Originally Posted by
Razion
- Character Info window having an option for expanded stats and expanded stat information again
- Access to an option for extended information in spell-book: being able to see a breakdown of how much each ability is being improved by each stat or other abilities and by how much, what attack/spell power ratios each ability has, specifics like chance to occur, how many procs per minute, internal cool down, if any resource it costs or generates that isn't mentioned how much that is, etc.
- Access to transmog anywhere (without a yak)
- Access to mail anywhere
- Option for all separate backpack and bags to appear as one window instead of several
- Another collection tab to include various quest green/blue quality armor sets, being able to use those sets in transmog window
- Being able to collect transmog of any armor or weapon type on any character
- Flight paths instantly relocating you (you pick up off the ground, fade to black, then appear at your destination)
- Mounts instant cast, no forced dismount in trivial content
- Being able to click on battleground and arena instance icons on their world map locations to see the map for that area
- Adventure Guide tabs for Battlegrounds, Arenas, and World Events, with overviews on objectives, potential brawl mechanics, bosses, etc
- Clicking on a travel location icon on the world map ("Boat to Booty Bay", etc) will take you to the destination's page of the world map
- During the period they are available, World Events will have spots on the world map, and clicking on them will show any relevant information
- Right-clicking a quest in the objective window now has an option to abandon the quest, instead of needing to go to the quest log
- Being able to save more settings as default for new characters (auto-loot, left/right bars, player & target frame location)
- Not being booted out of the character creation screen when you are still active (not AFK)
- The game remembering your progress (realm you were on, options selected, any name you may have entered) on character creation
- Being able to preview your character in various armor sets and using various animations and abilities on character creation screen
- Access to information on specializations on character creation window
- Expanding on the macro window to make it easy for newer players to make useful macros
- Automatically switching players to the appropriate assigned specialization when they first zone in when using the dungeon or raid finder, and if they have never assigned abilities to that specialization's slots before, the bars' slots will automatically be filled with the unassigned abilities
- If a character obtains a new ability and the other ability slots are full and no other action bars are active, enables the left or right multi action bar and puts that ability onto the new multi action bar
- New players not having to set up key-binds: a default set of key-binds automatically set up for new players available on the multi-action bars
- Being able to move more of the UI, especially action bars, personal resource display, and special resources on targets