What is the point of this Fake Vanilla exactly? As a launch player, I don't understand what the draw is, as it was never like vanilla anyway. I'm guessing it's mostly seeing the old quests again, or for the first time? But the overall experience was never remotely possible, because almost two years if patches (including content) had gone by before that patch, and it's running on today's engine. At this point anything they do with Fake Vanilla will only anger people.
Love that even this, Classic fans blame on REEEEtail...
It's Classic players complaining that's prompting these changes, nothing else.
Personally, i'm not playing for nostalgia, classic is actually a good mmo. It's warty, and some parts could use improving (certain specs being pointless, some balance issues) but with the state that the mmo industry is in, classic is one of the best options right now.
What's the point of this if people are going to have itemisation of AQ by the time BWL is out?
I'll take it, these are some good changes. Queue as a party, and removing the BG # from the AV queue pop.
Thanks!
AV premades still exist. Have you seen the premade discords? Hundreds of people queing at the same time in 5 man groups will still pop new games and see several groups together.
People have already tried Blizzard's approach on private servers, it's not new and didn't solve anything.
Ah yes, another change to placate the braying cries of the horde player base. They need to have AV too.
It definitely looks like BWL buff is coming now. Blizzard are not afraid to adjust how players consume Classic WoW content.
Who were expecting a note about the original AV coming back, at least during weekend events?
You can't fix this if you still have engraved in your brain #nochanges whatever the band-aide may be.
I'm sure quite a few just wanted to experience original WoW in some way, but most want it for...
Slower pacing and all levels/zones are relevant - Less urge to get to end game, more enjoying of the journey.
Less meaningless rewards - Gives a stronger sense of accomplishment than retail's 4-5 rewards per LFD run.
Somewhat challenging combat - Unlike retail, you can't pull a bunch of mobs and still guarantee a win. In fact it's the opposite. Classic forces more strategy in pulls and resource management.
Resource management - Actually having to think about how you spend your resource adds more strategy, regardless of how trivial it might be, in all parts of the game. In retail, this is only true for maximizing DPS meters in a raid or pvping. For most classes, food and drink items are a joke in retail, but vital in classic.
One class with multiple tweaks - Retail has 2-4 different classes based on its parent class. It's not bad but it does feel less like you're the actual class and much more a hyper focused specialization with loose ties to the class. Classic is more about being stronger with some abilities/playstyles but is ultimately still one class.
A sense of community - Retail has no real social reputation because realms are all connected. You may never see nor interact with the same character again. Ninja loot? Who cares. Realm first? Meh. Top pvper of your realm? /golfclap. All these things matters when the population of a realm was consistent. You would be forced to name change if you had a bad rep on your realm.
Stronger progression feels - Despite lower power progression compared to retail, accomplishing goals takes more investment and there's no purchasable content skipping (level boosts). I've lost the connection with my characters on retail as they're all disposable. I mean, the 120 boost is only $60 and equips the character with gold, bags, and ilvl 385 gear; Or free for expansion purchasers.
Too many catch up mechanics - What's the point of even doing raids outside of LFR if the gear will be obsolete by the next major patch? I mean, You can get ilvl 380 gear in less than a week in Nazjatar, so what's the point in grinding Dazar'alor for 370/385 gear? Or if Mythic for 415, you can get 420 in Nazjatar far faster and easier.
I point all these out while having only really played retail for the last couple of months. The main draw to Classic is that the more reasonable pain points or challenges you have, the more rewarding something feels. It's basic game design. Retail is the result of extreme tweaking due to player feedback being taken literally towards trivial barriers like learning abilities at a class trainer or manually forming a group to complete a dungeon.
Retail ends up feeling less like a MMORPG and more like a theme park. Fun in its own right, sure, but less for the reason WoW was successful to begin with. Hopefully Shadowlands fixes this a bit.
Less 35+ man pre mades roflstomping horde teams in under 5 minutes = happier horde players.
These 5 man pre mades getting more spread out into alliance pugs increasing the pugs chance att winning = happier alliance players.
People who want to play with friends can now easily queue for the same AV = Everybody with a friend happy.
Solid changes Blizzard, thank you.
Oh god I’m going to love reading posts from the nochanges crowd
This thread just proves once again what a cancer the classic community is.
Originally Posted by Blizzard Entertainment