Originally Posted by
chronia
What do you consider "dead" though, even the server that was the first server to be pronounced "dead" (EU flameslash) with like 4% alliance and 96% horde pop still had almost a 1000 ppl publicly logging raids on warcraftlogs. Considering how low the number in % of active population is that not only raids, but also logs their raids publicly i really wonder how "dead" those servers actually are. In general ppl are using terms like "dead server", "dead game" way to loose.
Your kind of contradicting yourself there though. 150.000 to 200.000 core player is already +- 2.25 to 3 million in revenue a month.
Now look at Blizzards own statement in their investor call, where they say that subs (subs not MAU's, this is important) have more than doubled since Q2, since more than doubled is hard to substantiate, lets keep it at double, ppl were guessing that retail had between 1 million and 3 million subs before Classic launched. Lets lowball that and go with 1 milllion. Double that means that classic would hae brought in +- 1 million players (maybe even a tad more since retail probably lost players in Q3 and Q4 due to the lack of content, but lets still lowball it).
So thats 1 million of subs from lets say september to 31/12/2019 as they stated the end of Q4, so thats 60 million in revenue.
Now you are right, Classic will have had devrelopment costs and it will have had ongoing costs, but its quite believeable that Classic will actually have raked in mllions of revenue ver the past few month and probably will keep to rake in millions of revenue the coming months if they can keep 66k+ subscribed.
What is actuall profit of that number is harder to guesstimate, but the millions of revenue should be there.