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  1. #381
    Quote Originally Posted by Jester Joe View Post
    Depends on what you are.
    As an affliction lock? I can self dispel the slow. I can use my personal gate if I need to. Burning rush if really needed.
    And usually then that gives me the wiggle room to pop cape if I have to.

    Meanwhile, infinite stars rank 3 did my top damage on Heroic Dark Inquisitor. It's crazy, and that's after the ilvl scaling change
    Infinite Stars did 21% of my DPS. Top contributor of damage. From a passive proc.

    Have they got monkeys developing this shit over there?

  2. #382
    I didn't like titanforging but even i, am prefering titanforging over corruption. Corruption just feels a clusterfuck of equipped abilities that is not your base damage, but coming from elsewhere. If this is the case, i would have preferred having just a ilvl gear boost as we had instead of this, many abilities from corrupted gear just feels like it's not even your own dps, from your class abilities + gearing, but overall coming from those echoing voids, and infinite stars, and devastations on aoe. And with tier 3 it's even worse if you don't have enough corruption resistance, and you have loads of corruption it will make you receive more damage than doing the damage, i got a 75+ corruption belt with infinite stars, and i felt i couldn't do my rotation normally, cause i couldn't have enough corruption resistance to deal with it. It does a lot of damage, the eye and the circle + the thing from the beyond following me, this on a boss fight is just technically impossible where you cant move much and a dps loss being a melee. I miss normal gear.

  3. #383
    Quote Originally Posted by DemonDays View Post
    Infinite Stars did 21% of my DPS. Top contributor of damage. From a passive proc.

    Have they got monkeys developing this shit over there?
    It was about the same in my situation. 19% for 3.44m.

    I can't imagine why this is how it went live. If it was a cycle that it went up to 10 stacks, and then reset I could maybe see that being more balanced, but right now it just goes to 10 stacks and once you're there, it's going to just keep pumping out.

  4. #384
    Quote Originally Posted by Jester Joe View Post
    It was about the same in my situation. 19% for 3.44m.

    I can't imagine why this is how it went live. If it was a cycle that it went up to 10 stacks, and then reset I could maybe see that being more balanced, but right now it just goes to 10 stacks and once you're there, it's going to just keep pumping out.
    This patch was on PTR for an extended amount of time too. It's just baffling.

    Have you seen the videos in PvP? Twilight Devastation shoots a beam of damage out equal to like 18% of your total HP pool.

    It's hitting people in PvP for 120k + and just 1 shotting them out of nowhere.

  5. #385
    There are a handful of solutions to make the corruption system better like corruption slots(like the Mechagon trinket), "reforging" the effects on gear or even just apply it with a consumable item, etc.. but it requires seriously curbing the RNG and we cannot have that for whatever reason.

    Blizz thinks RNG adds longevity but since there is no point in chasing BiS gear and only the truly insane individuals try to do it, most people just clear the raids/dungeons the bare minimum times needed for the achies and are done with the content.

  6. #386
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    Balance aside, an additional currency should've been added that allows you to corrupt your gear.

    Sockets aren't a problem this patch. You can get 2500 mementos for a full clear which will get easier and easier every single week, and as it stands, anybody with fairly minimal effort can get 4 a week, or 5+ if you're a degenerate. Not even counting the 5-6k you can get from full mask clears.

  7. #387
    Quote Originally Posted by CcB View Post
    You get more 'Infinite Stars' by playing the game more. It is not guaranteed and you feel frustrated enough to go back the next week to get the best combination of pieces with 'IS' on it.

    Very, very intelligent monkeys who work with folk with industrial psychologists. They understand that the plesiadapiformes...I mean players will stay subscribed for even longer. For the goal of what was explained in the initial response. I'm not sure why you think the developers care about anything except the time you are subscribed. Their job is to design the game in a way that will generate them their corporation the most income leading to higher wages and bonuses.
    Yeah. People who are addicted to gambling.

    That's all this game has become. A casino where you're constantly pulling the slot machine lever for a small dopamine hit.

    People like me? I'll just unsubscribe once I've experienced the mediocre amount of content this patch has to offer.

    What an absolute shit show.

    - - - Updated - - -

    Quote Originally Posted by Tojara View Post
    Balance aside, an additional currency should've been added that allows you to corrupt your gear.

    Sockets aren't a problem this patch. You can get 2500 mementos for a full clear which will get easier and easier every single week, and as it stands, anybody with fairly minimal effort can get 4 a week, or 5+ if you're a degenerate. Not even counting the 5-6k you can get from full mask clears.
    You're not allowed currencies to select what you want to do. Player choice and agency has been systematically removed since the WoD days.

    You'll play the game the way they want you to and that means RNG on RNG on RNG.

    Why do you think there are no PvP vendors?

  8. #388
    Quote Originally Posted by DemonDays View Post

    People like me? I'll just unsubscribe once I've experienced the mediocre amount of content this patch has to offer.
    So like any patch/expansion then?
    Comes a time when we all gotta die...even kings.

  9. #389
    Quote Originally Posted by Volatilis View Post
    So like any patch/expansion then?
    I dunno. Are you implying that this patch doesn't have the least amount of content an end of expansion patch has ever delivered?

    Because it definitely does.

    Argus, Tanaan, Timeless Isle all had way more shit than this.

  10. #390
    Quote Originally Posted by DemonDays View Post
    I dunno. Are you implying that this patch doesn't have the least amount of content an end of expansion patch has ever delivered?

    Because it definitely does.

    Argus, Tanaan, Timeless Isle all had way more shit than this.
    Well the only zone you listed that I actually did/enjoy and not just did to meet the rep requirements for shit like flying was timeless.

    And horrific visions isnt that bad, I like solo challenge stuff. Timeless was fun, but it was 90% rare killing

    the new raid and changes to m+ are also good
    Comes a time when we all gotta die...even kings.

  11. #391
    Quote Originally Posted by Volatilis View Post
    Well the only zone you listed that I actually did/enjoy and not just did to meet the rep requirements for shit like flying was timeless.

    And horrific visions isnt that bad, I like solo challenge stuff. Timeless was fun, but it was 90% rare killing

    the new raid and changes to m+ are also good
    Too bad you can only enter Horrific Visions a few times a week.

  12. #392
    Quote Originally Posted by DemonDays View Post
    Too bad you can only enter Horrific Visions a few times a week.
    Well if you could run it countless times a week it would be something different.

    Each run wouldnt feel important if you can spam them.
    Comes a time when we all gotta die...even kings.

  13. #393
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    Quote Originally Posted by Paperfox View Post
    I especially enjoy the threads where people say that [thing] is going to be terrible, despite the fact that [thing] isn't released yet and not even in the PTR.

    Some things have - justly - received a lot of criticism that has been ignored by Blizz, but that is another story.

    Sometimes this is almost as good as Trade.
    Are you kidding? PTR is a joke and always has been. Most people stopped testing at all ages ago because reported problems are very rarely fixed. You can easily look up Activision's own statements that they "don't have time" to fix issues even when they are reported weeks or months before launch.

    You don't think things like quest items with 3 minute respawns that can only be looted by one player were reported? Yet here we are two weeks after launch and the same thing just turned up in another quest yesterday.

  14. #394
    Quote Originally Posted by Volatilis View Post
    Well if you could run it countless times a week it would be something different.

    Each run wouldnt feel important if you can spam them.
    I get that each run needs to feel important and dangerous. But this is literally the only interesting content delivered in this patch.

    I get to raid twice a week for a few hours and maybe a few Mythic+ in the same dungeons I've been running for the entire expansion.

    Then what's left? The terrible dailies?


    Visions are great. It's the fact that they didn't deliver much else. Also - Visions become insanely easy once the time-gating wears off and your research tree is filled out.

  15. #395
    Quote Originally Posted by tangers58 View Post
    Are you kidding? PTR is a joke and always has been. Most people stopped testing at all ages ago because reported problems are very rarely fixed. You can easily look up Activision's own statements that they "don't have time" to fix issues even when they are reported weeks or months before launch.

    You don't think things like quest items with 3 minute respawns that can only be looted by one player were reported? Yet here we are two weeks after launch and the same thing just turned up in another quest yesterday.
    I can at least attest to most QoL problems people are complaining about on live were reported or suggested for changes during the PTR. Slow/scarce WQ objectives? Infinite looting of the Vale chest that spawned the suspension wave that was immediately retracted? Imbalance of corruptions/trinkets? All of this was reported many weeks prior to 8.3 even going live (I know I personally put in a ton of reports, and pretty much none of them were addressed).

    I've been one of those people that tends to join the PTRs/betas for expansions and patches, so I've had my fair share of bug searching and reporting. The unfortunate reality is that I feel like my bug reports aren't being heard/ignored/etc more and more as time goes on. Used to be some pretty fast turn-around on hot topic items, now they can go an entire expansion before getting addressed. I understand fixing some issues can lead to other bugs, but we're getting way beyond the "spaghetti code" excuse at this point.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
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  16. #396
    Quote Originally Posted by CcB View Post
    The longer it takes to get BiS the longer you stay subscribed! I'm not sure who's the dumb one in this situation.
    What if I get all my stuff early? Why not have a system with multiple useful drops that gives me a constant reason to play. They also only need to keep me entertained for 6 months and not forever.
    Last edited by Varvara Spiros Gelashvili; 2020-01-28 at 01:26 AM.
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  17. #397
    If I get a leech or haste as avoidance corruption out of my m+ cache and things like IS, EV and the like aren't dumpstered in a tuning pass I think I'm done for a while.

    Not interested in paying for casino-lite where it's pure RNG if I get to be competitive with lucky players or not. A single item adding 15%+ passive damage purely out of sheer dumb luck is ridiculous.

    Between that and azerite beam I've seen people doing 65-70k overall in m+ with like 40% of their damage not even coming from playing their class well.

  18. #398
    Quote Originally Posted by Kelathos View Post
    Oh, they made item level even more trash. That's brilliant. Maybe corrupted should have been a gem slot. And imagine if we could add slots to gear. Sort of like a ... crafting system. Blizzard, plz.
    A deterministic system where player input has a direct 1 to 1 ratio with their power increase? Preposterous. How are we going to keep the hardcore raiders subbed for every month consecutively?

  19. #399
    Items as a whole is just incredibly boring. Mastery, Haste, Vers and Crit are just sooo bland theese days. You dont care what an item has aslong as it sims better than the other item with 2 of theese stats. Everything feels the same. The game needs some stats that you wanted to cap (hit, expertise as examples) it gives the gearing more depth.

    So because of the boring items they have to come up with things like corruptions that are plagued with super RNG.

    Make gearing more slow, less items dropping like Vanilla/TBC/Wrath and have them be more static. Those expansions were ironically the times i was most excited about items.

  20. #400
    Hey now, nothing beats having +215 on 4 pieces of corrupted gear..

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