So blizz finally did it, they made a fun decently challenging solo content, for the first time since legion mage towers. It has a lot of nubs to increase difficulty, there's the masks if you complete a full run, it even gives loot if someone doesn't do m+ or raiding (which is weekly gated to not be too spammy, as it should be). Sounds like something i wanna hop in as much as possible.
...and they completely fucked up how you get in there.
If i do all weekly and bi-weekly events, i get around 20k coalescomething visions. That's 2 attempts. In those attempts i can't feel free to explore and fail as i want, because i need to kill thrall 5 times for the current weekly cap to rank 6. Worse if i failed any of the runs due to trying to do the side objectives too early or just lacking experience.
Why? why limit players' time in whats possibly the only interesting solo content bfa has? Why not just let us go with it, and timegate/limit loot as you see fit? I think its already timegated, as are cloak upgrades, so why make the attempts so increadibly stringy? in Legion you could easily get 5+ attempts just from some world quests in broken shore in an hour's gameplay, and that was so good. Why not repeat that model? I wanna see how far i can get with each cloak upgrade, i wanna fail and try again, and i imagine a lot of people who like this sort of solo content want similar things. Why stop us through a boring grind with stringy dailies i'll probably never do?
Thank god sc2 co op exists, one game mode blizz still has that's fun for when you don't want a premade group.