Disagree here.
Of course no one knows the future, so they (Blizzard) can surprise us -- but that's how predictions work. You make judgments based on information you have, and we have a lot of history with how blizzard does expansions along with plenty of information specific to the expansion to make a good judgment call (i.e. prediction) about its future.
You're misunderstanding.
I can say it was 100% accurate since I have the power of retrospection now. Of course they didn't know it was accurate at the time, but as it turned out it was. And it was based on early information. Just like now.
Last edited by Mozu; 2020-01-04 at 11:34 PM.
It's awkward to put it so it's clear. I don't mean questing in Westfall at level 55, but rather going from 10-50 in just BC or Pandaria zones. Things might feel just weird getting 40 levels over the course of 5-7 zones (or 50 in however many leveling zones Shadowlands ends up having).
I also forgot you're supposed to do the new 1-10 island, but I think you get to choose between that and an old starting zone before being free to go where ever you want if I remember/understood right.
Ofc it will be bad.
It can't be anything else.
Cuz if it isn't bad then you are wrong, and you just can't have that can you?
I would love it if doomsaying was a bannable offense. This is getting out of hand.
IMO, whether or not zones are physically adjacent to one another or not doesn't matter as usually the zones don't spill over into one another with content usually.
Cata had other issues concerning cut content (obviously cut content at that) and a lot of stagnation with nothing for us to do. WoD had similar issues here as for why it sucked.
Is the linked zones held together with singular breadcrumb quests really that important? I think not.
too soon for this statement and also counters itself... "no features" then proceeds to talk about features?
Your opinion of it being bullshit is rather bullshit. But I think the issue here is statements regarding large scale changes to the existing specs (which have reached a point where they are as separate and different as classes)
I don't see the point for two points on zone design. Also this further still looks like you're jumping the gun trying to make a point that doesn't matter.
I think you should probably wait to see more official leaks before deciding anything... and maybe take a look back at why other expansions fell flat.
1. I don't think this matters at all, they're all clustered together and probably will have FPs between them.
2. Sort of agreed. But then again I think covenants might be fun, depending on how they handle them. Knowing Blizzard though, I think they will nerf all choice based stuff to the ground or make it super easy to swap, which would make them suck. Guess we'll see.
3. This is a VERY good thing, I actually hope they remove some classes in the future and just add more specs instead. Id much rather have fewer characters that I actively play than 50 different classes collecting dust.
4. That's your personal opinion. I've wanted snowy, cold zones since Wrath... only got Frostfire ridge in WoD so far, which I loved. Bleh, but these look interesting too, especially the "vampire" zone, forgot the name.
I'm just tired of them putting in mediocre, lack luster, boring ass dung in the game. The Legion legendaries were basically the pinnacle of power, we will never return to that + set bonuses.
They like adding in shit essences now like:
Big AOE laser beam.
Thin single target laser beam.
Laser beam that adds a dot.
RNG laser beam that buffs the raid.
Laser beam that is invisible that grants you a cooldown.
Interactive laser beam on a 30 second cooldown.
Like they just do shit like that for the entire expansion and expect people to eat it up and some people do and we're caught in this vicious cycle.
How about an essence that just removes the GCD penalty for a duration? How about essences people would actually want?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Personal opinion: I will give my personal opinion when the game is actually out.
Can't imagine why anyone would try to say what is and isn't going to be bad about a product we will play for 2 years before its even testable.
Half the stuff they said might not even be in the game by the time it launches, or more so, might change through out those 2 years.
Ya know, like BFA?
Owner of ONEAzerothTV
Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
ONEAzerothTV
Then how come you can say it's "100% accurate" since I've shown two examples where the predictions couldn't be any wronger than they were? MoP was predicted as a bad expansion, and yet it was a a good, fun one! WoD was predicted to be a good expansion, and it was a terrible, unfun one.
MoP was predicted to be bad because of kung-fu panda and childish themes as you yourself pointed out. By using those same metrics it was bad considering it was kung-fu panda and childish themes. (Panda is the least played race in the game).
And as I already explained with WoD, it was a good expansion when content existed.
All predictions were correct.
Oh for sure anyone with an above 80 IQ knowns shadowlands is looking very barebones. There is just no way around that. Blizzard wouldn't have gone to blizzcon if they had more to show. They would have showed all their big bright ideas at blizzcon because that is when they hype up the pre orders and get the whales to buy right away. So the fact they had very few features and exciting things about this expansion to announce is worrying. I'll enjoy watching the collapse. This expansion will probably be the first with very shallow but replayable contant(tower of damned) to drive up those time metrics.
Uhh.. it’s a year out and beta hasn’t even been announced yet?
And you answer your own question. Blizzard underpromised at Blizzcon so that people would not be all up in arms because X was cut or Y was changed.although that may be due to its relative newness
And now people are like “well I didn’t get X and Y isn’t what I want.” I swear, it takes the patience of saints at Blizzard HQ to deal with people on the forums.
I hate to say it but you're right. 6.2 wasn't bad which is why I have came to agree with others, they need to LOAD and PACK new expansions at it feels like it's a .3 patch so it FEELS like a new expansion and there's soooo much content, you can't consume it within 2 weeks or a month. and then we wont need ridiculous time gating
"You know you that bitch when you cause all this conversation."
You're moving the goalposts, here and in the quote below. It doesn't matter why people thought MoP would be a bad expansion. The point is that they did, and were wrong.
"It was a good expansion when content existed." You mean the leveling experience. Because you basically had almost nothing to do in WoD at max level in terms of content aside from one tedious daily that was just "mindlessly kill mobs to fill up a progress bar, 1% after 1%". Nothing. WoD became a "bad expansion" before 6.1 even hit the PTR.And as I already explained with WoD, it was a good expansion when content existed.
You're outright being denying reality, here. MoP predictions were wrong (claimed bad expansion, turned out good expansion) and WoD predictions were wrong (claimed good expansion, turned out bad expansion). All you're doing here is moving goalposts in an attempt to claim that predictions for MoP and WoD were somehow correct.All predictions were correct.
1: lol this is a silly thing to complain about. You have dramatically different zones with very clear themes for aesthetics, mobs and lore that can be built on and have stuff done with them. This is a big improvement from "swamp/desert/hills/cold/jungle" style zones that you normally get and Cata's only unique zones (Deepholm and Underwater World) were divisive. Some people hated Deepholm but I loved it and I loathed being underwater but some people are wrong and somehow enjoyed it. The others were very generic and bland and as much as people meme on WQs, they actually get you out into the world doing stuff other than just herbing along the river in Uldum and flying circles mining in Deepholm. Cata is a terrible comparison and this is a hilariously silly point.
2. "no features" and then the Diablo Tower which is a feature. It sounds to me it is like an island but in a room and which gradually gets harder and has good rewards. I don't even hate islands, I just think they get old pretty fast like everything else. This is a new version of them that's better than the existing one so that's fine with me. You eventually even get customised legendaries from it which needs deeper explanation but sounds better than what we currently have which is a lame as fuck cloak. What else is it supposed to have? I just wanna do new dungeons and raids and shit. I want new places to do WQs in. That's what most people care about and it has that, obviously, so the less extra pointless shit the better. Diablo Tower sounds way better than fucking islands even if it is a similar system.
3. good on them not adding another class. They add new shit all the time and leave existing specs that suck like Ret in the dirt. I don't believe for a second they will ever improve Ret except by accident and then find a way to ruin it and call it 'class fantasy' but still, seeing a new spec get things that make it functional and better than Ret will piss me off so I am against any of it.
4. lol no way. Bastion looks awesome. It's the High Heavens in WoW and I like it.
Paladin Bash has spoken.
I am referring to other announcements of previous expansions insofar as their gameplay and features trailers are concerned. Comparing Shadowlands to either the features trailers for Legion, or even BfA.
This seems less like a statement of a fact and more one of optimistic hypothesis - it may be true, but we can't really know that. I also didn't positively state that there was anything I wanted that I didn't get, merely that what we've been shown to be getting *thus far* seems like demonstrably less than previous expansions.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead