It always was the better concept and familliar for for everyone what it can do.

    I know there are alot of void/tentacle fans out there, but this is just my view of the oo so powerfull void.
    Last edited by Alanar; 2019-12-30 at 08:45 AM.

  14. #54
    Quote Originally Posted by Caerule View Post
    I'm not sure I'd like to contribute to a thread that's just an Elf thread in disguise...

    But it's about the Void. So I feel compelled to contribute. Which already confirms I find the subject attractive. So.. At the very least the leading question suits me, eh?

    For me, the appeal lies in its nature as a force. It's not the only force out there that's evil. The others are Death and Fel.

    Death has Disgust and Instinctual Repulsion working for it.

    That's some primal things right there. But its goals are pretty clear, with it being our opposite as living. It's a threat we can understand, and get accustom to.


    Then there's Demons. The evil outsider. The dark and seductive corruption. The power, rage and destruction.

    That's compelling imagery right there. Especially because it's imagery already ingrained in our human culture through real life religion. The fallen angel.
    Demons in WoW represent our darkest sides. Overall they are a very classical threat, and bear all the features to ring that bell. Horns, claws, batwings, sharp teeth, sinful nature. It is a threat we can understand and imagine, but are trained to avoid (In so far as humans actually avoid taboos).


    Then comes the Void. Now, I'm by no means saying WoW does cosmic horror well, even for a 12+ game. But I think a picture might begin to show why it appeals more to me. This is a world destroyed by fel. The most interesting Fel world, in fact. Due to it having a Titan soul, lore importance, and floating landmasses carved out of the planet:


    Now here is a world destroyed by the Void:


    That there is a creature devouring a planet. Flesh that hungers. Whose mind is incomprehensible. In fact, gaining full understanding of the Void, is an easy way to go insane. And in such things, lies the appeal for me. Demons are evil, Old Gods are horror.

    1. Variety of form. Yes, tentacles and eyes are common. But realistically, there's no telling what this kind of corruption creates. The Void is a chaotic mutagen. If Blizzard wants to slap extra eyes onto something, or tendrils, or a stomach maw, or mouths for eyes, or a crab claw, or any other cool idea they get, they can throw that onto anything.

    2. Alien nature. Unlike the undead, and demons, which are mostly creatures with forms that make sense to us, the asymmetrical and unpredictable nature of Old God corrupted forms are clearly alien to life as we know it.

    3. Unknowable mysteries.
    Blizz could do the cosmic horror angle better. But these are still creatures whose minds we cannot know, because their minds are greater than ours, and would break it. They are a threat to our sanity. To comprehend them, we must abandon our sane way of thinking. And thus these schemers with their ominous words, remain full of mysteries, that should always have some dark plan left in store.

    4. The Darkness. Fear of the dark, and what may lurk within, is a primal fear. I can't be the only one that fears monsters lurk below the waters, when swimming in a dark lake. Or that has a tingle along their back when they have to pass through the darkness. Darkness more powerful than us, lurking just beyond the veil of shadows, will always be a thought that gets my heart to beat just a little faster.
    Excellent contribution Caerule, didnt realise you put out this level of quality on the forum, enjoyed the read.

    No, it isnt an elf thread in disguise, but things that usually relate to elves often mean a sizeable part of discussions will involve them because they are very popular and much debate and contention often surrounds them and every aspect they touch.

    I think your void explanation has given language to what a lot of people feel about it, and it certainly resonates, so thanks. Those 4 points are pretty solid and now I can understand and see the appeal.
    @Alanar who posts above does also have a point, jumping straight into the void did feel a bit rushed and wtf on the one hand, but on the other hand, the Legion couldnt remain forever as the big bad, there had to be other dangers just as bad or even more threatening.

    Overall, I think going viid was good play by Blizzard, and the way they revealed it as the motivation for the Legion being created by Sargeras was also imos a good move, yet I cant shake the sense of something not quite sitting right, maybe because of bow quickly the legio ended? I'm not quite sure, even though our victory felt plausible yet at the same time didnt.

    I wonder if people find the void more scary than fel - however love your analysis Caerule, each of the dark forces actually feel different and have different effects. Now shadowlands doesnt quite make death sound so bad, but it s Kyrian and other races forgetting themselves entirely sort of makes life sound and feel pointless...now that is bad.

  15. #55
    Quote Originally Posted by ravenmoon View Post
    Excellent contribution Caerule, didnt realise you put out this level of quality on the forum, enjoyed the read.

    No, it isnt an elf thread in disguise, but things that usually relate to elves often mean a sizeable part of discussions will involve them because they are very popular and much debate and contention often surrounds them and every aspect they touch.

    I think your void explanation has given language to what a lot of people feel about it, and it certainly resonates, so thanks. Those 4 points are pretty solid and now I can understand and see the appeal.
    @Alanar who posts above does also have a point, jumping straight into the void did feel a bit rushed and wtf on the one hand, but on the other hand, the Legion couldnt remain forever as the big bad, there had to be other dangers just as bad or even more threatening.

    Overall, I think going viid was good play by Blizzard, and the way they revealed it as the motivation for the Legion being created by Sargeras was also imos a good move, yet I cant shake the sense of something not quite sitting right, maybe because of bow quickly the legio ended? I'm not quite sure, even though our victory felt plausible yet at the same time didnt.

    I wonder if people find the void more scary than fel - however love your analysis Caerule, each of the dark forces actually feel different and have different effects. Now shadowlands doesnt quite make death sound so bad, but it s Kyrian and other races forgetting themselves entirely sort of makes life sound and feel pointless...now that is bad.
    The legion hates the voidlords. The Voidlords created the Old gods. The only way for the void to win on Azeroth is too corrupt Azeroth. Since Azeroth is a titan and titans have been fighting Old gods for the longest time and making them be locked in prisons, because they can't "totally die" as we think, then they are just kept held and they have enormous influence on us, and they can curse us too with the curse of flesh.

    The Void represents a bigger threat than the Legion itself? Depends, Sargeras got a bit tired of the voidlords and destroying and corrupting everything, so who is the worse? Sargeras that might destroy the world and wipe out every existence in order to end the corruption of the void or the voidlords that can't manifest in the physical world?

    I would say both are a big threat but even sargueras is a creation of voidlords that used and incited his rage to create chaos and madness in him.

    The void is interesting cause it's beyond our understanding and because the voidlords can't be on our world in their true forms they keep creating and corrupting everything to penetrate into Azeroth's soul.

    And as we live in Azeroth, it's awful to just imagine the world soul waking up as Azeroth is suppose to be the most powerful titan, and if awake and corrupted, she will wipe us all out.

    This scares me more in terms of total destruction, because while sargueras is trying to end the corruption, and the void manifesting and corrupting, Azeroth itself can just end everything in one heart beat.

    I would say i'm not scared more of the void or just the fel, but the overcome that might bring = Azeroth.

    Where there is Legion, usually there's void. And where there is Legion and Void, there is a strong theme around Titans and Azeroth itself.

    Imagine the world where you walk through being awakened, and everything you know will wipe out, and even probably us, if we don't get out of Azeroth, but Azeroth is our home.

    The Light and the void are bound in the same cosmic force scale and they are not necessarily evil any of them, but the entities can.
    Last edited by Shakana; 2019-12-30 at 12:47 PM.

  16. #56
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    people think emptiness is a burden, but the void kind of teaches them, that they are good the way they are. that is why i appreciate the void. xoxo

  17. #57
    For me the Void as an antagonist is interesting because my own history with D&D planescape. I've dealt with angels and demons, dealth with the powers of death and life, chaos and law, wild and structure.

    But then there is entropy, the end of it all. It's the most insidious of all because it's neither good or evil, it just wants to end everything. And to me, the Void represents Entropy. It's the most dangerous foe and one that cannot be beaten, only staved off.
    I'm an altoholic since 2005.

  18. #58
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    Quote Originally Posted by Vinzora View Post
    It appeals to edgy teens who wear eyeliner and write in their diaries about how their life is a black abyss.
    I know portrait pics don't mean much other than what the person fancies but it's funny to read this post then look at your portrait pic as it's one of the edgiest ones I've ever seen.

  19. #59
    Quote Originally Posted by ravenmoon View Post
    Unmistakably people are drawn to this void concept, new as it is to Warcraft. Correct me if I'm wrong, but I suspect it developed from the shadow concept and is revealed to be the source behind it.

    Death and void must be related ofc as people close to death seem to handle it well, including undead.

    is the attraction the concept itself of a space like emptiness with nice purple colours? or is it more spiritual in that people who love it feel empty inside and it really embodies them?

    Finally the popularity of the void elves might be the attraction as they are emo looking apparently "gorgeous" blood elf model types and it makes wielding void sexy - trust blizzard to make fel wielding and void wielding sexy by making elves the main racial users of them (ofc the Warlock and priest class do use fel and void magic, but it is the Illidari and void elf sub-races that are racial users and ofc blood elves and night elves are the top two attractive models in the game
    Darkness

    Thats the answer. People love darkness.

    - - - Updated - - -

    Quote Originally Posted by Pennem View Post
    I know portrait pics don't mean much other than what the person fancies but it's funny to read this post then look at your portrait pic as it's one of the edgiest ones I've ever seen.
    It's even more funny if you consider that there is nothing more teen edgelord style than making fun off people being into dark and edgy things.

    Being into dark and edgy stuff is kind of the most normal thing ever. It's basically the whole foundation of the metal genre. I would say everyone who ever was into nerd stuff or any rock genre as a teen will likely be fond of themes of darkness and edgy stuff.

  20. #60
    The Void as portrayed in A Thousand Years of War audio drama is interesting to me.

    I don't trust the actual game to capitalize on that potential. Even the windrunner sister comic was a downer because the void whispers were always about 'kill kill murder kill' if the void is just about random murder it becomes boring, but the audio drama version had the potential for things to be more interesting while still explaining its maddening nature.
    Last edited by Florena; 2019-12-30 at 04:48 PM.

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