They may be needed but I don't feel the implementations we have seen so far are fun. I'd much rather have mythic level items drop from end-of-dungeon chests after specific criteria has been reached (For example, +15 and up, timed for +2 to have Mythic level items with it going down to a +1 at +17 and above). Then have the weekly cache also reward people who achieved a mythic level item in the end-of-dungeon chest with an extra item that adds a socket to any item you want. I'd run the shit out of that.
It's much better in my opinion to have something you can consistently achieve if you put in the time and effort in it than have to rely on pure RNG to have satisfying rewards.
Bullshit. Regular Mythic raiders don’t care about when the raids open. It makes no difference for the majority so you might as well make the RWF more enjoyable and release the raid at the same time.
If you had to raid 14-16 hours a day for the RWF would you be happy starting in the evening and going through the night? What he said did not concern normal mythic raiders. It only concerns world first raiders. They are also people. So far it has worked well. The 16-hour advantage that the NA guilds have is usually destroyed via the bugs they encounter first. It really isn't that much of a problem.
Also, having a staggered release means 24/7 coverage - you can watch EU guilds during one part of the day and NA during another. It's actually better in terms of content, in my opinion.
Last edited by Penegal; 2020-02-12 at 09:07 AM. Reason: additional thoughts
Let's not forget that they also solved the socket issue. While the vast majority of people are nowhere near buying socket item from Wrathion, it will happen eventually, removing another layer of RNG from gearing.
The issue isn't the system itself, but horrible imbalances between the effects. We're getting there with more hotfixes and people are getting more items to switch them around. Loudest screams come from players forgetting that this tier has barely begun and there will be a ton of gear to even things out.
Last edited by KaPe; 2020-02-12 at 09:23 AM.
He is doing a fine job, he is an elitist thats knows the 99% thats crying are scrublords that cry about things that doesnt even affect them, thank god at least a dev is doing it.
Again people assuming its 1 mans job what happens to the game, lol
The raids are fine, sure N'zoth was buggy, welcome to programming and welcome to 2006 where bosses were spawning under other bosses.
There are some dumb design decisions, like essences not being account wide yet, but they dont give a fuck on that matter, whether you play 100h/week or 2h/week because you dont wanna farm essences on your alt, they get 13e out of you.
Thats not his decision.
I think he means as a system,and I agree,its far more interesting than TF,and its better than legion legenderies,also its nice knowing it will just scale like crazy overtime,in legion I had hoped we could equip more and more over time,but nope,would have been to much fun i guess
You are so adorably clueless.
And how can you not know what it means?
He is an ex-top raider from past games and early years of WoW, the reason mmo-champion exists is because his own forum went inactive and the theorycrafting transitioned here when data mining started, before all of you LFR heroes even had a clue this place existed as a concept.
His personal opinion as a PLAYER and how shitty some of their bug testing was as a VERY WELL KNOWN RAIDER/GM/ made him a developer to the GAME he was playing, and you somehow think he is gonna listen to the millions of scrubs that play this game and cant even press 1 to 5 in the correct order?
And yeah, the game director alone chooses everything in 2020, where the stock market is more important