Not true for Naxx lol. The thing that will kill people in naxx will be the sheer amount of damage taken. Naxx 40 had a signficant number of abilities that dealt more damage in vanills than they did in naxx 25 in wrath not a higher percentage more damage flat out. Also people have had 10 plus years running it on private servers I would hope they can clear it.
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Do people not understand how much time developing strategies takes? This is why if your average top 50 video guild suddenly decided to go 7 days plus day raids for a tier they likely wouldn't crack the top 10. It's very different to develop a strat vs copying an already created one.
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Lol you are playing on the 1.12 patch and it's a lot more than just tanks that need health w/e I look forward to the crying once people hit the cintent that patch retune is actually meant for.
A lot of guilds cant even down Rag and Domo consistently.
I doubt the problem is a lack of information, but a lack of willingness to process it.
If you tell your entire raid to use consumables (and they actually do it) pretty much any boss in MC rolls over automatically, because the dps increase allows you to bypass almost any mechanic.
If you however, have people that aren't doing any research on their character and just equip whatever they want, do not use any (Fire resistance) Potions, Tanks just not giving a shit about taunting, i can see that rag can turn into a struggle.
Let's not forget, people also love to showcase "how few" people actually clear heroic on retail, would love to see some stats on how many people have reached 60 and killed Rag.
Last edited by Kralljin; 2020-01-02 at 02:27 PM.
I find that pretty hard to believe that seasoned raiders would wipe over and over on those bosses.
for example i'm in a very casual guild made of op ppl that played on my original realm back in the day. Some ppl in the guild haven't raided in years, some ppl still raid in BFA and everything in between.
We also don't even have 40 ppl yet, our first Onyxia kill was with +-20 ppl, and not because we wanted to splitraid, but because that was the number of ppl we had available, we also did the whole of MC with well less than 40 players, starting with around 20 and killing rag with around 30 in raid. Our highest wipe count before the first kill was 4, which was on Major Domo, since that was the hardest too coordinate with a less than optimised grp.
But if 20 to 30 casual players, generally not geared in pre-bis, nor chasing worldbuffs or using a large amount of consumes and stuff can kill every MC boss in a few attempts, i really have a hard time believing that there are veteran raiders from retail that are wiping continiusly on bosses like Garr, Geddon and Shazzrah.
Last edited by chronia; 2020-01-02 at 02:51 PM.
I feel sorry for people like kungen who have basicly been living and making a living in his case on the reputation of having cleared this "hard" content first.
I can't imagine how it must feel to have been in a "hardcore" guild back then, raiding nearly every night then spending years after bragging about how leet you used to be and how hard that was only for Classic to come along and basicly just trivialise all thows hundreds of hours of grinding by basicly just showing it was the players lack of knowledge that made it hard not the content.
It actualy makes me glad I only got up to bwl/aq20 first time round. Its bad enough thinking back to some conversations I had over the last decade where I'd big up my vanilla and tbc raiding record and talk about how hard it was, deep down I did have my doubts that it was actualy as hard as I made it out to be, but having classic come along and show so clearly how much of complete melt me and the rest of my raid team was back then has been a bitter pill haha.
Ahh well at least it's a small comfort that others wasted far more time than I did back then
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Acording to warcraft logs as of now.
8,560 guilds ha e 10/10 mc
338 guilds are 9/10
93 guilds are 8/10
33 guilds are 7/10
Though that's obvs only the guilds who bother to log raids so there's no über casual guilds. But it does still show of those who bother to raid mc the vast majority have likely cleared it.
Good thing that this is the same as a politocal poll and not a correlation of unrelated info then.
As most guilds log nowadays or at least have one person in the team logging this is as close to the full picture your going to get and what it's showing is shits easy fam.
I see many claiming that "vanilla is harder than modern" so I'm not sure they're on the same page as you are.
In my opinion, the reason vanilla (and TBC as well) have such long times to clear the instances is due mostly to two factors:
• One: lack of tools and communication. By 'communication' I mean boss guides and strategies. If you wanted to find out how to kill X boss, you'd have to ask a guild that already killed said boss. There was little to no online guides.
• Two: the amount of "out-of-raids" requirements one would need, like attunements, grinding resistance gear, grinding rep, etc.
Simply because it's the only data we have, doesn't mean that data is useable.
Doesn't even answer what i was asking in the first place, because i asked "how many people that are 60 have killed rag", not "how many people entered mc and have killed rag".
According to Warcraft logs, 95% of all guilds that entered EP HC also killed Heroic Azshara.
Yet when i check Wowhead, only 22% of all profiles actually have AotC, so yeah, Warcraftlogs is not representative for the whole playerbase.
Organized groups (which always have logs) will breeze through MC easy time, no question about it.
In your set of data you simply have a massive blindspot, yet this blindspot is precisly what i'm interested in.
Let alone that pugs don't even show up in your data.
What you are basically saying is: The perception of difficulty varies from player to player.
What a revelation.
Last edited by Kralljin; 2020-01-02 at 04:41 PM.
They will absolutely be cleared faster, people have had 15 years to get things right and it has paid off already with leveling, phase 1 raiding and quick BG's because people know what they are doing. You had 1/3rd the guilds that cleared MC compared to then and today so the extra 2/3rds of the max level player base ready for BWL means it will definitely be cleared at a faster rate then back in Vanilla.
"They will come for us now, all of them" "Let them come, Frostmourne The Banshee Queen hungers."
Exactly this. Im a casual player but I do put in a ton of hours a day playing. (I have 3 level 60s already) I love the difficulty level of the raids. Difficult content doesnt mean more fun. Ive never had as much fun playing wow as I have in classic. Retail wow is fun for that best 10% of players. Maybe thats why only 10% of the subs they had previously still play.