Well not anymore. Scaling kind of killed that and now the level squish hoisted the camel overhead, and brought its back down across the knee Bane style.
Well not anymore. Scaling kind of killed that and now the level squish hoisted the camel overhead, and brought its back down across the knee Bane style.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Well, it kind of does a bit if we're going by OP's logic, and I see it. It used to be after you reached a certain level, you were more powerful than anything in Westfall after having journeyed through there. Now? Doesn't matter, any time you go there you're not much more--well, actually with heirlooms, any zone one goes into they are God-like actually, so nevermind. lol
Well, before scaling, having the looms would make you 'godlike' by the fact you would one-shot everything.
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You are pointing out nothing. You made an example, and I pointed out it did not compare. All you continue to do is rage and froth.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Yeah, if anything heirlooms were the catalyst. I'm not sure how I feel, being a veteran player, I do enjoy the thought of leveling perks for alts. But again, in many ways it was the catalyst that derailed the leveling experience, not that Classic's leveling experience was a smooth and fun endeavor. If you did it once, the idea of repeating it was like burning diarrhea.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Games can take aspects of multiple genres and put them together. WoW is an action RPG.
Without proper gear, and therefore stats, you won't survive Mythic bosses, or even heroic bosses. A lot of unavoidable damage happens in raids that you need proper HP levels to deal with. In this aspect, by your own admission, WoW is an RPG.
You basically want every fight to basically be tank and spank it seems, that would get real boring real fast.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
It is a good role playing game. There is nothing role playing about stats and assigning stat points. That is a chain that games have stuck to because of D&D as the roots but more often then not they are hollow choices that don't to much but act is a dumb skill checks. WoW is a role playing game because it gives you a role to play in the story that Blizzard is telling.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
WoW's a carry over from Warcraft 3's Hero system, where stats are determined by equipment and level.