For me and other raiders the system is not terrible really, but I have no idea how Blizzard thought it would be good for more casual players - it is over complicated there and drawbacks can get out of hand for people who do not pay attention or do not understand how this works and I bet there will be plenty of those.
My two issues there are this dumb mandatory void effect on your character ruining mogs and balance, of course.
What i dont like about voidforging? The fact that i have 0 useful ones and some hard trash ones that are not even worth wearing
Edit: and that because of it im 10-15k dps behind people that got some decent ones.
Last edited by Dotality; 2020-01-25 at 01:30 AM.
Absolutely worse than titanforging. Don't remember ever relying on getting a lucky titanforge proc to increase my dps by 10%
https://twitter.com/methodfleks/stat...460993032?s=20
Whats funny is that many of us called it when people were saying "yay" to no titantforging. You don't quite understand how deep in denial these devs are.
Oh I know about that positive variance. It said: 5. It has to have the correct tier of corruption to be useful to you Corruption is fixed despite the positive "tier" you get.
Due to the way he worded it, I think he meant that the amount of corruption was rng, which is was upon the first iteration of PTR testing, but was later changed.
In any case, I'd rather have the unknown chance of getting a corrupted piece + the 33% chance (if it is equal chance to get each positive tier on that item)... over the TF rolling it goes through that Raone mentioned in his post.
So far I don't mind Corruption, but that's probably because RNG has worked for me so far... I haven't had to bank anything yet due to not having enough resistance. Of course the flip side to that, is RNG hates me as I've had very little corrupted gear drop /shrug.
Compared to Titanforging however, I agree it's a poor replacement. Just like Azerite Armor in the early days, the potentials there for an upgrade to "not an upgrade".
Personally, I'd prefer a return to the system we had in MOP (IIRC), and similar to Benthic gear... that is, we can increase the Ilvl of our own gear via a currency, up to a set cap. Perhaps +5 Ilvl per upgrade to a cap of +15. It removed the RNG and allows us to plan which gear we want to upgrade.
Got a corrupted item from NYA ... does 8-10% of my overall damage. Thats just stupid.
People are allready farming world quest blues because they can roll corrupted. Rogerbrown from method was using 415 blue pants with rank 3 corrupted affix - which did 18% of his dmg on hc Nzoth.
You cant say this is good game design, because it is not.
Systems better.
WF/TF ranges from +5 to iLvL ceiling of any particular patch, making giants swings of power, and a massive amount of RNG.
People literally don't know how the corruption system works. Ideally you want the right corruptions, but you're effectively hard capped by a set number of corruption, that raises every so often based on cloak level. In the event that somebody gets 'lucky' and gets a T3 good corruption item on a piece of gear, they're effectively done with power growth from this system for a number of weeks until they have a 'comfortable' amount of corruption. While it might seem that there's a massive amount of RNG with different corruptions and 'tiers', the tiers can mostly be ignored (at least for now). If you're effectively hard capped at wearing around 75 corruption of gear right now, you can do it with multiple pieces (if you have them), or you can do it with 1-2, doesn't matter. In the old system there was no downside to having as many WF/TF items as you can possibly get.
I hope people realize that in another 2-3 weeks, fully clearing visions is going to be kind of common. I get nearly 2k mementos right now from a single vision clearing 4/5 zones, and that number only gets larger when you start adding masks to the equation. Blizzard also buffed the amount of 'reasonable' ways to obtain horrific visions, meaning that relatively speaking, most people are going to be able to do 1-2 more a week. Why is this important? There's literally a fucking item that can add a socket to your gear, and it might only take two weeks to get one when you're proficient at visions.
While gear can indeed roll with both a socket and a corruption, it's not like you should groan if you get a great corrupted piece without a socket. Just use the memento currency to add a socket to it, if it's incredibly unlikely that piece won't be replaced.
We never had the option to add sockets before, and the buffs to attempts a week just makes it more reasonable to obtain them. You get a bonus if you're extremely lucky, but you also have the option of not having to run freehold for a particular ring 500x hoping that the ring you're looking for actually has a socket. You can get one, then add a socket.
Trash corruptions exist, and hopefully they continue to balance them. This system is much more akin to gating the maximum amount of Titanforging that's available by basically calling it corruption. What you're looking for long term is your best corruptions totaling the amount of corruption resistance available (this can be on as little as 2-3 pieces of gear with high rolls, or on lots of pieces of gear with lower tier rolls), then adding corruption past your resistance based on the circumstance, or how risky you want to be. I believe the cloak caps out at 125, and an the essence gives +10 if you're rolling it. Essentially you can run anywhere from 135 to a little over 200 corruption total depending on the risk you want to take.
I still fail to see how this is worse than TF/WF. Sockets can be added now removing RNG in a gameplay system many find fun (I do), and there's a cap on how much corrupted gear you can wear. All I heard for all of BFA is the meme about how shit doesn't have a socket (which you can solve), and how there good items didn't WF/TF. Now you're just looking for several pieces of corrupted gear, and adding sockets to the pieces you're going to wear most of the time.
The only dumb thing about this system is balance is still in flux, and there are shitty things like people farming WQ for random blues because the effects are super strong.
It's really not much different then legion legos. People doing random shit to try and get a powerful lego that significantly boosts performance. You're only confusing it as bad because ilvl means nothing- but ilvl already meant nothing for ring and trinket slots so welcome to the rest of the world.
420 close enough? https://twitter.com/methodfleks/stat...676262913?s=20
Yea, but its not a legendary, it `s a blue random generated 415 wq item which does ~18% of your damage.
It could also be a 380 ilvl item ... it doesnt matter - it still beats any 470-480 non-corrupted item in the game.
And just because rings are designed so poorly it shouldnt mean that everything ingame needs to be designed poorly.
Oh so because it's not orange it's different? Even though you can get corrupted gear from all the same things you got legos from in legion. Talk about the shallowest take in this thread if the color of the item name is making some massive difference to you. Not to mention they are made usable by a damn item that is orange in name so /facepalm.
Chalk me up for a laugh at the typical gamer moment of calling something "bad design" when they don't like it though. Eventually everyone will have the corrupted procs they want on the highest ilvl gear they can obtain, talk about first week problems and such a non issue to complain about.
I dunno, going into an arena and getting murdered by someone who had infinite stars or consuming void do 20% of their damage is pretty fun.
What? No, he's VERY CLEARLY talking about how certain traits are completely absurd while others are very weak. You know, the big issue that people have been talking about since PTR but that Blizzard only just started addressing to any degree.
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If we ignore that the only thing that matters currently is the quantity of loot you can get, even more so than with titanforging, because certain traits are hilariously overtuned.