Originally Posted by
RelaZ
Because that would be a spit in the face to the game's loyal customers. What the game most certainly does not need is yet another cash grab hero class to divert people's attention from the real problems with the game (if so only for the first ~3 months of the new expansion).
WoW needs to stop being treated like a cash grab by its owners (Blizzard & Activision). WoW is starting to look more and more like some ridiculous Chinese P2W MMORPG with the abundance of underwhelming classes, P2W gold and cosmetics shop (why would a subscription based game have a cash shop?), and ridiculous races. Everything of course to grab more $$$ before the game dies while also covering up the fact that you don't want to / can't fix the underlying, growing, issues with the game.
WoW's next expansion needs to focus on GAME DESIGN.
This should be done through well thought out, cohesive, long lasting (no borrowed abilities), non-gimmicky (essences), class design which build on player complexity and intricacies (+30 abilities which interact with one another like in WotLK/Cata/MoP), controllability (not RNG), smoothness instead of clunkiness (powershifting, cast while moving, short cast times etc), and agency (utility and cc), and not on some pruned "class fantasy".
Systems wise the game need to re-design and make systems that are fun and give choice and control to players without feeling inhibiting (i.e. not covenants) not maximizing the playtime metrics (i.e. not RNGesus).
Though, I have almost no hope that game design will triumph business decisions. We're far beyond the point where fun and "good game design" wins any important battles over "well it will make us more money" at Blizzard regarding WoW.