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  1. #61
    wc3 Arthas dumbed down to a meme villain in wotlk, with only good execution of him in the death knight starting area and ICC.

    Also, they wasted him in 1 expansion, and lets be honest it was the best wow villain up to date, they are more powerful ones, but they are not as developed lorewise, or lets be frank cool.

    then another one: introduction of machines in bgs, i remember nobody liked it, increasing wait times in que for this mess.

    Mal'Ganis revenge arc - wasted.

    Yogg Saron basicly wasted, too, although in a rather good raid boss mechanic wise, but in lore he was wasted for a raid with no connection to arthas really explained.

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    Quote Originally Posted by Azerate View Post
    "Best expansion" is something completely subjective and debating about what is "objectively" the best is utterly pointless. My personal top 3 are 1. BfA, 2. Legion, 3. Wotlk. No, I don't care what anyone else has to say about those
    BfA over Legion? Are you an artist?

  2. #62
    The Insane Thage's Avatar
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    Quote Originally Posted by Kumorii View Post
    Argent dawn tournament made me quit. Grind was awful.
    I just skipped the jousting daily since I didn't fancy the jousting combat very much. It took a little longer to get everything but I didn't consider the pros and cons of lobotomy via Pringles can.
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  3. #63
    My mentality wasen't poisoned by the toxic that is the "Rush rush", "Min/Max" "Carrot on a stick" Mentality back then. I played the game because i enjoyed playing the game back then, Now days you play the game because otherwise you are behind the curve in cloak/azerite/essence/whatever progression.

  4. #64
    I am Murloc! crakerjack's Avatar
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    And I completely disagree. We got 9 diverse zones. An Amazing storyline involving arguably Warcrafts greatest villain ever. Communities were thriving and while there was cross realm content such as LFG, you still had to interact with your realm majority of the time. Yes, factually, there wasn't any flying at the beginning, but once you hit level 77, you could have flying, so it doesn't mean much when people had flying the first few days of the expansion. Outside of double healer frostmourne, PvP was fairly well balanced and there were new interesting comps every season.

    My only downsides to wotlk was ICC for 12 months (or was it 11?) and ToC. Outside of that, being able to fully see Naxx was a treat and Ulduar was purely icing on the cake. Blizz made up for ToC by having ICC which was phenomenal. While I didn't continue raiding ICC til the very end, out of all the raids that were ever released in this game, I spent more time raiding ICC while it was current than I have any other raid.
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  5. #65
    Quote Originally Posted by Kyphael View Post
    I can't tell if you're using that gif because you can't understand the poster's joke.
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    Quote Originally Posted by HighlordJohnstone View Post
    Alleria's whispers start climaxing

  6. #66
    Quote Originally Posted by Isiolia View Post
    WotLK had the worst dungeon ever AKA the Oculus
    Arguably the easiest if all people remotely understood it. I could finish that dungeon far faster than others. But it was the dungeons that had the most player dropouts when LFG started

  7. #67
    Quote Originally Posted by Mad_Murdock View Post
    Arguably the easiest if all people remotely understood it. I could finish that dungeon far faster than others. But it was the dungeons that had the most player dropouts when LFG started
    The difficulty of the dungeon is not what made people dislike it. Trial of the Champion's joust event also was easy. But it was disliked because it was simply not funny. And before the LFG changes, your dragon's stats wasn't based on the gear of you character. That made the dungeon runs way harder than others you could faceroll.

  8. #68
    The Undying Lochton's Avatar
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    Quote Originally Posted by ArenaDk View Post
    Woltk has no right to the claim of being the best expansion while we have people complain about every little thing in newer expensions:

    1. woltk leveling was repetetive

    2. flying was locked at the beginning

    3. dunegeons/ raids were mostly faceroll, if you did not artificaly increased the difficulty

    4. most mounts were reskins

    5. no world content

    6. extrem time gating

    7. more and more
    Wrath of the Lich King is still one of three on my top list, among them as well, Mists of Pandaria and Legion.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  9. #69
    The Insane Thage's Avatar
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    Quote Originally Posted by Mad_Murdock View Post
    Arguably the easiest if all people remotely understood it. I could finish that dungeon far faster than others. But it was the dungeons that had the most player dropouts when LFG started
    It's not about the difficulty so much as, in WotLK vehicle combat was still a very new system and had a lot of rough edges to smooth out. People dropped the Oculus because the drake combat segment just wasn't very fun for many players and inexperience with the drakes often meant it took longer to clear than most other dungeons.
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  10. #70
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by ArenaDk View Post
    Woltk has no right to the claim of being the best expansion while we have people complain about every little thing in newer expensions:

    1. woltk leveling was repetetive
    WotLK leveling was the first to introduce phasing and vehicles. Plus, WotLK questing actually focus around storylines that all culminated in raids or dungeons that were themselves all centered around the driving antagonists of the WotLK expansion pack. This, in contrast to BC's questing, where you kind of just did odd jobs fighting monsters for 10 levels to no real end and then eventually Illidan dies.

    2. flying was locked at the beginning
    No, it wasn't; you only had to get to level 77 and then buy cold weather flying.

    3. dunegeons/ raids were mostly faceroll, if you did not artificaly increased the difficulty
    The dungeons were fairly easy, but they were still pretty well designed, visually interesting, and had a good flow to them. (Other than Oculus; fuck that place) Plus, the ICC dungeons they added in 3.3 actually required coordination and awareness.

    People really enjoyed hard mode encounters, especially from Ulduar. So much so that they've been begging WoW devs to do Ulduar-style hard modes every single raid since.

    4. most mounts were reskins
    No moreso than Burning Crusade. Plus, a lot of the reskin mounts were fairly difficult to obtain in it of themselves. The proto drakes might have been reskins, but none of the proto drakes were themselves easy to obtain; they were all either achievements or rare drops. Plus, you had access to mounts like the Dragonhawks and regular dragons for the first time, and the argent tournament added a bunch of new mounts that stood visually apart enough from the regular faction mounts to feel worth obtaining. And then of course you had mounts like Mimiron's head, the motorcycles, the flying carpets, Invincible, the Frostwyrms, etc.

    The only expansion that bothered me with its reskins was WoD, because the mounts weren't really that interesting, the mounts themselves not really being themed around anything, and them being so similar that you couldn't tell them apart.

    5. no world content
    There were a bunch of dailies for the WotLK factions. Wintergrasp was a major to-do. Plus, the addition of achievements made a lot of old world content worth revisiting.

    6. extrem time gating
    ICC was the only real time gated raid.

    7. more and more
    WotLK is considered a fantastic expansion because it took everything that came before it and enhanced it while adding significant systems we'd never seen before. It actually focused its leveling experience around story while fundamentally changing how zones were designed.

    Quote Originally Posted by Mad_Murdock View Post
    Arguably the easiest if all people remotely understood it. I could finish that dungeon far faster than others. But it was the dungeons that had the most player dropouts when LFG started
    Oculus had a confusing layout, it was extremely easy to overpull trash, and using the dragons wasn't fun.
    Last edited by Kaleredar; 2020-01-26 at 06:58 PM.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  11. #71
    Quote Originally Posted by ArenaDk View Post
    2. flying was locked at the beginning
    Flying may have been locked but once you hit level 80, you could spend 5k gold i think it was to unlock it permanently. It wasnt time gated like it is now.
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  12. #72
    Quote Originally Posted by Jabakaga View Post
    6. Was the time gating any worse than any other expansions?
    Ignoring daily type stuff found in every expansion. ICC was gated to hell and back.

    Wing 1 - December 8, 2009
    Wing 2 - January 5, 2010 - 4 Weeks
    Wing 3 - January 19, 2010 - 2 Weeks
    Wing 4 - February 2, 2010 - 2 Weeks

    8 weeks to finish ICC and you couldn't even START heroic til week 9. It some of the worst time gating in the history of the game.

  13. #73
    It had strong lore characters, that's why people had positive vibes about it.
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  14. #74
    I don't think an expansion can declare itself to be anything. The people that play it do, and those opinions vary greatly.

  15. #75
    Quote Originally Posted by Inci View Post
    It had strong lore characters, that's why people had positive vibes about it.
    They also gave enough time for the Lich King to build hype around his death, unlike N'zoth.
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  16. #76
    What a pointless thread.
    Scheduled weekly maintenance caught me by surprise.

  17. #77
    Very low quality bait thread. 0/10. Maybe 1/10 because it actually made me reply something.

  18. #78
    Quote Originally Posted by Isiolia View Post
    WotLK had the worst dungeon ever AKA the Oculus
    The biggest problem with Oculus was always the people in the dungeon not understanding the dungeon, not the dungeon itself.

    Halls of Stone, Black Morass, both versions of Violet Hold, Durnholde, and Culling of Stratholme were all far worse for me because they either had escort quests (the worst kind of quests) as part of the dungeon or were the annoying portal ones where you just spend half the time just waiting around and there is zero exploration of the dungeon even happening.

    I guess 3 of those are still Wrath dungeons...

  19. #79
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by ArenaDk View Post
    2. flying was locked at the beginning
    It was purchasable with gold the second you hit lvl 80, that's not "locked at the beginning".

    Class design was a million times better in Wrath, good class design makes the whole game better, shit class design (what we have now) makes the whole game shit.
    A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.

  20. #80
    Mechagnome Nak88's Avatar
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    No, Burning Crusade does. However, the cap between TBC and WotLK is pretty small.

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