It might well be, remember how old the game is and how long it took for them to be able to expand the original bag by adding 4 extra slots, for years adding slots to the original bag basically broke the game. It might simply be that there's something we can't see in game that adding play housing just breaks. More modern games are built with housing and creation in mind so there's more flexibility.
Garrisons are not housing don't get me wrong with the above part, but warcraft is a very old build with housing not in mind when first made.
I've moved on from WoW a few years ago, one of the lesser reasons was me giving up faith in WoW Player Housing, not just because Blizzard fucking suck ass at such a concept (See Garrisons)- but because Player Housing has since evolved into amazing gameplay beyond people still thinking it's some ken/barbie shit from like ultima online days... thanks to other games like Fallout 4, No Man's Sky, ect...
There's no way Blizzard can touch what Player Housing can offer, because other games have already beaten them to the punch and gave the world what they've been asking for and have grown the concept beyond the days of regular MMO Player Housing of olden-days.
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What's so obvious is even YOU know that what WoD offered wasn't a proper player housing system, but you clearly like shouting that because you personally don't like the idea and it has become a talking point for you.
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That would've been a great argument about 10+ years ago...
Like many other feature in WoW, it was half assed. They tried to appeal to everyone and it was a mistake. Housing features are made for people who enjoy that kind of stuff, Blizzard tried to appeal to the people who only want practical stuff by putting in profession buildings and it made Garrisons a cancer in WoD, destroyed the economy of the game forever. All they had to do was put buildings and furniture that do nothing and the housing fans would have what they want, the others could ignore it like they ignore battle pets, everyone would be happy.
It's just another thing in the very long list of things Blizzard made without thinking about their target audience. Pet battles are the only thing they made correctly because it's 100% ignorable by people who have no interest in them.
Many of the amenities of a garrison just in a smaller space doesn't mean it isn't essentially garrison 2.0.
You pretty much described all things available in a garrison, the only real difference is you're saying to put it in a smaller space and calling it player housing. It's still going to have several rooms and several professions right in the house. You even then go on to say they'll essentially do the same exact thing as garrisons where you can upgrade both the house and the rooms, again something we did in the garrisons.
The only real difference is you want to also be able to decorate the respective rooms that were essentially pre-generated in the garrisons. There just isn't enough game play there to put the time and resources into designing, implementing, and continuing to add to it forever.
Even the witcher has housing tbh. And it's a Action RP game. An MMORPG like wow i don't see blizzard doing this properly. So i'm afraid it will affect the gameplay.
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@Kyphael gave me the idea, of at least make housing in cities like Silvermoon, that are not so much visited anymore.
On RP servers silvermoon is still visited but on normal servers they are not, and have no reason to go there.
Maybe if housing existed in Silvermoon, or the races cities, it would fill the cities.
All this making it not related to gameplay, but housing.
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Also it's a waste they have such amazing architectures on Gilneas and Silvermoon and it's not visited anytime.
Even undercity itself:
Last edited by Shakana; 2020-01-08 at 01:38 AM.
No I don't think this is the case really. Remember, they wanted to make player housing back in vanilla. That's why there was an instanced portal in Stormwind at the end of the canal I think between trade and old district. Which means they had that in mind when they were making the basics. So I don't think anything would break if they did actual player housing at all, they just don't want to.
I specifically said there was no impact to game play. There are crafting rooms, but you don't learn recipes there, unless maybe you can unlock some cosmetic crafts. You don't gain any professions mats. It's just a room that looks like someone who crafts stuff might put their crafting stuff in.
There's no bank. There's no auction house. There's no quests. There's no soldiers walking around all over the place. There's no mission table. There's no mats to farm. There's no scrap yard. There's no barracks or bodyguards. There's no followers. There's no base. There's no town hall. There's no 'house resources'.
It's just a house with rooms that you can decorate with maybe a few fun things to do that don't impact game play or anything outside the house.
That's nothing like garrisons.
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That means you have the least amount of interest possible for housing.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Agree with the sentiment, for an mmo, what good would housing brings?
would it give better pvp? pve?classes? massive fights? What is a player for (real question)? Garrisons were the closest I think of a player house, it was CRAP, killed an xpac with people staying in, not doing shit.
I see the subject being brought again and again, no one has ever made a statement explaining why this would in any way be good for the game.
Meh, it's just another type of collectible. Does transmog improve any of the things that you mentioned? Or mounts? Or pets? Or toys? Or achievements?
Having a personal place to display some trophies and collect some furniture or whatever wouldn't be any different than having them in the UI, but I don't see any reason why it shouldn't be in the game. It takes a tiny amount of development time, and provides another evergreen "activity" to keep players entertained, and it's perfectly optional, just like every other collectible.
Before I begin, I want to make it clear I do not in any way care for player housing. However, it could be beneficial in a finance perspective. It would be false to say people don’t care about it. The comments in this thread and the amount of times these types of threads appear shows that some do care.
I’m and old school PVE’er. The game to me is raiding at the highest difficulty, that sort of thing. We know that there are many many collector players. There are 15 years’ worth of assists in this game, for those that wish to build a home it could be everlasting, thus keeping collector players subbed playing sims but in wow generating more income for WOW.
Although, to originally make the system something in a PVE/PVP environment would probably have to be sacrificed to give the Dev’s more time to build it, which would also cause more unsubs due to lack of content.
IF nothing was sacrificed, if blizz hired a new team to just do Player Housing and if there were no requirements for me as a PVE player to do it to get something I needed to progress I wouldn’t care if it was in the game. Knock yourselves out.
Because there's already quite a lot of things you can do in WoW. So if you want to do some housing, just go on the Sims. They have trouble balancing the main features, let's just stop pushing for useless features ok ?
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/