Again, no. Either you have a learning disability or you fundamentally do not understand how parses work.
A spriest with a 100th percentile parse is approx a 85-92 warrior parse, but the difference between 90 and 100 for warriors is over 1k dps.
Which means, the 1st warrior is doing something like 1,1k dps more than the 1st spriest. It's, quite literally not comparable.
Last edited by OriginalName; 2020-01-23 at 12:04 PM.
Yeah, feral can do 800+ DPS on MC bosses, will be the same in BWL. Fights will be longer in AQ40 and beyond so their DPS falls pretty big.
800+ DPS is very good, indeed it's not great like Fury Warriors (I never claimed they were, I just claimed Feral CAN do very good DPS). Feral will start breaking into 1k+ DPS when they have BWL gear and high PVP rank gear.
Check the stats, you are wrong.
Last edited by Tekkommo; 2020-01-23 at 12:10 PM.
These probably are the numbers at the start of Classic, or for the whole time Classic exists. I did a little research on warcraftlogs - there are about 100k rogues that killed Ragnaros. Taking into account rogue is one of the most popular classes we can make a rough estimate that around 1m ppl killed Rag worldwide. There is also some people still levelling or some that doesnt go to raids or dont do logs, but I believe these are minority, also many people are already quit because of being bored and crazy ganking everywhere. So now its probably 200-500k ppl playing - which is still quite a number.
Obviously Classic is not "the best and most popular game ever" - sorry fanboys, but is well and really alive - sorry haters.
As a Hunter, I'm doing decent. Was smashing everybody to start, but now as people have gotten gear it's way harder to get top dps and near impossible on some fights. I expect to drop off even further in BWL and for it to just get worse into AQ and Naxx. Sucks to be a Hunter, really.
Yeah you have it right, the differences between 95-99% parses are minute, and as people gear through BWL and continue to run MC what were previously 95% parses will no longer be. Warcraftlogs can toggle parse % based on ilvl though, so your old parses will basically be saved via that.
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It's not so bad in Naxx tbh because you have the gear to move into a deep Survival build. One of the main issues with Hunters in Naxx is that we don't get our weapon upgrade until KT.
Originally Posted by Blizzard Entertainment
I did the math on the dots, and you are partly correct, Immolate is a decent dps increase, siphon life on the other hand is not.
Siphon life is not a 100% coefficient, but its calculated with 0.5% spell damage every tick. which on my math, set it at neither a dps loss nor a dps increase, so pretty much pointless to use cause you do the same damage with it as without it, but nice if you want the healing(but more threat per tick due to healing)
However, my math did not account for shadowbolt crits, and imp shadowbolt, so in reality dots are not as powerfull as the math i did, and their power will get smaller thus more gear you get. So after doing the math, using dots are a dps increase, but not a major one, and the entire point of my previous point, was that the debuff slots are not the reason for warlocks low dps right now, but the lack of hit and crit is.
And the more hit and crit you get, thus more powerfull does your shadowbolt become compared to your dots.
If you look at the gear from a Stage 2, and compare it to full naxxramas BiS. your spellpower doesnt actually increase that much, but the amount of hit and crit increases A LOT. This means that dots doesnt really scale that hard, while shadowbolts scale insane.
As for your point about threat, i was certain i had added a part about threat, but i must have edited that part out for some reason.
In late gear, Threat will be a big limitation, hard to say really how much TPS a tank in naxx gear will be able to put out compared to a warlock, private servers work a bit different in that part (From my experience, tank threat is much higher on classic than on privates)
Which in Classic language (where min maxing is king) means garbage bad for most serious guilds.
Mind you i hate it as well, but this is the Classic community.
Side note: it will get better with Bloodvine set from ZG for any non mage casters, but the issue is that mage in t2,5 and t3 will get so much power creep that it will hardly matter,
Threat isnt an issue if you have a good tank and are in a good guild. Which means not having a deep prot warrior tanking, plenty of classes will have problems pulling threat if you have a deep prot warr tanking. There should be one mitigation tank that is deep prot who usually will OT stuff, and then on specific fights he may MT but itd be rare. No reason why a guild shouldnt be having a DW tank MTing, its not that hard to heal and it makes encounters WAY easier because of how much more DPS your raid can push. I main lock and in my previous guild I had problems with threat because the tank just refused to go DW despite me telling him for months(eventually did after I left for a better guild) where id come very close to ripping threat even giving him a 10-15 sec buffer where im not even starting to DPS to start the fight. Now with my current guild with a good DW tank, im pushing way more DPS than I Was before and guess what? Cant say threats really ever been an issue on bosses.
But im not sure why OP or people in this thread think Locks are like towards the bottom tier in MC, theyre not if youre good, although they take a bit of raid utility to maximize their damage (aka having a spriest for shadowweaving for one). Even though I dont have Shadow weavings +15% shadow damage debuff in my raid and I NEVER get a PI, my average best parse is still like 96.5(to put in perspective how much SWing helps a lock, itd easily be over 98 JUST from having a spriest in my raid). Ive still managed to push 740 dps on Golemag WITHOUT SWing, if I actually had that I would have had a 850 DPS parse(since its just a flat 15% buff to my damage) which would have been a roughly top 50 parse in the world for that boss, instead its only like 250ish. Best parse on Gehhenas is 670 WITHOUT SWing or PI, should have been more like 770 if I could just get a god damn spriest in my raid. Now is that fury warrior-tier DPS on those bosses? No but its still very competitive with them and rogues and ive beat some rogues before on those bosses, although 700-800 DPS is usually a bad-OK parse for our rogues on Golemag. The biggest issue is obviously the lack of Hit available for Locks which hurts their ability to have consistent DPS and makes it even MORE RNG based than it already is for locks (since boss fights are so fast in MC, you can only get off so many SBs so if you get bad crit RNG it can just completely screw your DPS, crits are super important since it puts ISB debuff on the boss and since we get 150% crit damage on spells). So having Locks get SWing's +15% shadow damage debuff or getting PI makes it much easier for a Lock to have more consistently high DPS even if they get poor RNG. I know there are some guilds who allow their locks to get setup to pump as much DPS as possible and generally those locks are usually towards the top of the meters for most bosses.
Really all you need to do is have an spriest in your raid and get good RNG on a boss in MC and a lock should be towards the top with mage/warrior/rogues as long as it isnt an AoE/cleave fight, their only issue is CONSISTENTLY being up there due to the need for decent RNG on both resists and crits. Once Locks start getting hit in BWL though, Locks should be fairly consistently competing for top spots on the meters, especially as gear scales and they get more crit to go with that. By the time BWL is over, a lock in BiS gear could and should easily be topping meters on many bosses since BiS gear for BWL should have Locks having nearly 540+ SP 4-5% hit and 20%+ chance for destro spells to crit unbuffed. If you setup your raid to buff Locks damage then theres no reason a Lock in that gear shouldnt be competing for the top nearly every boss.
Last edited by hc7; 2020-01-25 at 10:04 PM.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
Immo is undoubtedly a dps increase over SL, especially with: Flame Buffet, fire pot, can crit
True but there was some very interesting research before ClassicWoW into a fire warlock, which did rely on immolate somewhat. I'd be curious to see the max dps of a dot lock (assuming debuffs slots).