Im sorry. But even remotley saying any raid in vanilla was difficult is nonesense. They were not hard. The playerbase as a whole at that time was just bad.
I can pretty much garantee this time around naxx will be full cleares in an hour.
Im sorry. But even remotley saying any raid in vanilla was difficult is nonesense. They were not hard. The playerbase as a whole at that time was just bad.
I can pretty much garantee this time around naxx will be full cleares in an hour.
Completely disagree but its okay if you feel that way, but most of us are really enjoying it, and in light of the massive failure of bfa's "story" which is a cruel joke at this point i wonder if this isn't just a troll post because you haven't listed much here.
I could list all the reasons that everyone has listed many times as to why i enjoy the game alongside others but you must know the factors and if they aren't for you it wont matter, likewise the BFA bike got very old quickly for me, maybe if classic wasn't around i'd be more keen to peddle for upgrades.
Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.
I play classic, and honestly I can somewhat agree with OP.
The end game is not really appealing to me, I enjoyed the ride getting to 60 more than being 60.
Decided to become a casual gamer for classic, taking my time and just mostly doing professions. It's getting a bit old but currently all the games I had on my radar are delayed lol.
That is called a strawman - thats what you just did. You couldnt argue against any of the points put forward, so you created your own. Nowhere did i say they hired 2-3+ people to create a store mount. Nowhere did i say they hired individuals specifically to create store mounts. See, thats the problem with a strawman - its so easily disproved because the text is all still right there for everyone to see.
I always laugh when someones argument is so void of any credibility or substance, they simply say "im not arguing with you, its not worth it" while completely ignoring all the points raised. There is still time for you though, we can pretend this pathetic little strawman never happened, and you can simply have another go at discrediting the points raised.
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Unfortunately, although much of the classic community is open to discussion and friendly debate, there is a large portion that simply want an echo chamber - constantly confirming that classic is amazing, and there is nothing at all negative about it.
I also find it amusing that some of them seem to think anyone who says anything negative about classic is a retail player, when by far the largest level of negativity comes from those who tried classic and hated it, tried it and simply burned out due to boredom, or, continue to play, but are frustrated by the endless flaws the game has.
Then keep laughing boy.
I told ya already: no company wastes money on employees who don't do any actual job for them.
Then you told me "but brruuuuh artists are contracted". Which is not a fucking argument in itself.
You literally implied blizz hired artists simply to create store mounts which is beyond retarded as fuck.
Your base claim of "creating store mounts take budget away from X" is also retarded as fuck, which I pointed out.
There is literally zero correlation between the budget for a cosmetic store item and any actual gameplay developement.
Not a single developer will be told "okay make one less NPC model cuz we need money for a store mount".
You raised not a single fuckin point in your entire post. All you did was make a bullshit police analogy that accounts for literally nothing because your lack of knowledge in finances can only produce bullshit posts.
I dont have to disprove shit since you cant prove literally anything in the first place. Unless ofc you work at Blizzard, which would mean you are fuckin fired thank god.
You sound like a person who never had a job.
If there are 10 people working on new raid gear design and all of a sudden 3 of them are asked to design a store mount instead, it means that only 7 people are now doing raid gear design. That's 30% reduction in man hours + depending on who they take off (experienced vs inexperienced) also possibly extra drop in quality of said raid gear.
I'm pretty fuckin sure they have this thing called time management which makes sure they don't éven have to do Both at the same time.
Your whole bullshit falls apart when you realize they probably dont design everything on the same week and then sit on their asses for half a year.
Think about that instead.
Nah, vanilla Naxx had a lot of re-used assets (I mean, nothing there feels "unique", besides living weapons). Also, some of the boss fights were kinda bullshit (hello, 4 horseman, 8 tank warriors with six pieces of tier 3 set). Ulduar has a more unique feeling, gives a way more epic mood, hard modes were unique and interesting and some of the fights were extremely innovative and original. Oh, and a secret boss available only to the best of the best raiders. So yeah, Ulduar was the top raid design.
Again, for the less intelligent, for that to happen they would need to do both things at the same time.
It's not like any artist will be told "ohh Timmy you worked on a boss room, you cant do a store mount now sorry". Dont be dumdum.
Like, designing a raid and in the middle of that tell artists to fuck off and make a mount.
If those things do not happen at the same time (which they dont btw, again, for the less abled) there is zero correlation between the two.
Also, I assume by "designing" a raid you mean the artsy stuff, cuz there is even less than zero chance the actual encounter design team has anything common with artists who make mounts.
Once again. This proves that you've never worked in a corporate environment. That's exactly how it happens all the time.
You come into the office one morning are told: "Sorry, Billy, do a raid handover with John, he'll finish it and you're on store mount duty for the next 3 months or so". People swap projects all the time. Sometimes week to week.
Nah fam.
3D artist might, cuz their work is technical but those who actually design the concept of anything won't be kicked out. Sorry to disappoint your bubble. You can't replace creative vision mid-job. Blizzard doesn't do that. If you paid attention to anything thats ever put in the game you'd know that.
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Intelligent post. Is it not a school night? Why are you here?
Are you for real? Look at Warcraft 3 Reforged. Their original "creative vision" was to redo the graphics and story to be more WoW like. Their current/release "creative vision" is to just replace the models/textures. This example is from today. Today. There are thousands examples like that from the last 20 years of their history.