That's more or less what I was saying as well.
But here's the real question: Why is that
actually a problem? Should all players be entitled to progress, even if they actually don't possess the skill to do so?
It's an interesting question, because on the one hand, in modern iterations of the game there are several mechanics that allow character power to continue to increase without ever facing challenging content. AP, Titanforged drops from WQs or LFR, catch-up mechanics, etc. That means that even if a player never increases their own skill at the game, their character will continue to progress in power.
But under a ranked system, they won't be denied access to content. They'll simply be limited in the progress to what their skill(or diligence at utilizing other avenues of power progression) allows them. They won't attain HIGH rank, but then again, neither does every player under the current dynamic run M+25 or mythic raids.
I think you need to expand on this. Because it's true that even under current conditions, the highest level of keys already requires specific group comp to fit the meta. Having a ranked system would not change this, and so it's not actually an argument or evidence against a ranked system.
Again, this already happens under RaiderIO. And unless a player
always pays for a boosted run, their ranking will eventually even out to where they should be. While it's true they might receive a temporary boost to rank, I don't really view this as a significant barrier. It certainly wouldn't stop other players from also boosting, or non-boosted players from progressing. And I have serious doubts about the idea of anyone viewing non-boosted runs as a punishment.
Keeping in mind that any system of "ranked" groups is not a competition like with the old Vanilla PVP system, where only a finite amount of players can hold the highest ranks at any given time. But rather a system of scoring how good you are relative to the pool of available players in the matchmaking system. If a player feels they are being "punished" because they don't pay for boosted runs, they're entitled little shits that have an inflated sense of where they should be instead of where their own skill/gear actually places them.
Sorry, that just doesn't fly.
I'm struggling a bit with your sentence structure and typos. Are you trying to say that skill should determine ALL gear rewards?
I'm failing to see the connection.
If a player is stuck in low-ranked groups, it's because that's what their skill/gear determines. They would either need to get better at the game, or spend more time gearing up through other avenues than the ranked system. Why is this a problem? It goes back to what I defined earlier: Silver Proving grounds is a static, hard lock on progress. A ranked system is dynamic and a system to sort players into content difficulty they can actually handle.
You're still confusing the silver proving grounds with what a ranked system would actually do. The proving grounds specifically
denied access to heroics. A ranked system would not do that. It would simply place players in the level of difficulty that was appropriate to their skill/gear. Unless you mean to suggest that players of any skill or gear should be entitled to progress without actually doing any work to improve their gear or skill? That makes no sense.
The silver proving grounds only caused the effect that Preach described because of the overall environment of WoD, which did not have the multiple avenues of character progression that more modern expansions have. Even if proving ground locks were implemented in BfA right now, it would not create the same effect because players would eventually overpower the proving grounds with AP, essences, TF gear, or corruption gear.
I already answered this back at the beginning. The benefits are eliminating the elitism and entitlement of the current RaiderIO community.
Players create groups with completely unrealistic requirements far beyond what their own gear or accomplishments warrant. A ranked matchmaking system controlled by the game itself removes the influence of the players, and would result in more fair groups...very likely also returning more Tanks to the pool of random players in PUGs(which is what started this entire discussion).
If you could just pop yourself into the matchmaking queue
knowing that you would be grouped with 4 other players at your own level of skill, with a very good chance of also being free of entitled bullshit or unrealistic expectations.....wouldn't you want that instead of what you get right now?
That explains the weird typos and sentence structure!
And this is the kind of discussion I wish I could have more of on these forums. Actually talking about the subject without people getting angry or insulting. It's great!