Nice. Best part of the expansion is when I finally have time for alts and achievements. The fun stuff
Nice. Best part of the expansion is when I finally have time for alts and achievements. The fun stuff
That is how hobbies work for human beings, yes.
If you wouldn’t enjoy doing it (and playing World of Warcraft isn’t litterally your job) you wouldn’t do it.
You do all of those things because you enjoy the reward that comes from it. People find gym activities physically exhausting but they keep showing up because they enjoy the results.
Tell me. If people could get a sizable AP reward doing the content they actually enjoy(which could be anything) then do you honestly think they would participate in WQs or Islands?
I know you can magically argue that people may enjoy the same WQ for the hundredth time. But if we all had a choice I would wager people would steer clear. Why is the biggest AP reward tied to one piece of content? Do you think it may be because no one would do them otherwise? Likewise. Why is every reward in Islands purely RNG? Why was a Dubloon vendor added with an entirely different set of items to buy?
No, I'd rather the payoff be from a source is enjoyable and makes you look forward to logging in. I don't get home from work every day and say oh boy I can't wait to log in and cap islands and do my AP map clear, it's going to be so much fun it's making my insides tingle in anticipation.
I don't even know why you are arguing against it, the evidence is all there, some of the most popular systems in WoW have been ones that didn't have any player power attached to them at all. Do you think that's the same for BfA? Do you think engagement in Islands, World Quests, Warfronts, AP would be the same if they were side systems that offered no player progression? Fuck no.
Make a poll on this forum, make a poll on any WoW fansite that exists, or on discords, or just gathering opinions in game, list all those features, ask people if that would be the case. I will literally eat my own shoe live on stream if I'm wrong (spoiler, it's because I'm not).
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
The argument isn't that there are people who enjoy WQs or the AP grind or Warfronts and Island Expeditions. It's more that the people who are most negatively impacted by the tedious nature of these activities are far more likely to be participating in discussion forums on fan websites. This silent majority of players is whom Blizzard is attempting to cater towards which will inevitably make it seem like players on forums are at odds with the developers. I don't necessarily agree with this approach but it stands to reason that if Blizzard did not cater towards these players that fewer people would be playing. And fewer people playing isn't exactly a goal I think Blizzard sets out to achieve with their design process.
Then don't do it genius, no one is forcing you to. The fact you still don't grasp this is amazing.
You want the payoff for free, you want to go back to your days of raid logging and are throwing a hissy fit that blizzard have created content to keep players logging in regularly. Too bad champ, if you want to enjoy the payoff you have to put in the work. Like everything in life. If I don't practice SFV for a month and go to my local I get my ass handed to me. Practicing isn't always the most fun but I have to do it if I want to enjoy the payoff of competitive play.
Meanwhile you're crying because you can't max your neck out just by raid logging. LOL.
Also if your neck hasn't already been capped for 1+ month by now you don't grind hard at all mate. There always is an end to the grind, you just seem to be so salty that you can't raid log and reach that end lmao.
Once more, you're not going to get real feedback on a fan forum like this. People who participate in fan forums aren't in Blizzard's target demographic. You might not like AP grinding, or Islands, or really any of the number of features that Blizzard presents its players with. And you're not alone in that opinion on this website. The issue is that there are a lot of people who don't look at the game like that. They just log in once a day to do random shit. Maybe one day they do some Islands. Another day they'll do some Emissaries. The next they'll knock out a LFR wing. For a player like this, the type of content is almost meaningless since it's not the content itself that they're enjoying. It's the fact that many different types of content is keeping them engaged in the game.
There wasn't anything interesting or exciting about any Azerite trait. There still isn't. Comparing them to Legendaries is just ridiculous. At best they can be compared to Set Bonuses. I find nothing exciting or engaging about my 9th passive proc filling my buff bar. Nor was the gear easier to obtain, until 8.1.5 when they added a Vendor. It still had the exact same problem as Legendaries - you couldn't target or directly farm the trait you actually wanted or needed. You had to rely on pure luck. You're looking at it as it was in 8.1.5, not as it launched.
You claim the developers shouldn't take player feedback on board every single time. But how can a game developer from a multi billion dollar company think that it is okay for you to earn a trait on a piece of gear, unlock it and play around it with. Then get a higher level piece of the same gear and have to re-grind that same trait back. Some of these things are so stupidly obvious it baffles the mind that they ever get implemented in the first place.
Is it stupidity then? Or is it nefarious development? Do they directly want to fuck over their own playerbase? Or are they morons? Pick one.
Your comments on Shadow... Sigh. I wish people would STOP comparing the DPS a spec does and how it functions, how it plays. You can check Priest forums across the internet. Check their Discord etc. I think the majority are not happy with how the spec PLAYS. Sure it may do great damage...
Why did this happen? Refer to my statements about regrinding traits above. Because the developers are stupid? Or because they wanted to fuck their playerbase over? Pick one.
You still don't understand what I'm trying to say, I don't want the payoff to be free at all. Looking at a game like it's work is just the most wrong approach imaginable.
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It's funny that you say that, then in the post above responding to me imply that these types of system don't exist. Same with Mage Towers and Challenge Modes, no player progression but people fucking loved them.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
lol my wife literally hated WoW when it was just an instanced pve/pvp focused game. She also loves it now that there is so much random shit she can do that gives minor power increases here and there. The vocal minority on places like this and reddit really have no clue what the majority of WoW players enjoy.
The game needs to offer rewards from many different sources because people enjoy many different things. That means that, yes, I know people who fucking love Islands.
Problem lies in that some people will want all the things and not know how to control themselves, hence why in SL they're capping gains to save people from themselves, so you'll still be able to get your AP from Islands, and dungeons, and raids, and world quest, and wiping your ass, but you will only need it from a source ore two.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
Stop reading between the lines and grasp what I am trying to say.
Why is giving us a CHOICE a bad thing? Possibly because they know no one would do them if rewards weren't tied to them?
Why can't I choose to grind mobs for rep? Why can't I choose to run dungeons? Why am I forced to do WQs and only WQs that are completely and utterly time-gated.
There's a reason this boring, low effort content feels "mandatory".
You yourself said you want to be competitive. Being competitive in a game basically is work. That doesn't mean it's a full time job, but that means time needs to be put into said game. If you want to play the game casually you can also do that, and then it won't be "like work" anymore. You're the one who literally on the record said you want to be competitive but also don't want to put in said work but only do it cause you have to lol. Welcome to life, if you want to be competitive at anything you have to put in work.