Originally Posted by
Mikhas
So what I feel BfA missed was storytelling in the new zones, Nazjatar and Mechagon only served as hub for dailies but we never got to do quest explaining the lore about the zone, Nazjatar was a long-forgotten elf city, and we didn't get to do anything except for 2 or 3 quests that were not mandatory for unlocking the essences. I thought about each zone must have a lengthy campaign to explore the story and get to know new characters in these zones. Mechagon was made for exploration but all the story happens in the introduction quest, mega-dungeon, and in the mecha-gnomes recruitment quest, that's it no more story for the mecha-gnomes.
One idea I got was a quest about a family reuniting after 10000 years, the mother was converted to a naga by queen Azshara, the brother was studying in Suramar at the time of the war of the ancients, so he turned into a Nightborne, the sister was fighting the legion and eventually turned into a night elf. The factions get the quest by talking to the brother (horde) or the sister (alliance) and they get to fight their mother. Then their mother recognizes them and they talk about all they have been through. We get some details about the naga, whether they are blindly following queen Azshara by loyalty or they still are the same elves that died during the burning legion invasion, and also we get to know more about their transformation and what has Nazjatar became.
Questing is the way blizzard should expand the lore in their game, you expend almost the majority of your time questing in the game, but they almost never do max level questing (except Suramar and Argus), I think this could make patches look bulkier and make zones feel like an actual zone and not another hub island filled with world quest, catch-up mechanics and rares to kill. It's an RPG, questing, and storytelling must be one of the pillars of the game next to gameplay.