Originally Posted by Blizzard Entertainment
Actually that should be the opposite. The whole top DPS parses are due mainly to
1) Stacking buffs (which has nothing to do with gameplay).
2) Extremely short fights that heavily favor any kind of burst.
It completely skew numbers, which means that all what you call "non-shit" basically means nothing.
Especially for someone who aims to lead PuG, where just having a warrior forgetting to refresh regularly his shout (very common occurence in such situation) can completely tank the DPS of the rogues in his group.
Dots are a minor dps increase only, a corruption is worth just a little more than a shadowbolt every 20 seconds(+ the chance at nightfall proc if you are SM/ruin), and curse of agony is worth around 1,5 shadowbolt every 30 seconds. Shiphon life and immolate is a dps loss over just casting a shadowbolt.
Reason warlocks are bad right now, is because the lack of both hit and crit. both these stats scale incredible with spellpower, and the more crit you get, the uptime of improved shadowbolt goes up, which buffs your damage a lot.
With current gear levels, and boss kill timers, with 5ish warlocks, you are lucky if you get a shadowbolt to land with the improved shadowbolt debuff on the target, but once you get into BWL, AQ and Naxx gear, the uptime on that buff increases dramatically, causing the damage to explode.
If you add a shadowpriest, a warlock will be right there at the top with mages and warriors when you are in AQ and Naxx quality gear, due to the warlocks insane scaling
Originally Posted by Blizzard Entertainment
No they aren't. Immolate is ALWAYS worth casting (if we're talking about things in a vacuum/debuff slots not being an issue) even if half or more of your +damage is shadow. If you have Bane, the DPCT of Immolate is about 40% higher than Shadowbolt... even if it crits. Its higher if the Shadowbolt doesn't crit (and the up-front portion of Immolate can crit, too) Sipon Life is always worth casting, as well. Its DPCT (1.5 seconds and its 100% coefficient (actually 200% cut in half because it heals) is amazing. In a setting where you CAN use them, they are ALWAYS worth casting over a Shadowbolt (ALL of your DoTs are). This was true - even as Affliction, Immolate was ALWAYS worth casting until it was removed as a spell Affliction could get - until well into Cata, which is the last time i paid attention to that kind of thing.
Combined, all 4 DoTs tick for roughly the damage of a non-crit Shadowbolt every 3 seconds, and, combined, only cost you about 3 shadowbolts per DoT cycle (mostly because of Immolates shorter duration). Theyre always a decent dps increase. Particularly since 3 of them gain from ISB and Shadow Weaving. And that doesn't include the possibility of Nightfall procs.
Even in current gear, Warlocks (particularly Shadowbolt spamming SM/Ruin or DS/Riun) are threat limited. There's no inherent threat reduction of any kind, unlike literally every other DPS (and dont even start on "well you could run Imp with MD" - yeah, then, not only are you "gaining" the benefit of the threat reduction from the imp.. you're ALSO self-gimping your DPS by 15%, lowering your threat even more.)Reason warlocks are bad right now, is because the lack of both hit and crit. both these stats scale incredible with spellpower, and the more crit you get, the uptime of improved shadowbolt goes up, which buffs your damage a lot.
With current gear levels, and boss kill timers, with 5ish warlocks, you are lucky if you get a shadowbolt to land with the improved shadowbolt debuff on the target, but once you get into BWL, AQ and Naxx gear, the uptime on that buff increases dramatically, causing the damage to explode.
If you add a shadowpriest, a warlock will be right there at the top with mages and warriors when you are in AQ and Naxx quality gear, due to the warlocks insane scaling
Warlocks will be threat limited pretty much forever. Im not sure tank TPS can ever really deal with a warlock going balls-out, even in Naxx, though in Naxx, said Warlock would have to be very well geared and very skilled (97% percentile) to regularly pull of the tanks, and most people aren't that good, and the tank doesn't have to be "great" to do tha tlevel of TPS (which is relatively passive if the tank is doing his rotation right).
I am surprised at the fact that fury warriors are accepted to raids. Back in the day, you either tank or you had no chance to play as fury. But now we have 2-3 warriors dpssing. And they are doing good. Wish I could have been one back 15 years ago.
Last edited by Tekkommo; 2020-01-23 at 09:58 AM.
DPS rogue? Are there other kinds of rogues too? Tank rogue?
Most people don't care about making an effort, parsing 95+ can be a bit tough. But 90+ is for sure easy as shit, if you spend a little bit of time getting World Buffs before raid, and have a semi-decent raid group (so the kills are quick).
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DPSing in Classic is ALL about preparation though, so #1 there should be taken into consideration. NO SPEC/CLASS is hard to play in Classic, they are all literally braindead to play. What takes an effort is preparing for the raid.
the only question i asked myself here is:
lets say its super easy to get 95% percentile, and cause of that fact, 9 (fictionally) million players of 11 million players total reach that number. is 95% percentile then still 95% percentile ? or, as more and more ppl getting that because its so easy, 95 become 83 then 72 then 50% percentile ?
i do not know out of my head how warcraft logs calcs stuff. but it seeeeems very dubios to me , when someone say (you) „a 95% thing is so easy everyone can easily reach“. instantly there is a question in my mind: „if so, why is it a 95% thingy instead a everyone-and-their-mother thingy“ ???
somehow this makes zero sense to me, what you say.
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ask myself the same here
Because to reach it, you have to put in an effort. But everyone can do it, they just chose not to. Literally go DM trib, get Songflower, log in for Ony buff and you're good to go. Oh and consumes of course.
If you can't get atleast 90+ with that, you're absolute trash and need to delete the game, because there isn't any hard rotations or anything in Classic that makes it hard to parse good.
you missed my question:
what DEFINES 95% percentile ?
if wclogs go and take all parses in account and compare them and define 95% percentile on the 5% that reached the highest performance value, well... then, when everybody and his mother reach this value, it will no longer be 95% percentile. it will become 50% percentile.
so the whole argument is complete bull shit. WHEN wclogs calc it that way.
when it is a „total number setted in stone“ then its another thing...
Hunters scale extremely shit with gear, sadly, and reach their "slow growth" very fast because attackpower and ranged weapons scale remarkably badly.
Example:
MC 1h weapons have around 50-56 dps and climb to 70+ in Naxx 40, meaning a combined MH+OH increase of 30-40 dps.
For hunters they go from P2 Rhok’delar with 44 dps to Nerubian crossbow in Naxx with a dps of 57, a growth of only 13 dps.
Hubters do get higher dps once Survival Agility build becomes viable after AQ gear, byt that means no trueshot aura for your group.
For Paladins... well check out Spelladin build in P2 and onwards, it becomes superior to "warrior" rets and never look back.
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