Is it just me or does the entire burden of corruption just shift to the healer in group content, especially pug content? In your average LFD, DPS just want that insane spike damage and will stand eye zones, let Things hit them, etc.
Is it just me or does the entire burden of corruption just shift to the healer in group content, especially pug content? In your average LFD, DPS just want that insane spike damage and will stand eye zones, let Things hit them, etc.
No matter what mechanics are available, no matter what systems, what addons, or whatever is in place, incompetence will ALWAYS make healers jobs harder than it needs to be. And I say this primarily as someone who tanks and occassionally dps's. This will never change, nor will it ever change that people will blame everything else, rather than themselves.
Then they die, healers can't produce the healing output requirement in order to stand in a moderate corruption level eyeball on multiple people. In the end players won't run LFR anyway and players will continue to be stingy regarding any content that requires a certain level of management. Those players will have poor IO scores, they'll be talked to by guild leadership or removed, ect.
I really wish you'd stop making these threads whining about non-problems that are already solved by how the community plays the game.
Why am I not surprised at DPS whores making everyone else's life harder, especially healers'. The same happened in Cata, when their well intentioned but completely misguided attempt at making dungeons harder meant, first and foremost, a MASSIVE nerf to all healers, except pallies lol. They just DS whenever there might be nerfs coming their way, or something
Fortunately, that breed of retarded DD's becomes rarer and rarer the more you climb in the skill ladder. But this time, !#@$ is tougher than usual for beginner healers.
If only Blizzard learned to bloody make debuffs that don't just deal damage. Imagine if the corruption hitting you as a DPS gave you a 50% dmg done reduction. DPS would learn to move out VERY quickly.
Have the eye zone and hits from the thing lower outgoing damage by 15%. Then they stop standing in the circle and avoid the thing.
Thats exaxtly what i thought first sedond after ive read about the corruption. Whats more - today i can tell it is true. Some strategies on bosses just make it impossible to leave the circle (last boss in Tol Dagor hahahaha). GJ!
You say this like it's a new thing exclusive to corruption. People have been standing in things to not lose dps since the dawn of time, corruption changes nothing.
True but now it's not just 1 or 2 people standing in a boss's fire. It's like 1-2 people standing in boss's fire and then 3 additional personal fires and ghosts running at them for 20% of their hp it makes healing extremely annoying. It sucks because if you're just trying to do a pug dungeon or LFR wing, it's like you're mythic raiding if the group is dumb.
In most heroic dungeons at this point a lot of boss mechanics can easily be healed through. One or two people just sitting in their void zone letting the buff stack.... not so much.
Lol that's smart and actually would love to see that.
Last edited by ro9ue; 2020-01-30 at 06:57 AM.
It's a force multiplier. If you heal a random dungeon with corrupted people who suck it's a stark difference. Most boss mechanics, particularly in a heroic dungeon, don't do much damage at this point in an expansion, but the corrupted gear can stack up quickly and actually be deadly.
The way corruption should work is its each individual players responsibility because they're choosing to use that gear, don't shift the burden onto your healers.
Last edited by ro9ue; 2020-01-30 at 06:59 AM.
You're missing the point.
The point is that a lot of players (and dare I say, most of them) are dumb. So it doesn't matter if it's they're standing in just a single patch of fire, or if there's a spider's worth of eyes attacking you plus super-slow plus stalking void beast plus whatever. They will stand still and let themselves be damaged. Why?
Because people are dumb.
It does matter because at this point in the expansion if you're running a heroic dungeon on a healer alt and a couple of people stand in a fire its easy to heal through that damage. The corrupted gear mechanics do massive damage if they're ignored. Those spirits hit people for like 20% of their hp. If the eye stacks up too much its deadly.
Basically you're going from 1 boss mechanic that might hit 1 player that you can easily make up for by healing through vs the 1 boss mechanic + 4 other peoples' individual corruption mechanics that can be deadly.
The spawns aren't anywhere as often as you claim they are and the damage is easily healable but if it annoys you- let them die and learn who cares?
If they die it's because they're bad, not because of corruption. Again, corruption changes nothing. Not sure why you're trying to make an issue that is as old as the MMO genre into another reason to start a "waaaaaaaah corruption is bad" post.
So much this.
I did leave feedback on the forums about having corruption doing damage would just punish healers and that debuffs lowering dps/knocking them back (think horrific Stormwind fire feet) / bomb (move out in 5s or you die) would be much better. Of course it was ignored.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.