Originally Posted by
Scrod
I think a lot of people think that pugging kills the raid scene because it means people don’t have to join guilds.
Here’s an alternate perspective:
For me, it’s pug or go home. No way I can join a guild and commit to a specific schedule. 0% chance. But I can pug and I find that fun.
My biggest frustration is that they don’t support pugging more. I wish there was a way to be more specific about the groups you set up in group finder, like
“Progression run, expecting to get 4/8, raiding from 8-11”
“Farm run, AOTC required, expecting full clear, raiding from 8-10”
If they really wanted to support pugging they would create a lot more options for group setup and it would be a much better environment- that’s what I’m in favor of. You could have small penalties for people who leave before the scheduled end time, options stating the expected progression, and also filters on progression that limits who can even apply instead of the raid leader having to analyze every app.
Right now you end up with these hugely mixed groups, and often in the middle bosses you fall into this trap:
1. You wipe, and 25% of the raid leaves because they think the group sucks.
2. You kill the boss, and 25% of the group leaves because they only joined to get a specific item.
Either way, it’s a terrible environment unless you luck into a mostly guild run, and I think it could be much better.
- - - Updated - - -
He has a valid point that this is only one tier.
However... Method got beat bad. This felt more like the old guard finally running out of steam against the upstarts.
It reminds me of the Bulls Pistons rivalry from the late 80s. The Bulls lost to the Pistons in a bunch of close series, but then one year they just wrecked them and it was over.
There are factors here that make this situation potentially different, like Method’s ability to reload with younger hungrier players, but that’s why I see limit, not method, as the favorite going forward despite only one win.