My only 120 allied race is a void elf. I have a lightforged, mag'har, and vulpera that have been barely touched (all sub 60, and the vulpera started at level 58). I'm guessing I'm not alone in dabbling a bit in both factions for AR, though I've definitely put more time in Alliance than Horde this expansion. Overall, drawing any conclusion about faction imbalance based solely on those numbers is going to be questionable at best.
People have been asking for mag'har orcs since BC. The fact they came from the AU wasn't requested, but the outcome of making a brown-skinned orc was still achieved.
I would definitely have liked for mok'nathal (though not Mok'nathal) to be added, and I would've loved to play an Amani troll. I wouldn't want to exclude the mag'har or zandalari, but I'd take them over nightborne. Given that vulpera already outnumber goblins in the 20-120 range, I think your assessment about gilgoblins over vulpera is in the minority, but without actual gilgoblin numbers, that's just conjecture.
Quick side note about diaper gnomes... I know a lot of my ally friends have yet to unlock these. They been slacking on the requirements, but they should pick up some traction over time.
Here is something to believe in!
They really should scrap the faction divide or at least shake things up a bit. Covenants could have been a new faction system pitting 4 different factions against each other, while letting you choose your faction. Sure there would still be imbalances, but it wouldn't be based on race choice anymore.
Such a missed opportunity with Covenants.
Shame realmpop isn't up anymore. It shows a quite even side when it comes to Allied Races and Void Elves are the most popular by far.
Problem with warcraftrealms is that it needs us to provide them with info. So to take an absurd example: If you take 4 servers and use whatever addon that provides them with info, and you take info from Illidan-US, Draenor-EU both heavily horde populated servers with two mixed servers, it would of course show that Horde Allied Races are more popular because their intel is based on 80% Horde players and 20% Alliance players. Point is that info like that can be heavily skewed.
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What did you expect, when the Horde gets three races they actually asked for (Zandalari, Mag'har orcs, Vulpera) plus two races that we spent the first half of Legion developing their lore and getting to know them (Highmountain tauren, Nightborne)... while the Alliance gains one race they actually asked for (Dark Iron dwarves) and then four races no one asked for (lightforged draenei, fat humans, void elves, and [in my opinion, the shittier version of an already shitty race] junker gnomes)
My main is a KT Human, and main alt a mechagnome.
Im a special snowflake.
I prefer less played races though, since my characters stand mlre out of the crowd
I'm shocked Mechagnomes are even that, uhh.. 'popular' that so many of them were made in such a short timespan.
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Well, considering people had ties to Nightborne from pretty much having a dedicated questline to giving them a second chance and helping their rebellion and people have asked for Zandalari since forever.. prolly the former.
And frankly, who wants to play fat humans and amputee gnomes? I respect that Kul Tirans have mostly or entirely a unique rig, but their aesthetic is still not very appealing to most. Dark Irons are fairly popular and were tied with another reskin race. Void Elves are popular because they're the Blood Elf model on the Alliance. Lightforged are just a bunch of customization options that should've gone to draenei.
Yet another reason they need to break down the faction barriers. When Ion said the "HvA war is the cornerstone of WoW", I just lost all faith in him.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Mechagnome unlock requirements are faction agnostic, though.
Vulpera ones are not.
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The males are ok because they're strongfat, but the women are.. eh. Amy Schumer.
Neither of those beat Zandalari Trolls, though.
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Or a tall, lean upright troll with mayan culture and gold everything.
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If Junker Gnomes hadn't been built from the ground up to be amputees, they could've just been actual fully mechanized Gnomes, not diaperchildren.
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It's funny because Rexxar is on the kul tiran rig and he actually looks muscular, not musclefat. He's probably also a sign of what's to come, (Mok'nathal allied race) so that means that even when the Alliance does get a technically very invested rig, the Horde will have it used for a cooler looking race.
And no, I don't believe they made the kul tiran rig and never plan to reuse it. That's just not financially viable for a gaming company with player races and an overt system that reuses player skeletons.
So your choices for Alliance races are literally 3 races that blizzard would have had to Straight up obliterate any pretense of lore to make work?
Broken, sure, they work.
High elves? Not happening. Ever. Get over it. That ship sailed long ago.
Vyrkul? Not happening. The Vyrkul HATE humans, like, literally consider them deformed weaklings who should be left out to die from exposure at birth, and straight up have 0 reason by even the craziest twisting of the lore to work with the alliance.
Mechagnomes? They aren't even a "race" in the proper sense. They are Titan constructs. There is about as much chance of them joining the alliance as "allies" as the Earthen. Any "True" Mechagnome would probably view 90% of Azeroths inhabitants as aberrations in the titan's great plan, rather than something to be approached as a partner.
Alliance horde....slightly imbalance...today example from 7:45AM EU, dungeon finder m+ : alliance 2 groups, horde ~15
But no problem everything ok....
I'm shocked that you were shocked. Which part of this is shocking?
1. Zandalar, Nightborne, Vulpera were going to be popular from the get go.
2. Mag'har Orcs are one of the fan favourites as well. With many customization options for varying tribes.
3. Alliance got great racials but extra tidious rep grinds, not so great of visual variations, and Kul Tiran are just a no-no, and the nail on the coffin was Mechagnomes, the worst of the worst for the mass. (Dwarves and Gnomes are the least popular in the first place)
If some of the Alliance AR received more visually differing treatments, it would've been better but yeah, none of that happened.
Just think this shows more people playing their factions allied races than more people moving over to a faction.
[H] Zandalari Troll - Unique good looking model, very popular.
[A] Void Elf - Reskin but of one of the most popular races in the game
[H] Nightborne - Unique good looking model (although I believe it uses the same skeleton as night elves), very popular.
[H] Vulpera - Uses the same skeleton as goblins (I believe?) but sorta unique and extremely popular.
[H] Mag'thar Orc - Reskin
[H] HighMountain Tauren - Reskin
[A] Dark Iron - Reskin
[A] Lightforged Draenei - Reskin
[A] Kul Tiran - Unique awful looking model. Not very popular.
[A] Mechagnome - Reskin that's somehow worse than the original that wasn't very good to begin with.
If they hadn't given the alliance as many reskins it would've been better.