Originally Posted by
Wrecktangle
I appreciate your viewpoint and it does offer a unique perspective, but it's not particularly relevant to my point.
Because you experienced everything in one continuous swing everything would naturally feel new and fresh. You also didn't have to deal with most of the side content when it was relevant (as most of it is left to rot once an expansion is over), which is another area that usually suffers from the "same old, same old".
Like you admit, it's very hard to see it in the manner you experienced it. It's not about being able to predict dungeons, raids, alliance raids, etc. That stuff is annoying, but hardly an issue.
It's the supplementary systems that us being able to predict that sucks. How the relic will be required, what turn ins will look like, how Diadem 1,2, and even 3 (Eureka) will be. How many skills we'll get each expansion, etc. What the raids will look like # of bosses/shape of room and the itemization etc. (Your doom train example was a good counter to that point, but a rare circumstance. In fact I quite enjoyed that fight).
With respect to WoW there are a few changes they made that I did like in BfA. I really did enjoy the essences and leveling them up. It was a fun collectible game that got me into content types I don't play as often to get powers I wanted. I enjoyed that. I also really liked how they added player characters in cutscenes and took a more story driven approach. Clearly a point borrowed from FF14 and a much appreciated one. Their raid design teams had some really cool and innovative fights, Jaina, Mekkatorque, MOTHER, Azshara, etc. Really cool mechanical interactions. Their new AI tech is decent, and I'm excited to see if it gets improved/reused. Islands and Warfronts were by far my biggest let downs. I was expecting Islands to be fun and enjoyable and they were the furthest thing from it. Warfronts even more so. Even the Heroic iterations barely felt like a baseline.
But am I burned out if I want to actively play? I've gone over this to death I just want a reason to play. Some kind of repeatable challenging content, some kind of reward system that feels meaningful (bear in mind I don't think WoW's is meaningful either). Side content that is actually enjoyable.
At work so I can't verify your link, BUT I did want to thank you for at least putting an hourly metric out there. Most people always incorrectly are like oh I got to end game in a week, but neglect to mention they don't have a job and crushed 60 hours of play into a week.
I usually cite 100+ hours, watching cutscenes to get to endgame, so 60 skipping seems reasonable, add in another 10-15 to finish ShB and it fits.
Thanks again.
I always hate this statement though. Taking a break to play other games should be commonly understood, not hailed as a game feature. Stuff like WoW's AP grind is contradictory to this in the worst way, but stuff like FF14's is too far the other way. I don't want to play all the time, and I don't want to play for 3 weeks every 6 months and be done either. There should be a middle ground.